
Build the university of your dreams with Two Point Campus, the sim with a twist from the makers of Two Point Hospital. Build, hire staff and run an academic institution packed with wild courses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.2Kreviews | 88% | — | $5.5M |
| $29.99 | 2.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 906 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《双点校园》,令人失望的《双点医院》。 玩法重复度极高,无论你的校园开办什么院系,校园的运营流程都是完全一致的。不同院系的区别只是需要的教学设施不同,许多院系还共享部分教学设施。虽然前作也是根据病情不同兴建不同的设施,但是根据疾病与地图的不同,在运营时充满了许多不确定因素,在前期也不可能做到面面俱到,经常要做出取舍。在前作中也有一套完整的疾病看护流程,接待,问诊,治疗或开药,每一个环节都是紧密相连的。 但是在校园中,你只要保证有上课需要的教室,经营就可以进行下去。你可以不用管什么食堂,多摆一些自动售货机和椅子就可以解决学生的饮食问题。一间宿舍摆上50个床铺就解决了学生的住宿问题。如果学生的学习成绩过差,那也没什么关系,顶多不交学费罢了。如果学生做作业缺乏指定的道具,会在邮箱里通知你,直接摆一个就是了。哪怕你无视学生的请求,那也没什么大不了的,少做一次作业不会“去世”。 如此宽松的运营环境让运营难度骤降,所以每张地图都会觉得极其重复,你只不过是一直在重复在之前地图干过的事罢了。增设一些新设定,例如宿舍有床铺数量限制,几种特定教室或实验室之间可以产生联动,学生经常吃垃圾食品会导致健康问题,可以兴建大型体育场并安排运动会赛事等等。虽然游戏变得更复杂,但同时玩家也有事情可以做,有更多需要考虑的事项,而不是像现在这样全程盯着邮件,学生要什么就摆什么。 道具数量也很少,例如前作中有许多奇葩的提供饮食的道具,除了几十种自动售货机外,还有许多纯天然无污染的绿色蔬菜,零食小吃,纯搞怪的食物也非常多。但是到了本作,只有5种自动售货机,所有饮食道具一页就浏览完了,一半还是需要有人看守的摊位。其他缺乏多样性的还有地毯,墙上挂件,暖气片与空调,就连椅子都没有几种。说真的,直接从前作复制粘贴就足够了,我不明白怎么还能在这方面上输给前作? 地图很大,地块也几乎都是相连的,而且你可以自由兴建校园建筑,不再受制于医院中的固定地块与建筑。乍看下这好像是本作的优点,可以兴建很大规模的校园,也可以利用好每一寸土地。但问题是你的学生真的需要那么大的地图吗?因为地图变大了,相对的许多教室也占了更大的面积,结果就是随便摆几个教室,初始的建筑空间就耗尽了,必须再不停地扩容,然后扩容空间也耗尽了,只好去别的地块兴建新的建筑,渐渐地你会发现学生光是转场上课就花了很多时间,因为要跋涉很长的距离,更不用说盖在不同建筑里的教室了。学生根本没有时间去参加活动,参加俱乐部,甚至连休息的时间都没有了。为了减少通勤时间,只能尽量缩短教室间的距离,结果许多地图一直打满3星,整个地图的利用率还不到40%。 理论上来说,为了缓解通勤问题,应该让不同的院系分开上课,你要分开兴建所有设施,这样学生们不会拥堵在一起,但是这并没有解决根本问题,你还是无法阻止学生们跨地块通行,而且许多院系还有共享的教室,你为每个院系单独兴建设施只会加重财政负担。更何况这么玩的前提是解锁全部地块,你有耐心再拆了重建,然后手动给每一间教室设置所属院系? 不知道是不是因为单个地图面积变大了,整体的地图数量却变少了。算上DLC的话,双点医院有一百多颗星星可以拿,而校园的本体只有36颗星星,算上7张DLC地图也只有57颗星星,可玩地图简直是大砍了一半。 NPC智商堪忧。你会经常发现员工或学生处于某种极端状态,饥饿,口渴,疲劳,肮脏,内急等等。是因为你没有满足它们的需求吗?当然不是,免费的饮水机它们不会喝,三过休息室门口而不入,修了一整排的厕所和浴室视而不见,没有任何活力了还坚持上课,完了还向我抱怨想要退学。我可去你的。因为前面说过的地块问题,据我观察,NPC的很多时间都浪费在路上了。上课这个活动具有非常非常高的优先级,例如员工哪怕培训到中途,如果到了上课时间也会直接中断培训进度赶去教室,即使有其他空闲的同事可以接替他也没用,课程表的安排是绝对的。所以有些可怜的NPC就疲于奔命,在赶路过程中无视自身的一切需求,疲劳状态下还有移速惩罚,进一步加重问题。 还有NPC排队等待进入辅导室或医务室,在前作医院中,NPC会老老实实在房间前等待,但是在本作中学生自由过头了,经常房间显示有5个人正在等待,但是门口一个人也没有,因为这些学生正在其他地方干其他事,哪怕有的学生就在门口他也不能先进去,只因为他排在后面,要等不知道在哪里放荡的前一个人赶过来,你只能手动调整排队的优先级,让近的学生先进去。真的很愚蠢,因为排队的问题,很多的设施利用率一直无法提高,这是非常明显的疏漏。 性能问题更加严重,当学生数量到达200左右时,游戏帧数已经不忍直视了,CPU占用率一直爆满。为了保障模拟速度,游戏只能舍弃画面的渲染,全力保障模拟的进行。这在前作中就已经是很严重的问题了。本作中空有那么大地图,但因为性能原因,校园到了一定规模我就停止扩建了,结果一看我连三分之一的地块都还没有用到。 《双点校园》与《双点医院》的相似度太高了,理应在前作基础上做出更多的优化与创新,但可惜的是本作缺乏亮眼的内容,浪费了前作如此优秀的底子。如果追求的是幽默诙谐的氛围,如果想要的是毫无压力的运营,那么本作能满足这样的需求,但如果对玩法有更深的要求,对游戏内容体量有更大的需求,追求性价比,前作《双点医院》仍是更优的选择。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like... maybe the actually best Tycoon game I've ever played? Then again haven't played Museum or Hospital. I've been in a museum and or Hospital though. In one I had nearly severed my tounge and suffered a severe concussion in a bad fall and in the hospital I got bloodwork done. 10/10 My tounge got better.
It's a great game, a semi-worthy follow-up to Two Point Hospital. I do wish they'd put more content into it like Hospital, I feel like they ignored a LOT of potential but for what it is and what they did do, it's pretty good.
If you liked Two Point Hospital, or you're a fan of the Two Point universe in general, you'll love Campus. If you loved Two Point Museum and want more of the same - this isn't the same, it's a little less polished, and a little less customisable. Slightly jankier level & objective design, but still very worth a purchase when on a 50% or higher discount.
I love Two Point games and this one is no exception!! I only move on to next campus once I have 3 starred one! I have now finally 100%'d the game. ♥ Normally with each level there is new mechanics/new thing to manage/ the game just gets harder in general. One of the campuses introduced archeology which was a very fun addition to the game for me, and it's very fun that you can add newly unlocked courses you enjoy into your future campus'. The campus I was super excited to get to is the spooky one, by far my favorite level I just wish more spooky themed campus' existed! Each campus also has very different layouts so you always have to manage new ways to design rooms and to fit everything to promote people to be happy ( toilets/ snacks / cafes / drinks/ dorms/ showers/ tutors). You can also speed up time to let things develop quicker and you always get random quests/ requirements you are trying to reach which are different in all levels which keeps that novelty factor!
你的意思是,学习必备的基础设施需要花费不可再生的成就点K金才能解锁部署?🤯😡这群差生管我要东要西,早就把我的K金霍霍光了拿去打游戏谈恋爱,有个鬼K金哦
all characters are all male. There romance in the game. SOOO pss off. The game is over for me.
I find it quite fun decently even, however, I find that it's more barebones and more interior decorating and stat maxxing than it is about the management aspect which I hoped it would do more with. Then, after a while, it becomes hard to figure out how to get, I maxed out at year 9 on the fourth campus and decided that it was just mostly waiting, expense can balloon incredibly fast. It's fine for what it is, i found it entertaining for the first ten and more of a grind since then, and why I have not yet returned.
I wanted to like this, I enjoyed their other games. This one just is not for me.
Two Point is such a great game maker. The random little silly and funny details make me so happy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29M | 35K | 92% | $29.99 | |
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| $10.5M | 9.6K | 95% | $29.99 | |
| $1.5M | 2.5K | 85% | $19.99 | |
| $47.9K | 88 | 69% | $12.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 13.1K | 94% | $19.99 | |
| $5.5M | 11.6K | 81% | $19.99 | |
| $5.5M | 28.1K | 96% | $9.99 | |
| $5.5M | 4.8K | 55% | $59.99 | |
| $5.5M | 8.6K | 85% | $29.99 | |
| $5.5M | 5.8K | 83% | $29.99 |