
Build the university of your dreams with Two Point Campus, the sim with a twist from the makers of Two Point Hospital. Build, hire staff and run an academic institution packed with wild courses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.2Kreviews | 88% | — | $5.5M |
| $29.99 | 2.3Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 910 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chill game, enjoy ity when im biored
Juego muy adictivo, la verdad que la gestión esta muy muy conseguida, así como todo lo referente a las decoraciones y demás, que diría que es uno de los puntos fuertes del juego, así como el sistema de recompensa. Recomendado pero cien por cien vaya
普通
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese, Turkish*languages with full audio support
| $29.99 |
| 1.7Kratings |
| 80% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
definitely a huge step in game design after TPH which i really love. better graphics and smoother experience. after some effort levels can become just a waiting simulator but it's still fun overall. love the customization! it's always a plus for me in simulators :) also gameplay mechanics are well fit for its university theme. all in all a very fun simulator and a great follow up after TPH
放下烦恼,拿起校长权杖,来双点郡开启你的趣味办学之旅吧!这所充满欢笑与脑洞的校园,永远等你开学~
喜欢 通宵玩不停
I would make this a maybe if I could, but I can't, so I guess I've decided to settle on no. I'll still finish the game, but just for the same of completionism at this point, and I'm actively looking for something else to play. I'm currently writing this with the last pre-DLC campus running in the background, totally ignoring it. I've heard TPM is more in-between TPC and TPH so I still plan on getting that and hoping for the best, but TPC just isn't doing it for me. TPC is closer to Sims 3 University than it is to TPH. That's great if you are looking for a more Sims experience, but not great if you are looking at a fast-paced, detailed management game. Don't get me wrong, I like Sims too. But that wasn't the experience I was looking for. Going into TPC expecting it to be like TPH is the problem and why I decided to thumbs down. That would be like going into a new Sims DLC and it suddenly being a survival game like Project Zomboid. I find TPC too easy and boring; the 3-star goals aren't hard, they are just time-consuming/slow. I spend most of my time twiddling my thumbs waiting for the school year to end. The pop-up notifications that I deal with during the year are the main engagement and at a certain point they just became annoying instead of "management"; most of them are just acknowledging something is happening; the rest are asking you to fulfill a student wish by buying a random item or setting up a party. I wish there was a checklist that allowed you to set auto accept/deny for all the various types of pop-ups; most cases denying a student's wish doesn't impact the school's performance. I've honestly been looking to try and find another game that I could play at the same time, since TPC is almost on the verge of being an afk game. You spend time building the campus, and usually making changes during summer break, but that's the majority of it. TPC is also very buggy. I typically get at least a few students each campus that get "stuck" (even though there's nothing in their way) and the game doesn't tell you about it until they reach the ragequit phase (which has a very short timer). The only way I've found to fix their pathing is to save and reload, but it's usually too late because so much is wrong with them that they can't resolve it before the ragequit timer expires. It's also annoying because they'll want to go to the dr or counselor to cure their ailments, but often don't immediately address the problems that caused those ailments in the first place, so even if they don't ragequit, they usually get sick again before everything is resolved and have to visit the dr/counselor a second time. They'll also often pick the dumbest route to things. They'll want a drink and ignore the closest water fountain in order to walk across the whole campus to a different water fountain, just because someone was using the one they wanted. The time waiting in the queue would've been far less than the transit time going to a different one. Another bug is that I'll design a room and it'll work. Then I'll copy that room to make another one (or just edit the preexisting one), and suddenly objects in the room have pathing issues. I'll even be able to remove the offending items and then place them back in the exact same spots and the pathing issues go away.
I gotta say, TPH was quite the game, so to find the Two Point team working on making a game in their universe focused on education was quite a surprise, and a rather intriguing prospect. The game is brilliant, as far as I am concerned. I love how they provide you with plenty of options to make your own campus grounds, not just with rooms and decorations, but even the base buildings themselves. There's lots of intriguing challenges to tackle, the students looks great in their different outfits reflecting the type of student they are, and I like the various different classrooms you can make. A worthwhile addition after Two Point Hospital.
Please add Ukrainian language! Грі дуже не вистачає української. Дуже складно грати без її наявності. Тому, на жаль, по при те, що ігри мені ці подобаються, грати я в них не зможу, бо треба багато в чому розібратися. А в ігри я приходжу відпочивати, а не вчити іноземну мову.
Another great game from Two Point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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