
Break the curse on your town and yourself with only your cleric's staff and being half your normal size.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Edit: I was angry after playing this game because it was so bad, resulting in an aggressive review. Now, a day later, i calmed down and changed a few sentences. My opinion didn't change though: This game is terrible and way overpriced. Let's go through it step by step. No options menu. You can neither change mouse sensitivity, nor resolution, nor the volume of music and sounds. When i loaded into the game, the camera was spinning around in circles. I had to disconnect all controllers and restart the game (going back to the main menu and starting again didn't help) to make it even work. And you cannot look down or up all the way. It seems the character has a stiff neck or some other kind of disability. In addition, the turquoise dot that is supposed to be the cross-hair sometimes moves along with the mouse movement. And when you press the action/interact button, you interact with the object the cross-hair is pointing on, not with the object in the middle of the screen. The visuals are awful. There is basically no lighting, all assets, including the walls, are self-illuminating - with the exception of the walls in one "dungeon". The town is lit and objects outside still throw shadows, but without a visible light source, and most objects look like they were placed randomly. The characters are nightmare creatures. They look like they escaped the drawings of a 6-year-old child, and the animations are just as bad. At least enemies have decent pathfinding. The hitboxes are an issue, too. You can look down enough to see that there is 0.5 yards or even one yard empty space between you and an object and you cannot move closer to it. Speaking of boxes, moving boxes are a big part of this game - if only you could pick them up. No, you have to push them around by running into them, which is very clunky and frustrating. You can do it with your "weapon", too, which seems like it's supposed to be a magic staff shooting magic balls, but you are limited by a very slowly regenerating mana pool. One character asked me to bring her a light crate. And for that, she allowed me to enter her home. That is completly implausible. I mean, it's supposed to be an RPG, right? So, what is that character's motivation to allow the cleric to enter her house? And if it's because "he's the trusted town cleric" - why wasn't he allowed to enter her house before? In addition, why does that trusted town cleric steal the silver cutlery in her house (which was lying on the floor and weirdly "hidden" behind some crates, yeah, that's totally where everyone whould store their silver cutlery, right)? An other character lost the keys to his house. If you find them, he'll also let you go in without any hesitation and take whatever you want. One of the most important thing of an RPG is having believable characters. Sadly, the characters in this game are the opposite. It's not only the characters that make no sense. The entire architecture of the village and the houses are also implausible. The houses are way bigger from the inside, and for some reason, people like to put a lot of crates into their houses, placed at weird positions. But a place to eat or to cook is missing everywhere. And btw, the developer loves labyrinths. 80% of the time i spent playing this game, i was in a labyrinth, and each labyrinth is bigger than the entire town. Do you know even one good game with labyrinths in it? I don't. And there is a reason for that. First off, they are extremly easy to do. I drew labyrinths when i was at school. And secondly, it's extremly boring to navigate through them in a game because you see the same textures and objects without much variety for quite some time. And this is the main content of this game. Twilight on Yulestead has a story, but there wasn't much thought put into it. Apparently you play as a character who has knowledge about an artifact, and that character and his town were cursed because he didn't want to hand it over to some powerful countess. But you, as a player, don't have the knowledge how to get that artifact, so you, playing the cleric with the knowledge, have to get that information from a random NPC. What? Player guidance and story telling is basically non-existant, the whole plot it told with a message on the loading screen and one or two text boxes in the game. There are many more little things wrong with this game, but this review is very long already. Hopefully the developer will take some of this as feedback to improve themselves - a lot. I got the feeling that they are missing knowledge about the basics of game design. I'm even doubting that they have played many games themselves. Or they did and lack the skill of analyzing why other games work out. Sadly, i don't think you can improve this game enough to make it even worth two dollars. If it was just 50 cent, i wouldn't have cared. But for 10$, i had to request a refund.
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非常屎的游戏,纯属骗钱
"Twilight on Yulestead" is a very badly made first person adventure puzzle game that looks a lot like a weeekend project or some kind of student assignment rather than a professionally developed game. At least it's not an asset flip, and we know that because the game assets look terrible. At least there's some sincerity. All you do in this game is move around, "talk" to people, move boxes around... it's clunky, it looks bad, it plays worse. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. While not necessarily a deal breaker, the game does lack polish and a few elements are a little clunky/unsmooth, this is still rough around the edges. There's also some reports of bugs which may result in a negative user experience. Your mileage may vary on this. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? "Twilight on Yulestead" is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Twilight on Yulestead is an indie role-playing adventure that leans heavily on atmosphere, exploration, and puzzle solving. Developed and published by Nuts and Volts Electronics, it offers a darkly whimsical premise centered on Cedric, a cleric who inherits the responsibility of guarding a sacred heirloom known as the Cloak of Aphrodite. When he refuses to hand this relic over to the Countess, she curses his entire village with eternal night, seals its borders, and even diminishes Cedric’s size to half of what it once was. This setup establishes both the stakes and the unusual constraints that shape the gameplay, giving the adventure an underdog tone from the very beginning. From a mechanical standpoint, the game places the player in a first-person perspective and tasks them with navigating dense, compact maps filled with secrets, puzzles, and obstacles. The reduced size of the protagonist plays a subtle but constant role in shaping how you move through environments, forcing you to see the world from an altered perspective where simple barriers can feel insurmountable. Much of the progression comes from discovering and collecting items that aid in puzzle solving, along with gathering XP coins scattered throughout the environments. There is also a rechargeable magic system, which allows Cedric to cast spells without having to hoard consumable resources. This small design choice smooths out the flow of gameplay, making it less about grinding or resource depletion and more about exploration and puzzle resolution. The tone of exploration is central to Twilight on Yulestead. Rather than relying on fast-paced combat or branching storylines, it draws the player’s attention to hidden paths, locked areas, and the incremental satisfaction of unlocking progress through careful observation. The puzzles are generally straightforward, but they provide enough variety to keep the journey from feeling monotonous. While they are not complex or layered enough to rival more intricate adventure titles, they are integrated into the world in a way that maintains immersion and momentum. Combined with the eerie backdrop of a village cloaked in permanent twilight, the simple puzzle-solving gives the game a steady rhythm that alternates between curiosity and cautious advancement. Visually and technically, the game does not strive for spectacle. Its requirements are minimal, making it accessible to players on lower-end machines, but this also means the presentation is modest. The graphics and textures are functional rather than striking, and while the first-person perspective helps immerse players in the world, the visual polish is clearly limited by budget constraints. The audio design follows a similar philosophy: the soundtrack and sound effects do their job in building atmosphere, but they rarely stand out as memorable on their own. This minimalism can be seen as either a drawback or a charm, depending on what one values in an indie experience. The narrative, while intriguing in its opening premise, is not deeply layered. Beyond the initial curse and Cedric’s mission, there is little in the way of branching dialogue or meaningful character interactions. Instead, the story unfolds more through the environment and the player’s persistence in overcoming the obstacles placed before them. The sense of being trapped in a sealed village with no sunlight and a lingering curse does create a strong mood, but those looking for a story-driven experience with depth and twists may find it underwhelming. Reception to Twilight on Yulestead has been lukewarm to negative, with many players pointing out its limitations and lack of polish. However, its extremely low price point sets it apart as a budget experiment rather than a major production. It seems best suited for players who appreciate short, atmospheric indie projects and are willing to overlook rough edges in exchange for a few hours of curiosity-driven exploration. For those who prioritize narrative richness, detailed visuals, or mechanical complexity, it may feel too shallow, but for others, it can deliver a small dose of eerie charm. In the end, Twilight on Yulestead is less about being a grand, expansive RPG and more about offering a quirky, low-budget take on cursed villages, shrinking protagonists, and puzzle-tinged exploration. It is a game that thrives on mood and simplicity rather than spectacle, and while it clearly falls short of mainstream expectations, it has just enough identity to carve out a place for itself among those who enjoy unusual indie experiments. Rating: 5/10
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