
Finish the hunt in this epic finale to the Turok Trilogy. Pick up immediately after the events of Turok 2: Seeds of Evil, with dual protagonists Joseph and Danielle Fireseed, of the Turok family tree, as they battle the titular antagonist Oblivion and its followers, the Flesh Eaters.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−65% | 684reviews | 83% | — | $139.9K |
| $29.99 | 404ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid FPS that sadly has the flaw of being too short, still gets a recommendation to play
.
great and fun game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First things first: This remaster is a job well done. The price is ridiculous. Turok 1 and 2 both cost 20 each and are at last 4 times as long and much MUCH better overall. A playthrough on normal takes roughly 4 hours and that DESPITE the complete nonsense that the game throws at you. And while I am happy I could finally finish this chapter I am somewhat disappointed that teenage me was completely justified not liking how the game and gameplay looked and ignoring it on release. Well done me. The overall game is also an early lesson about the Game Industry that many have learned or understood only recently: A game is made by a team and publishers have no idea what they are doing. Acclaim, the publisher fired important team members from developer Iguana between Turok 2 and Turok 3. Those developers later founded Retro Studios (Metroid Primes series) while Turok died on its arse and has been abysmal ever since, with studios trying to lodge whatever "current day" genre is popular at the moment under the brand name. Iguana tried to remedy Turok 3s terrible... everything by creating Turok Evolution buit the less is being said about that game the better. It didn't even look good back then. Now what are the games issues? It is a complete mess in every aspect. - Even on Normal the reaction times of enemies are ridiculous. Instant hits are a given. - Enemy projectiles are just broken. Even if they clearly miss you by a meter you still get hit. Their hitboxes are MASSIVE. - There is ZERO immersion here. You can't walk for more then 2 minutes before the game loads you into a new area. And the way it does that is just... I don't even. What happens is you enter an area, then the game CLEARLY drops you into a new area. Like LITTERALLY DROPS you into it. You fall down a step and everything. It is amateurish and it happens CONSTANTLY. And its not clever about it either. In one level you are in a relatively open Canyon. To advance you have to climb up the canyon walls and so cross by a gate that closes of the canyon further down. After said gate you walk a few meters and POP it drops you into a new area. Like WHY (okay I think I know why but that would b e to much for here)? Why not create a bend in the canyon and load the new area seamlessly in the background. Turok 2 did it! Hell Turok (the first) did it! These are first grade lessons of game design! This is their 4th game at this point (okay rage wars was mostly arenas, still!) And this happens every few hundred meters walked! - The levels are also all devoid of actual flair, atmosphere, ANYTHING! Its just empty levels. Empty and far to short levels. Some of the areas are just lazy. There is a area where they used the Fireborn Dinosoids from 2 and it makes no sense. These guys were artificially produced. Here is an potentially even worse example: it seems they use the textures from the Sunfire Pods for boulders you need to "push" to advance and you can clearly see that this wasn't a texture that was supposed to be enlarged like this. The game is full of unpolished assets and there is a clear stylistic mismatch between different assets and even different enemies. Like WTF is up with these GIANT, unfinished looking Velociraptors they they seemed to have just dropped the lounge animation from 1 into without much of anything else? - This game only released on the N64. And the shooting feels like its build around the auto aim. Using mouse and keyboard should make you able to easily hit headshots but if you hit enemies feels completely random EXCEPT if you use auto aim. Then it hits headshots and pops of body parts like its a birthday piñata. That is until they make the oblivion enemies out of mostly armoured parts where it goes back to feeling completely random. Its more effective to hip shoot enemies with the sniper. - The new weapons are forgettable and they nerfed the ♥♥♥♥ out of those they brought in from previous games. Like when the Cerebral bore can only shoot one homing projectile at a time. They also messed these weapon up in other ways. The grenade launcher looks like ♥♥♥♥ and is clearly more or less directly dropped from 1 into 3. It also has a limp ♥♥♥♥ arc now, you can barely hit projectiles over clever angles into things like windows or doors. The projectile modelling is arse. I have seen a grenade slip between the legs of an enemy. Damage is a joke or completely random. It goes from needing like three for one enemy to suddenly oblitering a group of enemies in one explosion. Enemies used to ran away in panic, trying to evade the cerebral bore, now they don't show no reaction to it whatsoever before they get hit. - Most enemies are just anaemic and slow or they just run up to you. There is no real dynamic here. Its no compare to the previous two games and I think the reason for this are these tiny areas they load you into. The boss fights fit right in with this description. Mindless is putting it mildly. And I mean the design as well as the gameplay. - I don't mind when studios reuse assets. But its so lazily done here. You can clearly see where they imported assets from Turok 2 because they stand out from all the new stuff that looks like complete ass. Overall the complete design of everything looks just terrible. There is no polish here (from the original designers) and many assets look like they were put in and modelled with now care and the lighting setting was set to Albright. - The music is completely nothing. I still can hear the music of the first two games. I will never forget the track of the Purlin Marsh levels. The sound here, on all fronts, music, ambience and sound effects is just completely forgettable. - The Story. Oh my god. Its embarrassing. Turok was never a story game. There was a premise and then the game drew you in with excellent atmosphere and limited but present environmental storytelling and with excellently designed enemies. The "story" here is the worst. Children of light or whatever is worse writing then fanfiction. Joshua Fireseeds death is embarrassing, twice, the council sucks. Turok wasn't a job, it was something that he just took on and did becasue it was right. Turok wasn't "employed" and then you could command him around like a hireling. That is not how I understood Turok. If you ♥♥♥♥♥♥ with him then you could have just as well ended up as a Bossfight. The bag was a concession to gameplay and the rule of cool. It wasn't a key story element and doing it like they did in the story is very cringy. To top it of it ends with a sequel cliffhanger that is unfitting like the rest of them. Also its Ada not Adon. FAZIT: If you love this game because because you played it during your childhood and have a fondness for it, that is completely fine. But objectively this is a terrible game, on its own but especially in contrast to its predecessors. Even Turok Rage Wars had a more complete art direction, better weapons and an actual atmosphere, despite being mostly menus and arenas. Honestly, to cut the old team some slack, I simply think that this game was pushed out unfinished. There are so many elements that feel simply unfinished, music, sound technical things like how the different areas "load in", half baked enemies and bosses and the overall visual and art design. Worst of all is that it is simply boring. This is a well done remaster, but if you have no nostalgia for this game or the series. try the first two and ignore this one. Its certainly not worth the full 30 bucks. EDIT: Turok 3 has ONE good idea in it. Collecting the classic triangles gives you more maximum life. That is actually a good updated version of using that collectible. Unfortunately the game is far too short to get any use out of it.
Thumbs up only because as a remaster it's one of the best I've ever seen, the kex engine is beautiful in this game! For the game it self : the falloff from the quality of 1 and 2 is CRAZY. Here is a list of just some of the things that make this game ASS. 1. no hub 2. Levels are more linear than a cod campaign ( not even joking ) 3. Levels are short as a mexican midget. 4. For being so short the levels are somehow not interesting at all. ( first level did have cool setting though) 5. there are as many secrets in the game as there are in like the first level of turok 2. 6. Ost is mid, which is crazy because we went from the port of adia in turok 2 to generic. 7.Weapons are all over the place, some are cool but the default pistol is the best choice most of the time even on the hardest difficulty. Also once again the look way less cool than in turok 2 8. Weapons are spread among different characters, which sounds cool, until you realize that both characters have pretty much the same campaign with only a few different levels ( which barley change gameplay ) and different cutscenes ONLY on the first level for some reason. 9. Less enemies attack you at once making the game poopoopeepee easy. 10. animations feel more stiff, the cerebral bore in turok 2 had more shaking and blood gushing from the head, making the one in 3 feel more like a Chinese knockoff version. Only recommending because the product is what it is on the box turok three perfected in the beautiful kex engine. Sadly even in it's perfect version turok three is just a disappointment of a game.
Nightdive did a good work with this game (minus a few bugs) but damn, it's SUCH a step back from Turok 1 and 2, while there was sprawling environments and quests, Turok 3 has short zones (it's particularly shocking how much there are fade-to-black and new zone) and it's just 5 levels of boring corridors with boring bosses at the end of each. Out of the 5 bosses, only two stand out from the lot. And no, I'm not going to finish it with the second character, they do have some different weapons but it's not worth the hassle.
Recommended, BUT only if you love the Turok Trilogy...
É ok, embora que NA MINHA OPINIÃO seja curto, as fases não tem aquela complexidade como Turok: Dinosaur Hunter & Turok 2: Seeds of Evil (onde você fica perdido e tem que olhar pelo mapa ou, em alguns casos, procurar vídeos pela internet para poder encontrar caminhos certos, eu senti falta disso), os inimigos, armas, o nível de gore não estão lá aquelas coisas (não é tão impactante quanto aos títulos anteriores) e o jogo é bem linear, mas os gráficos ficaram excelentes, houve correções, novas adições e a jogabilidade é bem simples, porém funcional e refinada. Nota 7,5, ainda vale a pena jogar esse clássico do Nintendo 64, mesmo que alguns o considere como o "patinho feio" da trilogia.
"Ja komm! kaufste, dann haste die drei zusammen." Dachte ich mir. Hat aber nicht glücklich gemacht. Wäre der Schuster damals bei seinen Leisten geblieben. Das Spiel, dass am Ende zu viel wollte und alles maximal ausreichend macht. Es ist nicht die Nightdives Schuld! Das Remake ist gut, nur hat Acclaim damals zwischen T2 und T3 einfach zu seltsame Kompromisse mit sich selbst gemacht. Wie die Gegner teilweise animiert sind ... im Vergleich zum Teil davor....dafür aber Voice....acting und wow!!! animierte Gesichter... Kurz gesagt:" Wie schlecht dieser Teil das Mysterium um Oblivion aus T2 aufgreift und einfach dann nicht ausreichend erzählt ist sehr Schade. Alles wirkt im Vergleich zum T1/2 zusätzlich super goofy. Ich schaffe es null, Oblivion als gefährlicher als den Campaigner oder den Primagen zu finden. Jetzt nach dem Durchspielen muss ich mir fast die Frage stellen ob ich nicht selbst Turok Evolution besser finde. Da streiten sich meine Geister Spoiler: Einer der beiden Mainchars ist für das Ende der Geschichte eigentlich völlig egal und unbedeutend.
The quality of this remaster is excellent, as to be expected from Nightdive. Whether or not you'll like it fundamentally comes down to whether or not you like Turok 3. In terms of movement and gunplay, it's a step down from the previous two Turok games, but I actually like the linear campaign style with multiple characters, at least compared to Turok 2. I find Turok 2's backtracking-based level design to be a chore, so I compare Turok 3 favorably to Turok 2. The first Turok will always be the GOAT, as its level design is phenomenal and it's arguably one of the best-paced shooter campaigns of all time. Turok 3 is decent, and if you're at all interested in playing it, this remaster is by far the best way to do it. The only thing it's missing is versus, but it has enough additions elsewhere to more than make it worthwhile. I still hope Nightdive adds the versus mode in down the line, even if it's local-only and barebones. I'd recommend buying Turok 3 remastered on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.8K | 540 | 74% | $3.99 | |
| $139.8K | 405 | 96% | $14.99 | |
| $139.8K | 487 | 84% | $9.99 | |
| $139.8K | 533 | 61% | $14.99 | |
| $139.9K | 405 | 95% | $15.99 | |
| $139.9K | 442 | 75% | $14.99 |