
Bakeru's adventure begins in this Japan-esque Wild Action Game!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, this one hurts to give a negative score but a game lives and dies by its design and Bakeru just doesn't have it. It's not just that the game is easy, its that there just isn't much going on at all. Which might be how they managed to stick 60-odd levels in this game. It's full of charm and fun on the surface and it reminds you of Ape Escape...but the game design has a lot of fundamental problems. You attack by hitting enemies with drumsticks using the left and right shoulder buttons. But because there is no damage or combo bonus for alternating the shoulder buttons, you can just press 1 button. The power-ups are uneven like the Issun powerup (useless). But honestly most of the sets are heavy on the horizontal and not much vertical. There just isn't much going on. This game is pure vibes. I only finished 8 levels and that was enough for me. In fact, according to the steam achievements only 40% of players even got that far. That's abysmal. I'm not even sure how many of the positive reviews finished this game cause it seems like maybe 15% of players got to the end. Now tell me, is that the sign of a game that could keep players engaged the whole way through? Save your money.
I bought this game heavily discounted (thankfully), on the premise that it's from the makers of Goemon. It's barely that, but rather 60 levels that are a mixed salad of bare bones platforming, bad Mario Kart and Star Fox levels, some auto-scrollers, and maybe 10 or so legitimately interesting level ideas. This results in the game feeling incredibly padded, and you will be horrendously bored up until the tail end of the game where you will start seeing a couple of ideas that are neat. The game's collectables are largely boring, and have no bearing on your progress: trivia facts, souvenirs, and tanuki. The former two have zero impact on your progress, and you can pretty much ignore them. The tanuki are there to help upgrade your mech, but I admit I couldn't be bothered to find them as you can brute force your way through pretty much all the mech fights with zero upgrades. Unfortunately, due to the nature of the game sporting multiple level design ideas, you end up largely underwhelmed with very little to look forward. I was pretty much bored up until level 40 where some ideas started becoming interesting, but by then I learned you can skip past enemies beyond the ones you need to defeat for the stage's ending flag, as collectables had no real purpose. You can pretty much brute force all but one boss in the game (specifically a mech fight) and even that can still be muscled through to a degree, so I very much felt like I was on auto-pilot for the entirety of the game. Only get this game if you have a kid to entertain, or perhaps someone new to games period. Even then, you're better off waiting for it to become heavily discounted.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loaded this up with zero expectations. Not even 5 minutes into the game and I already knew I was going to love this. It's a pure Japanese game everything from the look, feel, characters, design it all just oozes that Japan vibe and it is as close to pure fire as any other post 2020 game that I've played. If you enjoy Japanese games, culture, and content then do yourself a favor and play this.
"MOOOOOOM, can we get a new Goemon game!?" "NO! we have Goemon at HOME!!" Goemon at home:
A very good 3d platformer. I heard of this from my friend and got it on switch, but felt it was good enough for me to also want on PC since it runs better. The game is great on steam deck, I was pleasantly suprised to see the game support 16:10.
I absolutely loved this game. I didn't want to review it until I completed all of the stages, partially because I was worried it'd ultimately peter out in some way. But, to me, it kept it up until the end. I'd probably say it makes me think most of a combination of Astro Bot and Goemon. It has such a great style to it and really the entire presentation is just fantastic. It's certainly a platformer, but the focus is often l less on crazy acrobatics than it is on general exploration. I also really liked the way it uses drum sticks as your main source of combat, with a really fun control style that lets you control each arm separately for combos. You eventually unlock more attacks and transformations which I enjoyed. It also has a pretty notable amount of content. It goes on longer than it might seem at first and there's quite a lot to collect. The stages are fun and varied. Everything is Japanese-inspired, so you travel to villages and onsens and mountains and everything in-between. Quite a few are open in a sense that I think some people won't like, but personally I found that setup enjoyable. Additionally, there are several stages that are racing or flying themed, which are actually fun and handled well (in so many platformers these are throwaways). The boss battles are also engaging and I particularly enjoyed the giant robot battles you wind up getting into. The game is never hard, but you could leverage that complaint at a lot of similar games. I don't think it's a problem here. Like a lot of games in the "mascot platforming" genre that I think this fits into, you can focus plenty of time on collecting everything and trying to get the achievements. If you instead want to just barrel through the levels, I suppose you could do that too, but personally I think you're just setting yourself up for disappointment. This dev worked on Epic Yarn and Wooly World on the 3DS and I think that shows -- you could say a lot of the same "negatives" about those games, but I see them as positives. I could tell I would enjoy this game, but I had no idea I'd keep coming back to it like I did. The fact that Good Feel has worked on so many Nintendo games is not at all surprising. Personally this hit a lot of right notes for me. I can't wait to see what they put out next.
出来はいいのにさして面白くないという奇跡のゲーム。 全体的に丁寧な作りで、プレイ自体も安定して行えます。 また、アクションとして気持ちの良い部分も多く、難易度が無駄に高くないところも好印象。 でも特別おもしろくはない、というのが中盤まで遊んだ感想です。 それこそ、steam全体の中盤までのクリア実績解放率が20%程度なので、 自分だけの特別な感想ではないとも思います(積みゲーベンチウォーマーなのかもですが)。 なんだろう、水増しが強いんですかね? ・ステージ数は多いのですが、多いだけ。 ・だだっ広いステージに雑魚敵が満載なのですが爽快感はあまりない。 ・低難易度のわりに変に固い敵、精密な射撃を行ってくる敵も多数で微妙にストレスがたまる。 ・収集要素もありますが、集まったところで「だからなに?」と満足感も薄い。 ・キャラデザもあまりよくないような。レトロかわいい系なんでしょうけど、特に可愛くはない。 「特別足りないところはないけど、特に優れたところもない」というのが総評になるような。
As a long time Mystical Ninja fan, this game warms my heart. I'm enjoying every bit of it. And it's a challenge!
QUE JOGÃO MEU DEUS DO CÉU
Steam更高清,Switch有体感,难分伯仲。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Broken Roads | $344.8K | 455 | 53% | $34.99 |
| Ikonei Island: An Earthlock Adventure | $344.9K | 472 | 74% | $24.99 |
| The Settlers® 7 : History Edition | $344.9K | 1K | 63% | $14.99 |
| My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) ⭐ | $344.4K | 1.6K | 67% | $5.96 |
| shapez | $345K | 15.7K | 96% | $0.99 |
| Firehawk: FPV Drone Shooter | $344.3K | 482 | 93% | $19.99 |