Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, this one hurts to give a negative score but a game lives and dies by its design and Bakeru just doesn't have it. It's not just that the game is easy, its that there just isn't much going on at all. Which might be how they managed to stick 60-odd levels in this game. It's full of charm and fun on the surface and it reminds you of Ape Escape...but the game design has a lot of fundamental problems. You attack by hitting enemies with drumsticks using the left and right shoulder buttons. But because there is no damage or combo bonus for alternating the shoulder buttons, you can just press 1 button. The power-ups are uneven like the Issun powerup (useless). But honestly most of the sets are heavy on the horizontal and not much vertical. There just isn't much going on. This game is pure vibes. I only finished 8 levels and that was enough for me. In fact, according to the steam achievements only 40% of players even got that far. That's abysmal. I'm not even sure how many of the positive reviews finished this game cause it seems like maybe 15% of players got to the end. Now tell me, is that the sign of a game that could keep players engaged the whole way through? Save your money.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game heavily discounted (thankfully), on the premise that it's from the makers of Goemon. It's barely that, but rather 60 levels that are a mixed salad of bare bones platforming, bad Mario Kart and Star Fox levels, some auto-scrollers, and maybe 10 or so legitimately interesting level ideas. This results in the game feeling incredibly padded, and you will be horrendously bored up until the tail end of the game where you will start seeing a couple of ideas that are neat. The game's collectables are largely boring, and have no bearing on your progress: trivia facts, souvenirs, and tanuki. The former two have zero impact on your progress, and you can pretty much ignore them. The tanuki are there to help upgrade your mech, but I admit I couldn't be bothered to find them as you can brute force your way through pretty much all the mech fights with zero upgrades. Unfortunately, due to the nature of the game sporting multiple level design ideas, you end up largely underwhelmed with very little to look forward. I was pretty much bored up until level 40 where some ideas started becoming interesting, but by then I learned you can skip past enemies beyond the ones you need to defeat for the stage's ending flag, as collectables had no real purpose. You can pretty much brute force all but one boss in the game (specifically a mech fight) and even that can still be muscled through to a degree, so I very much felt like I was on auto-pilot for the entirety of the game. Only get this game if you have a kid to entertain, or perhaps someone new to games period. Even then, you're better off waiting for it to become heavily discounted.
I loaded this up with zero expectations. Not even 5 minutes into the game and I already knew I was going to love this. It's a pure Japanese game everything from the look, feel, characters, design it all just oozes that Japan vibe and it is as close to pure fire as any other post 2020 game that I've played. If you enjoy Japanese games, culture, and content then do yourself a favor and play this.
Genuinely speaking, i did NOT expect this game to be THIS good. I came in expecting an ok platformer, and left with a fun as heck combat 3d platformer that reminds me of mario 3d world and dk bananza. The soundtrack SLAPS, and all the locations are unique and pretty to look at. If you were thinking of playing this game, PLEASE get it. Insanely underrated
"MOOOOOOM, can we get a new Goemon game!?" "NO! we have Goemon at HOME!!" Goemon at home:
A very good 3d platformer. I heard of this from my friend and got it on switch, but felt it was good enough for me to also want on PC since it runs better. The game is great on steam deck, I was pleasantly suprised to see the game support 16:10.
As a long time Mystical Ninja fan, this game warms my heart. I'm enjoying every bit of it. And it's a challenge!
I bought this on suggestion that it'd have somewhat of a similar energy to Goemon, and while it does, the gameplay doesn't feel as fun as it has with N64 Mystical Ninja. Not a bad grab at deep sale and there's A LOT to go through, but at least for me it started to feel repetitive around 3 hour mark so I got bored.
QUE JOGÃO MEU DEUS DO CÉU
Steam更高清,Switch有体感,难分伯仲。
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $433.1K | 1K | 74% | $19.99 | |
| $112 | 6 | 83% | $1.00 | |
| $24.7K | 48 | 98% | $19.99 | |
| $3.2K | 43 | 81% | $2.99 | |
| $2.5K | 29 | 100% | $2.99 | |
| $8.4K | 44 | 86% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $139.9K | 2.2K | 87% | $2.99 | |
| $139.9K | 363 | 80% | $11.99 | |
| $139.8K | 405 | 96% | $14.99 | |
| $139.8K | 487 | 84% | $9.99 | |
| $139.8K | 533 | 61% | $14.99 | |
| $140K | 193 | 84% | $17.99 |