
"TurnOn" tells the spellbinding tale of a brave alien creature and its striking journey through blackout world, in an incredibly colorful and detailed platformer without platforms.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Hungarian, Greek, Simplified Chinese, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +7 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My first impression of this game was good. It has a nice art style and the idea of repowering the city by jumping from electrical platform to electrical platform and reaching collectibles and different goals seemed cool to me. Especially the way the story is told appeals to me. In one level you're powering homes to get the lights on in order to scare away burglars attempting to get inside. In another level, you're bringing a man and a woman together for their date by turning on traffic lights to make it safe to cross streets, getting a water pump running to spray malicious thugs, and so on. In this way, the game is great. The leisurely way you roam the levels and interact with things to see the effect you have on them and watch a small story unfold - it's relaxing and fun. And then there's the reason I give this game a thumbs down. There are about 6 levels that are "runner" levels. You are automatically moving forward along power lines and all you can do is jump up or down them. These levels can be immensely frustrating depending on how you play them. I, for instance, really want to get everything and achieve a high score. To do that, you need to get almost every collectible in the stage. Make mistakes, and you get to start the level over - the checkpoints are few and far between. Imagine playing DDR and you make three mistakes and it automatically starts you off at the beginning of the song again. The music in this game is nice, but you start to hate it when you hear it over and over again fifty times. Of course, you don't have to try to collect everything and get a high score. You can just run through these levels casually. However, if you're doing that, they're too easy and there's not much to do. You press W a few times, you press S a few times and you're done. Unlike the normal levels, there's no story, no exploration in these levels. If you're not trying to collect everything, these levels serve no purpose. And if you are collecting everything, they're pure frustration. The camera is way too zoomed in, you can't see far enough ahead of you and often cannot react to things immediately enough to accomplish anything. I don't feel the controls are as responsive as I'd like, either, though this may just be my perception - I press W at times and it doesn't jump. The level design of these runner levels have caused the community as a whole to just exploit them. If you've reached a checkpoint, your collectibles are saved if you die from falling, so you keep dying on purpose over and over again to collect as many as you can manage before completing the level. This just proves bad level design. I feel they were only added to give the game a false sense of challenge. They don't seem to fit the overall mood of the rest of the game - one of exploration and interaction within a beautiful world. With the runner levels, I must give this game a thumbs down. They are either too hard or too easy, depending on your playstyle, and simply don't fit with the rest of the narrative or gameplay. Otherwise, this game would get a thumbs up. Regardless, it's a worthy game to play casually if you can get it really cheap on sale. The game takes less than 5 hours to complete.
[h1]Portable Description[/h1] TurnOn is an extremely adorable platformer without platforms. Following a blackout event, an “alien creature” traverses through electrical lines in an effort to bring light to those who need it most. Child-friendly gameplay, cute aesthetics and visual storytelling elements make this game a truly relaxing ride through Electro City. [h1]Gameplay[/h1] [u][b]The Spark[/b][/u] Professor Brain needs help following an accident at the power station in Electro City, so he employs a cuddly alien creature (spark). The player controls this spark in an effort to bring electricity back into homes, activate failed generators, and maintain order throughout the shambling city. There are lots of easy achievements that promote exploration of the many levels in TurnOn, including: an achievement for turning on 3 lamps for each level, an achievement for lighting up X in each level, etc. Animated comics, along with NPC actions throughout gameplay, provide immersive visual storytelling along with insight on upcoming levels. [u][b]Platforming Elements[/b][/u] In this platformer without platforms, the player traverses through electrical lines in order to progress. Many familiar platforming elements are utilized, such as: jumping/falling, hazardous objects, hidden pathways/alternate routes, collectibles (lightning), checkpoints, and a lethal fall (the ground). Even though TurnOn is a 2D platformer, its artistic use of multiple platforming depths/layers and multi-linear progression makes it feel almost like a 2.5D platformer. Most of the deaths in TurnOn stem from missing a line/jump and falling to the ground. Every now and then, hazardous objects or an enemy (drone) will attribute to it, but this is a very friendly/casual game so that’s generally not the case. You can die from falling as many times as you need, without any penalty, and restart from a checkpoint. Any previously acquired lightning will remain in your possession. Specific objects, however, will hurt the spark’s health (denoted by 3 green lightning bolts); these are red lightning bolts (collectibles) or enemies. If the spark loses all of its health, the level will restart, and all collectibles will be returned. Green lightning bolts can be collected to recover lost health. One of TurnOn’s most challenging, yet most exhilarating, elements is with its use of runner levels. On these levels, the screen and spark will progress forwards at an uncontrolled pace. Often times these runner levels are themed and present many active animations. A major aspect that makes me love these levels is with its great harmonization with the music. You will find yourself jumping and falling to the melody and beat changes (adds a lot of joy and promotes immersion). Even though I personally enjoy the runner levels, the other platforming levels also provide a great deal of fun with its visual cues. Each level is themed, and often times, the spark will have a specific goal: guide the little girl back home by lighting up the street, scare away burglars by repowering alarms, revive a household’s energy consumption, etc. This variation in level design and immersion through effortless storytelling helps keep the player compelled to continue playing. [u][b]Video Gameplay[/b][/u] https://youtu.be/U0Kik73QmM8 [h1]Controls[/h1] [u][b]Controller Support[/b][/u] The controls for TurnOn is very simplistic; 1D movement, jump, and fall. Although the controls, by default, are sufficient for gameplay when using a controller or M&K, there is no support for rebinding controller/keyboard buttons. This shouldn’t be too big of an issue as precision handling is not required, but many platformer veterans may want to be aware of this. [h1]Conclusion[/h1] [u][b]Current State of the Game[/b][/u] The developers of the game seem to be very active with regards to player support and update frequency, as seen in the Discussions board and News updates. After only 5 days of release, a major patch was implemented to take Let’s Plays and Review feedback into consideration. Details of the patch can be seen [url=http://steamcommunity.com/games/TurnOn/announcements/detail/798641005146904200]here[/url]. [u][b]Advised Suggestions[/b][/u] Even though TurnOn is fairly polished, there are a couple suggestions that may improve gameplay; these are listed below. [list] [*]Make the areas that the spark can travel through (on runner levels) more noticeable. [list] [*]Some portions of the wire (even if unlit) can be traversed – very confusing at times. [/list] [*]Allow controller/keyboard rebinding. [*]Fix minor visual bugs. [list] [*]Awkward contact collision against walls. [*]Abrupt screen jumping when traveling through terminals at times (almost as if travel animation is spliced in between starting/ending positions). [/list] [/list] [u][b]Verdict[/b][/u] TurnOn is a very relaxing and addictively fun product. Its cute aesthetics, visual storytelling and harmonic runner levels earn it a recommendation for any fan of platformers or child-friendly/casual games. [table][tr][td]Review copy provided by Brainy Studio LLC[/td][/tr][/table] [table][tr][td][url=http://steamcommunity.com/groups/BeforeYouBuy]Before You Buy[/url] – analyses of newly released indie games[/td][/tr][/table]
Zábavná plošinovka s dobrou hudbou. S elektrickou příšerkou obnovujete dodávku proudu do města, ve kterém díky tmě aktuálně panuje chaos. Hra není nikterak těžká. Jen pár levelů je obtížnějších, ale není to nic nezvladatelného.
giochino indie delizioso. Grafica spartana, difficoltà molto bassa. da fare in relax, magari insieme ad un figlio non troppo grande. Ha un non so che di poetico che me lo porta a consigliarvelo., da provare
Pretty simple and partly easy arcade game. By controlling a revived electric spark, you need to help the city restore electricity in several areas. Turn on the lights, start the generators and air conditioners to complete the levels with three stars. https://steamcommunity.com/sharedfiles/filedetails/?id=2758072895 You are also waiting for several "bosses" and a strange - but no less cute - the end of the game. [b]Pros:[/b] [list][*]+ Good graphics [*]+ Nice soundtrack [*]+ Simple controls [*]+ Achievements [*]+ Trading cards for sale[/list] [b]Minuses:[/b] [list][*]- On levels with a chase, the firefly has unresponsive controls. [*]- Many bugs in which the hero can move through the air without using wires https://steamcommunity.com/sharedfiles/filedetails/?id=2758073120 [*]- Physics "jumping" from the wires in the foreground - to the background. Works quite clumsily.[/list] [b]Result[/b]: Pretty simple game, straight out of 2016. Good for both kids and adults. I recommend the game for purchase - but at a discount.
설정화면은 뜨는데 게임실행이 안됨 오류메세지라도 보여주면 왜이러는건지 정보라도 찾아보겠는데 그냥 아무 메세지도 안뜨고 바로 꺼짐ㅋㅋㅋ 구매한지 2주 지나서 환불도 안되고 걍 설정화면 띄워놓고 카드나 뽑아야될듯ㅋㅋㅋ TurnOn이 아니라 TurnOff였고ㅋㅋㅋㅋㅋ 다른분들은 게임실행 잘 되는거 같은데 저처럼 안될수도 있으니까 잘 생각해보고 사시길 바랍니다
Revisei a biblioteca para fazer a analise do TurnOn. Eu recomendo muito este jogo, pois, alem de fofo ele é muito bom, tem desafios interessantes e uma história bem original. Vc aqui é bola elétrica que irá percorrer fios, equipamentos tentando retornar para sua casa e descobrir o que vc realmente é. As fases são bem desenhadas a trilha sonora é bom e combina com o que vc ve na tela. É uma diversão garantida, embora não seja um jogo longo, se quiser platinar vai precisar quebrar a cabeça pois alguns segredos foram bem colocados e são faceis de vc passar despercebido e claro teria que refazer todo mapa para encontrar. Recomendo ele como um jogo casual, para relaxar, passar o tempo e brincar.
I had a great time playing through TurnOn. I love the platformer aspect of the game where you have to use cabling to get from point A to point B as a spark to turn the power back on in the town.
Game doesnt start.
Seguí este juego cuando lo iban a lanzar al mercado allá por 2016. Es un juego curioso donde eres una especie de electricidad que tiene que ir encendiendo luces de todo tipo para poder avanzar. Gráficamente es resultón, no es que sea un portento, pero es agradable de ver. A nivel de jugabilidad no esperes un título que te ponga de los nervios o haga que tus sentidos estén al 100%, es un juego para pasar el rato tranquilo, sin presiones. A mi me pareció curioso y lo pillé.
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