
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
crazy build a computer inside of a computer from analog inputs
이거 깨고 공대생의 가오를 지켰습니다
Learn about computers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 7.4K | 89% | $29.99 | |
| $3.2M | 6.5K | 78% | $19.99 | |
| $3.2M | 3.1K | 83% | $24.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 29K | 95% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 4.5K | 95% | $14.99 | |
| $109.7K | 159 | 93% | $12.59 | |
| $340.1K | 338 | 95% | $25.00 | |
| $200.1K | 322 | 92% | $14.99 | |
| $41.3K | 68 | 91% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайфанул
россия
喜欢,好玩,爱玩。
我有一个梦想...我正在接近它!
amaze
數字電路、二進制,挺好玩的
한줄요약: - 이 게임은 게임보단 하나의 학습자료로 보는게 좋은 예시 특히 공학수업 수강중인 사람이면(회로 관련된것이면 대부분)이 게임과 연동하면서 공부하면 연습이 잘됨(본인경험담) +)당신이 공학쪽 진로를 원한다면 이 게임을 플레이하는것은 선행학습과 유사합니다(물론 초중반 스테이지까진 할만할 수도 있지만 이후는 힘들수도 있음)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.