
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super !
过关爽得飞起来
好玩儿,就是二进制那里有点考验手速
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very nice game to learn the basics of Computers
Disclaimer: My experience primarily consists of the 2.0 Alpha branch, or the "save_breaker" version. This game is the first thing that could make learning CPU architecture and machine language fun and intuitive for me, so I hold a great respect towards the game and its developer for that. The music is great, I listen to it often outside of the game. Kudos to the composer. The ability to construct... well, I suppose pretty much anything computer-wise from the bottom up with just NAND logic gates, makes the game an amazing sandbox and puzzle/logic game. I am also pleased to see the game continuing to receive updates. Recently, I did complain to myself that the default RAM component could not be written to, and I can now do that with a recent update. The fact that it goes past just hardware and delves into machine code, and later translating that into a custom Assembly language, I love it. As for the negatives, there are a few things. First, the game can take quite a long time to load the circuitry when constructing larger components, though that is to be expected when the architecture consists of thousands of logic gates and circuits and such. Second, as mentioned on the Steam Store page, the game is in Early Access. Some levels are incomplete, some updates has made the game unplayable to me, some wanted features are still missing, etcetera. Third, the game levels and components are not always intuitive. It has at times felt unclear what is asked of me (the player), and that I unlock components before truly grasping how they function (which feels unearned), or what the intention/purpose/utility with some unlocked components are. Overall, I love the game and strongly recommend it to all that wish to learn the fundamentals of computer science, or just construct custom hardware architecture. I eagerly yet patiently await to see what more the developer will do with the game.
哦牛皮,还有这种游戏的。我马上沉迷。
Very useful for understanding computer architecture. I have a masters degree in computer science and the game is useful to refresh the basics.
良き
If I was a lot smarter, I'd also get a lot farther. But with how far I got, it was pretty fun to mess with logic gates. Unsure of its effectiveness of learning this sorta stuff tho.
A very confused aber rewarding game! Stick to it and you ll find it rewarding!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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