
Learn CPU architecture with puzzles
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #86, worst PL #97 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 10 → 12.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Updates
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fun little game. Or maybe not so much a game as a gameified intro to digital logic design and cpu architecture. I didn't find any of the levels all that hard and the game does a good job of making big stuff by either combining or incrementally adding small stuff as the levels progress. However, I have a little background in computer engineering so your mileage may vary. E.g. I was able to remember how half/full adders are built more or less off the top of my head. On the downside, the game does have occasional problems with level goals or component descriptions being unclear. There's a few "convert between number formats in your head as fast as you can" levels which I hated and found completely pointless. And there's one level near the end which is basically "min/max this down to a certain level or you can't proceed" which IMHO would be better left as an achievement or optional level rather than blocking advancement. The steam description of the game talks about designing fully custom cpus and assembly but, while you can do that stuff, it's not part of the main game. The closest you get is defining a couple of pseudo-instruction macros to the assembly defined by the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
veryyyyyyyyyyyy good
没想到这游戏有一天还能在steam打折
It'is necessary this type of games for not to forget programming essence
学到了很多
absolutely amazing.
Excelente como prática de sistemas digitais.
计算机这玩意谁研究的呢
Lo que te explicaba tu profesor de electrónica pero convertido en videojuego, es muy adictivo y un complemento para cualquier estudiante de electrónica. Me gustaría una traducción completa en español y más contenido técnico formativo. Este juego promete bastante si se le impulsa para el sector educativo.
Geniales Spiel
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.3M | 4.5K | 95% | $14.99 | |
| $109.2K | 159 | 93% | $12.59 | |
| $340.3K | 369 | 94% | $25.00 | |
| $200.1K | 322 | 92% | $14.99 | |
| $41.8K | 68 | 91% | $14.99 | |
| $2M | 5.1K | 92% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.8K | 83% | $24.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 6.5K | 78% | $19.99 |