
Build, debug and optimize a computer network in an underground facility.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 11 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
incredibly good! mining is fun, creating networks too. good idea, great execution. will now go back to the game to try and improve my garbage networks.
a really unique game for nerds
Okay review time bois. Overall I enjoyed the game, but i do have gripes. Pros ------ - Interesting Concept - A lot of potential - Enjoyable ----- Cons ----- - Large travel distances without any sort of custom quicker method of travel. There is a railway system in the game, maybe multiple, but it/they are limited to one direction and are barely faster. You also need to walk to it/them and the one i found was a decent walk away from the hub. - Confusing and unspoken mechanics. I understand a lot of it was supposed to be in the manual pages you collect, but i feel certain things should not be. Like hackers and the different color packets sent on the network. To give an example on what i mean. After i reached a part to find other mainframes, i went to the farthest one (just picked one) and dug to it. After getting it and then getting all nearby nodes hooked up, i then connected them back to the main hub, my network went up to 16k, then back down to 3k. Confused i went back to the new section of the network, to find my machines were labeled "ddos attack". So i disconnected the new section before solving the issue. After finding where it was coming from via following the red packets (up till this point i only had green) (and dying once) i used the filters to stop it, used the antivirus to clean the network, then reconnected the section, and then i was stuck on 2 things. The first was how do i get that hacker node back, the other was why was my network now filled with packets that were not green. Since i had no clue how to deal with the hacker i tried messing with the packet color stuff. Could not figure out what it was as the names seemed kinda like malware stuff, but i had no clue. I had to look up how to deal with hacker, apparently signalls that are *.*.2.2 are military outposts that when you connect the node directly to the hackers node, leave the area for a while, and come back. The hacker gets removed and you just need to anti-virus. I found this in the comment of a guide. After getting rid of one hacker, i immediately got on in my main hub at 0.0.0.2. I could not find 0.0.2.2 but found 0.1.2.2 and hooked it up. It was a hassle and not explained very well. I feel they should have had a tutorial event where a hacker grabs a thing a you supervisor instructs you on how to solve it. - Barely used mechanics. It honestly felt like some stuff was there for one or two things and then abandonded. First example would be the start button, at first it has its uses, but once you get a several nodes hooked up, its actually more beneficial to spam "F" or the key that sends 1 packet at a time, since it lets you tick packets through the system way faster then normal. The other big thing was the filter. Now maybe the filter had more use cases, but by the time i completed the game the only time i had used it outside of puzzles was for the ddos issue. - Drill was funky. This came down to 2 reasons, 1 when mining there was stone patches, they patches are buggy and could become unbreakable unless you mind around the spot you wanted to break. 2 it could break things you placed down, which is a massive hassle and led to numerous times were i accidentally disconnected an area without noticing. - Final boss SUCKED. Dont get me wrong at first it was interesting, but combine with the funky drill and the one enemy in a section, plus the fact that if you die the puzzles packet target changes and it just becomes a drag to do. Overall i had fun, but i can't see myself playing this game past one completion. With the biggest reason being the endless walking.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's lonely and chill. I like it.
Very well-made game and a must if you like making networks between computers. The ending was difficult to understand and I needed a walkthrough, but everything before that was very fun and the concept is really original and cool!
I think its kinda neat but i got hardlocked near the end and was unable to do the [spoiler] infected mainframe boss thingy [/spoiler] in the final area which sucks because i cant really recommend the game because of that it kinda feels like a game about digging with a lose coding connection gameplay loop on top of it if that sounds interesting get it on sale but its not really good enough to buy sadly
Сам не заметил, как стал сетевым инженером =D
this is my cozy game
is good
Much better than I expected. The start of the game is a little slow and the punishment for death is pretty sever early game (you lose half of whatever cash you have), but late game you flow in a pile of cash and can see a pretty lightshow as loads visualized data move through the cables. Well worth the 6 dollars.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $921.9K | 3.2K | 72% | $29.99 | |
| $38.2K | 110 | 86% | $19.99 | |
| $27.8K | 156 | 91% | $13.99 | |
| $14K | 78 | 74% | $8.99 | |
| $5.3K | 52 | 83% | $2.99 | |
| $2.7K | 16 | 81% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.2K | 289 | 90% | $6.99 | |
| $85.1K | 356 | 81% | $12.99 | |
| $85.2K | 359 | 82% | $9.99 | |
| $85.1K | 219 | 85% | $14.99 | |
| $85.1K | 1.6K | 100% | $2.99 | |
| $85.1K | 645 | 79% | $6.99 |