
Build, debug and optimize a computer network in an underground facility.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Perfect? No. Unique, special, strange? Absolutely. This is a game you play to experience the breadth of what is possible in gaming, and it does things beautifully, strangely, and thought provokingly. The feeling of discovering this game, the first few hours, are special enough to recommend this game even if I think this might not satisfy most in a longer playthrough. You will experience something strange, something wonderful, something different. ## Spoilery postscript below - I really think this game is best played without knowing anything about it, though! ## (And just to get slightly more specific without throwing spoilers into the 'main' review: I think the fundamental game mechanic is almost too simple to make the game super compelling. Networking and all is a deeply cool concept for a game, but the in-game manual being stuff you pick up as you go along, and it being a little finicky to phyiscally place/move stuff around, leads to a little more friction than such simple mechanics can justify. It's easy to inadvertently create chaos-spaghetti, and there are very few tools for helping simplify it. Things like the cable colors help, but there are no hints in game as to methods to use them to help simplify things. This results in a wonderful feel to the game during the discovery period, where you're figuring things out, and that stage alone makes Tunnet a hugely worthwhile experience. But, as things move forward, as you need to build 'infrastructure', these small points of friction add up as your network gets more complex and harder to handle, meaning it's a lot more work to achieve much less satisfying goals. I intend to keep playing, and admire this game very much for its inventiveness, atmosphere, and unique way of doing things. However, I do also have to be honest - there are shortcomings here. No game is perfect, though, and Tunnet's shortcomings just mean that for most players, I think this is something to play over a single weekend, enjoy, and probably leave unfinished. But that's okay. Some games are best in shorter visits!)
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Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Admittedly the final boss is not great, but I still wish there was more content, 8/10 game
Игра прикольная, хоть и заставляем подумать. За всю игру багов не заметил, что классно.
Okay review time bois. Overall I enjoyed the game, but i do have gripes. Pros ------ - Interesting Concept - A lot of potential - Enjoyable ----- Cons ----- - Large travel distances without any sort of custom quicker method of travel. There is a railway system in the game, maybe multiple, but it/they are limited to one direction and are barely faster. You also need to walk to it/them and the one i found was a decent walk away from the hub. - Confusing and unspoken mechanics. I understand a lot of it was supposed to be in the manual pages you collect, but i feel certain things should not be. Like hackers and the different color packets sent on the network. To give an example on what i mean. After i reached a part to find other mainframes, i went to the farthest one (just picked one) and dug to it. After getting it and then getting all nearby nodes hooked up, i then connected them back to the main hub, my network went up to 16k, then back down to 3k. Confused i went back to the new section of the network, to find my machines were labeled "ddos attack". So i disconnected the new section before solving the issue. After finding where it was coming from via following the red packets (up till this point i only had green) (and dying once) i used the filters to stop it, used the antivirus to clean the network, then reconnected the section, and then i was stuck on 2 things. The first was how do i get that hacker node back, the other was why was my network now filled with packets that were not green. Since i had no clue how to deal with the hacker i tried messing with the packet color stuff. Could not figure out what it was as the names seemed kinda like malware stuff, but i had no clue. I had to look up how to deal with hacker, apparently signalls that are *.*.2.2 are military outposts that when you connect the node directly to the hackers node, leave the area for a while, and come back. The hacker gets removed and you just need to anti-virus. I found this in the comment of a guide. After getting rid of one hacker, i immediately got on in my main hub at 0.0.0.2. I could not find 0.0.2.2 but found 0.1.2.2 and hooked it up. It was a hassle and not explained very well. I feel they should have had a tutorial event where a hacker grabs a thing a you supervisor instructs you on how to solve it. - Barely used mechanics. It honestly felt like some stuff was there for one or two things and then abandonded. First example would be the start button, at first it has its uses, but once you get a several nodes hooked up, its actually more beneficial to spam "F" or the key that sends 1 packet at a time, since it lets you tick packets through the system way faster then normal. The other big thing was the filter. Now maybe the filter had more use cases, but by the time i completed the game the only time i had used it outside of puzzles was for the ddos issue. - Drill was funky. This came down to 2 reasons, 1 when mining there was stone patches, they patches are buggy and could become unbreakable unless you mind around the spot you wanted to break. 2 it could break things you placed down, which is a massive hassle and led to numerous times were i accidentally disconnected an area without noticing. - Final boss SUCKED. Dont get me wrong at first it was interesting, but combine with the funky drill and the one enemy in a section, plus the fact that if you die the puzzles packet target changes and it just becomes a drag to do. Overall i had fun, but i can't see myself playing this game past one completion. With the biggest reason being the endless walking.
An atmospheric exploration and networking game where you build a network to reconnect a subterranean community of robots. You spend your time locating nodes, creating networks, and trying to connect users and servers to where they need to be connected with the limited resources at your disposal. Tunnet shares the low-poly aesthetic of many indie horror titles, but largely shuns the adrenaline-soaked horror approach for a more measured and creeping sense of isolation and dread. I personally found the game genuinely unnerving at times. (To be clear, there are *some* jumpscare-esque moments, and a few enemies that stalk you, but the majority of the experience isn't focused on them.) At the time of this review, Tunnet is priced at $5.99 US, and is a complete steal for the experience you receive. If anything I've mentioned here is even of passing interest to you, do yourself a favor and pick this one up. It's worth it.
Super cute little game with great vibes and fun mechanics. Its definitely a little rough around the edges but absolutely worth playing. Its the kinda game that I would love to see a sequel to because i can still see so much more potential.
this is a great game, even though i suck at it
Great game.
This was fun, if you’re not aggressively obsessed about *P E A K E F F I C I E N C Y* like I am you might not get as much enjoyment about routing and rerouting everything, but it was easy to just lose time to mapping out and laying down my network.
Really good game. You can get a lot of mileage out of it considering how cheap it is. The networking aspect of the game isn't so advanced and there is no messing around with terminals in this game if that's waht you're looking for. This is all about the process of exploring and digging your path through the map to eventually connect everything, using the basic tools you have to optimize it. There's a number of NPCs on the map offering light quest and some story. The spooky bosses can be turned off i believe but they are not hard to deal with with some observation. The game is finished and mostly bug free, would love to see more of it in the future either a sequel or something different.
Audience
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