
Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the difficulty spikes up way too fast, and the 'weapon combat' mentioned up above in the game features section is borderline non-existent because weapon ammo is a HUGE commodity... you'll start with like 6 pistol and 6 rifle ammo... and you'll be damn lucky to come across more, you will be relying on literally using materials like rocks, glass, and wood for 90% of your combat, including the pickaxe you have as your real 'weapon' and look to buy/find "cannons" that can be placed on the map as the 'towers' for a tower defense game, except enemies can hit and destroy your towers EASILY as they have i believe 6 hp (or 8 if you place them on certain metal tiles in a room if they're available) but some of these armored looking goblin mobs move FAST and can easily destroy you cannons, which means they're GONE for good until you manage to find a shop on the map and buy another one for gold, another resource you have to find. There are also instances where some npc/villagers are in the room and you have the incentive to protect them since they will provide you with a stash of resources, but they die in like 4 hits. And just when you thought that you just have to block off some melee mobs, WRONG, there are ranged mobs that you can easily encounter early on that can ruin your entire plan as they have predictive path aiming, meaning they will shoot where they predict you will be as you are moving. there is a really good attempt here but i think this is easily influenced by games like darkest dungeon where devs think making a game that is short but insanely hard and get punished from tiny mistakes makes good gameplay.
♥ it's just a beautiful game,the soundtrack is really great! & Angel is such a cute character ♥
First of all, keep in mind some other reviews are now outdated, as the devs updated the game to solve most issues (ie: respawning enemies, etc) This game is a little gem, as long as you understand what you're getting into. It's what it says on the tin, a hybrid between tower defense, and hands-on combat. You cannot just set down your turrets and expect to win every time, or at least, not without suffering some material losses, which might ultimately mean the end of your run. Once you understand that, and you start strategizing around it, via setting traps to aid you in attacking personally, or helping your turrets finish off weak monsters, or dealing with threats your turrets cannot, you'll get into the flow of things. That is where the game clicks, and with the many perks (some more useful than others) and secrets there are to be found on all the runs, it manages to be a very fun game. Do keep in mind, the rogue-'lite' aspect of the game simply means you start your next run with more money or perks, but only for the run immediately after your last one. So, you can't just simply gather up resources over many runs to win, you have to improve and learn. Besides the main mode, there's also hard mode, and dream mode, both of which are fun, and are obviously intended for after you beat the main game's three levels. The achievements provide for a fun challenge without being obnoxiously difficult, and the devs updated the game over time to make it better and more enjoyable. One last comment, and a tip for any would-be players: Money, keys and glass are your best bet for winning. Other than inmense firepower and hoarding, of course :)
느낌 좋았는데 디펜스가 아니라 어드벤처였어야 했음 동굴에 기어들어가 놓고 준비 다 하고 웨이브 스타트할거면 왜함
[table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table] 制作非常精良的一款游戏,将收集资源、塔防、roguelike结合在了一起,小镇矿洞无人生还,女主角只身一人一探究竟,搜集木头石头碎玻璃布置防御,再加上自己的镐子与枪械,在随机生成的底下矿洞中地狱怪物的来袭,寻找问题的根源,救出丈夫 虽然说是休闲游戏,但我感觉还是有点难度() 手感还行,再加上有着塔防的要素,角色本体稍稍僵硬也问题不大。游戏有很多贴心的便利功能,比如一键填补坑洞,教程也很细致,很快就能让你了解建造布置的玩法,资源数量个人感觉挺充足的,走位好的话不太需要管理 最近还出了官方中文,值得好评
初次接触塔防,还是《植物大战僵尸》,后来也爱上了《保卫萝卜》。 个人还是蛮喜欢塔防游戏的,一般来说会比较休闲,建筑合适的塔防来抵御敌人的进攻。今天即将介绍的这款游戏,它也是塔防,只不过是肉鸽加塔防。 虽然比较新颖,但是游戏还是存在不足。 末日隧道(Tunnel of Doom) 简单介绍下游戏 这是一款休闲roguelike游戏,混合了塔防、动作射击、资源/特质收集等要素。 先谈下休闲,个人认为需要玩家掌握一定的技巧才能愉快地游玩这款游戏,不然就会像我一样。 再说下剧情,在1903年的采矿小镇上——闪光镇,原本又是和谐的一天,但天有不测风云,发生了一件意想不到的事情,矿洞被无限期地关闭了。作为女主角肯定不甘心,自己的爱人现在依旧生死未卜,与其整日提心吊胆,不如一探究竟,查明这背后的真相。当然这矿长的豆腐渣工程怎么抵挡俺前进,三下五除二便清除了挡住洞口的障碍。 然而这也是有原因的,并不是平白无故地封锁矿洞,这下面竟埋伏着众多妖魔鬼怪,有食人鬼,有蝙蝠,有蜘蛛。 但是为了爱人,我愿意出生入死,毫不畏惧这些可怕的怪物,我一定要找到你! 顺便提一下,游戏有三种模式,一般模式、梦魇模式、毁灭模式,但是想要游玩后两种模式需要先通一次关。 敌人来临前,先构筑下塔防吧 进入一个场景后,可以按Q进入建筑模式,但在战斗时,便无法进行修筑了。 如果出现在有敌人的房间,系统会告知敌人数量。 好在玩家可以慢慢建造,因为游戏允许玩家决定敌人的进攻时间。觉得一切都OK了,便可以按Z键正式进入战斗环节。顺道提一下,未被破坏的陷阱还能被回收利用,个人觉得蛮不错的。 而且这款游戏会用红色箭头来标注敌人的进攻方向,玩家可以根据实际情况选择适宜的位置放下对自己有帮助的塔防建筑。 前期会有三种材质的路障,木质、岩石和玻璃渣,到后面也能集齐它们的加农炮。 说下路障的两个作用 1,纯粹给敌人添堵,迫使它们绕道,减缓进攻主角的速度。如果它们不小心踩上去了,还会受到一些伤害。 2,玩家可以加固攻击设施,就是在其周围放下各种路障,延长攻击设施被毁掉的时间,个人觉得这一点蛮不错的(毕竟敌人如同疯狗一样,看见什么咬什么,尤其是正在进攻它们的攻击设施)。 顺便提一下,主角还有一个翻滚的技能,但是在战斗场景下一定要注意,因为很有可能便翻进了陷阱里,别问俺咋知道的。 反正个人一般是用翻滚来赶路,或者破坏一些物体。 偶尔也能用,躲避敌人的进攻。 鼠标右键配合上方向键便可以自由翻滚了 有趣的地方 1,随机要素 地图 每个地图都是随机生成的,而且还可以进行快速旅行,前提是已经路过的地方,个人觉得蛮不错的,之前在霓虹深渊中也深有体会。 按M打开地图 BUFF加成 进入矿洞前,会给予玩家三种buff选择,每次都是不一样的,还是蛮有意思的。 身手敏捷:有4分之一的几率躲过敌人的攻击 讨价还价:在商店获得20的折扣 熟练铁匠:节省百分之十五的材料 2,丰富的资源 玩家在清理完敌人后,能够搜集到各种资源,比如替身草人和TNT炸弹,以及各种远近程武器。 替身草人:可以吸引敌人的注意,玩家在这期间可以偷袭它们。 TNT炸弹:可以炸毁大石头,也可以对敌人造成高额伤害,甩出去得过一会才能爆炸,爆炸范围还是挺广的。 近战:尖木桩、矿镐 远战:碎玻璃、大石头 最后提一件啼笑皆非的事情,玩家不仅会遇到商人,还会遇到血池和温泉。 血池可以用一格血兑换五十金币,而温泉则需要五十金币恢复一格血。 顺便再提一下,其实每通过一个场景,就会出现一只小老鼠,杀死它便会回点血。 个人对游戏的评价(主观想法) 1,好处 不想玩了,可以随时保存退出。 教程挺详细,顺便一提,完成教程后会有一个fearless的成就。 让玩家自行决定敌人的进攻时间,但要觉得麻烦,也可以在设置里手动关闭。 非战斗状态下,可以使用快速旅行前往已经探索过的地方,蛮方便的。 2,坏处 部分按键有问题,按esc键不能打开设置,反倒退回桌面会自动弹出设置界面。 (而且中键是互动键,最好在游玩前自行调整下按键设置) 音乐比较阴间,又不是恐怖游戏。 人物状态栏显示在右边,个人觉得怪怪的。 背包布局有点问题,一些武器和道具没有彻底区分开,而且战斗时用的东西和建筑时用的东西混杂在一起了。 有时会有bug,人物走动会不灵活,容易受到怪物的攻击。 总结 这款游戏于4月30日上线了中文正式版,而且通关后,还可以游玩无尽模式。 如果你喜欢塔防,而且游戏荒,那么可以趁这次打折购入试玩一下。 最后提一下,在开始游戏界面的左下角会有成就说明。
You'd think the other reviews saying "2 hour clear time" would be a bit of an exaggeration, but no. Unless of course you go to a better game with better movement/dodge controls. (Also it shows how much they care when every dialogue box's text goes outside the box and almost off screen. EVERY DIALOGUE BOX) I just wish they did the combo of TD and rougelike better than this... It kinda got me excited when I first saw it Edit. I forgot to mention the obvious lack of replayability. What point is there to multiple runs besides "don't get hit" or "do it on hard this time" It's all the same, and way too basic. Add any form of depth before trying to call it an actual game, and making people pay more than 5$ for it. Look, you really had my interest thanks to another game that I played that looked similar at a glance: Moonlighter. Combining that game with tower defence got my hopes up that there would be at least some form of quality, but I didn't realise you weren't the same person, and while I should have aimed lower expectations, this is literally the F L O O R. I get that some people won't get through in just a couple runs, but there has to be reason to do multiple runs in the first place.
It's on it's way to be a solid NES Zelda cover game. It is hard with perma death with is exactly what I like. Maybe what till late Febrary or March in hopes of different updates but yeah, I'm digging it.
this isnt doom eternal wtf
Played for a bit, doesn't feel or play the way I thought it would based on the videos. Wasn't really impressed with anything. Inventory management was clunky but more importantly I didn't find the game fun and it was very, very repetitive. Refunding, and I can't really recommend this game in its current state.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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