
Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
属实不太行,无聊
Great game!
I don't understand the neg reviews. The game is enjoyable and it has a very cure graphics. I like even the combat system.
A little Slow going at first, but all in all the game is fun. The tower defense aspect + the crafting and main Po tag being able to fight as well is a nice blend. I would say that this game is not a must have but it is a nice to have kinda game. I'd say get this game ether at full price or on sale ( if your lucky ) but at ether price the game is worth it.
Tunnel of Doom is a 2D retro pixel hybrid top down shooter/brawler and tower defense. It uses the "roguelike" moniker to inform gamers that the developers didn't bother doing any level design. Gameplay consists of fairly simple brawling stuff with a slight ARPG tone, and of course building towers to help survive the waves of baddies. A degree of effort went into the mechanical design of the game and slapping on a VN front end, which is in stark contrast to the phoned in, obsolete pixel "art" and procgen-instead-of-content design shortcuts. The concept is not without some potential, as game franchises like Sanctum and Orcs Must Die clearly demonstrate, but the difference is that those games are professionally developed and didn't take shortcuts. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While you can tweak the resolution for the game, this doesn't fix the pixel jaggies, it just scales them... no matter what you do, there's nothing that can improve the poor quality, obsolete visuals. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs. These technical defects push this game below acceptable standards for any modern PC game. The game has a preposterous $14 USD price tag... for 2D retro pixel crap... the same price can get games like Sanctum 2, which has contemporary 3D graphics and no lazy shortcuts. Decisions, decisions.
本作是一款包含塔防要素的像素风肉鸽迷宫冒险游戏,玩家需要扮演一名前往矿井寻找失踪丈夫的女性,在错综复杂的地下迷宫中探索,救助遇难矿工,抵御食尸鬼与蝙蝠等敌人。游戏中可以挥舞锄头四处翻滚,砸坏桌椅,敲碎酒瓶,收集各种碎片化资源,当作武器或是建造建筑与陷阱迎击袭来的邪恶生物。不愿构筑塔防也可以亲自近战周旋或者直接掏出枪械教育一番。游戏玩法有趣,喜欢roguelike冒险的玩家不妨体验一番! [quote] [b][u] ❀书以一家之言🌸而荐一人之好❀ [/u][/b] ❀欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~❀ [/quote]
A good, well balanced tower defense roguelike. Not sure why it has negative reviews. I played it when those reviews were out as well. The art is good, the gameplay loop is fun, sound and music is good, and the skill level is deep enough, and it isn't too difficult once you learn the bits and pieces. Also didn't find any gamebreaking bugs. Worth playing if you like actiony tower defense games, mining/collecting and roguelikes.
this game needs meta progression
Unfortunately, cant recommend this one. Will try again if theres a large balancing patch, but currently the lack of viable strategies make this pretty uninteresting to play
Praticamente Moonlighter con al posto dello shop il crafting.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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