
Tunnel of Doom is an action rogue-lite hybrid that mixes tower defense with melee and ranged combat gameplay. Randomly generated, every run is different as you guide Angel on a quest to rescue her husband. Gather resources, discover perks, and use what you find to battle waves of monsters.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99 | 58reviews | 60% | — | $11.5K |
| $2.79−80% | 16ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
初次接触塔防,还是《植物大战僵尸》,后来也爱上了《保卫萝卜》。 个人还是蛮喜欢塔防游戏的,一般来说会比较休闲,建筑合适的塔防来抵御敌人的进攻。今天即将介绍的这款游戏,它也是塔防,只不过是肉鸽加塔防。 虽然比较新颖,但是游戏还是存在不足。 末日隧道(Tunnel of Doom) 简单介绍下游戏 这是一款休闲roguelike游戏,混合了塔防、动作射击、资源/特质收集等要素。 先谈下休闲,个人认为需要玩家掌握一定的技巧才能愉快地游玩这款游戏,不然就会像我一样。 再说下剧情,在1903年的采矿小镇上——闪光镇,原本又是和谐的一天,但天有不测风云,发生了一件意想不到的事情,矿洞被无限期地关闭了。作为女主角肯定不甘心,自己的爱人现在依旧生死未卜,与其整日提心吊胆,不如一探究竟,查明这背后的真相。当然这矿长的豆腐渣工程怎么抵挡俺前进,三下五除二便清除了挡住洞口的障碍。 然而这也是有原因的,并不是平白无故地封锁矿洞,这下面竟埋伏着众多妖魔鬼怪,有食人鬼,有蝙蝠,有蜘蛛。 但是为了爱人,我愿意出生入死,毫不畏惧这些可怕的怪物,我一定要找到你! 顺便提一下,游戏有三种模式,一般模式、梦魇模式、毁灭模式,但是想要游玩后两种模式需要先通一次关。 敌人来临前,先构筑下塔防吧 进入一个场景后,可以按Q进入建筑模式,但在战斗时,便无法进行修筑了。 如果出现在有敌人的房间,系统会告知敌人数量。 好在玩家可以慢慢建造,因为游戏允许玩家决定敌人的进攻时间。觉得一切都OK了,便可以按Z键正式进入战斗环节。顺道提一下,未被破坏的陷阱还能被回收利用,个人觉得蛮不错的。 而且这款游戏会用红色箭头来标注敌人的进攻方向,玩家可以根据实际情况选择适宜的位置放下对自己有帮助的塔防建筑。 前期会有三种材质的路障,木质、岩石和玻璃渣,到后面也能集齐它们的加农炮。 说下路障的两个作用 1,纯粹给敌人添堵,迫使它们绕道,减缓进攻主角的速度。如果它们不小心踩上去了,还会受到一些伤害。 2,玩家可以加固攻击设施,就是在其周围放下各种路障,延长攻击设施被毁掉的时间,个人觉得这一点蛮不错的(毕竟敌人如同疯狗一样,看见什么咬什么,尤其是正在进攻它们的攻击设施)。 顺便提一下,主角还有一个翻滚的技能,但是在战斗场景下一定要注意,因为很有可能便翻进了陷阱里,别问俺咋知道的。 反正个人一般是用翻滚来赶路,或者破坏一些物体。 偶尔也能用,躲避敌人的进攻。 鼠标右键配合上方向键便可以自由翻滚了 有趣的地方 1,随机要素 地图 每个地图都是随机生成的,而且还可以进行快速旅行,前提是已经路过的地方,个人觉得蛮不错的,之前在霓虹深渊中也深有体会。 按M打开地图 BUFF加成 进入矿洞前,会给予玩家三种buff选择,每次都是不一样的,还是蛮有意思的。 身手敏捷:有4分之一的几率躲过敌人的攻击 讨价还价:在商店获得20的折扣 熟练铁匠:节省百分之十五的材料 2,丰富的资源 玩家在清理完敌人后,能够搜集到各种资源,比如替身草人和TNT炸弹,以及各种远近程武器。 替身草人:可以吸引敌人的注意,玩家在这期间可以偷袭它们。 TNT炸弹:可以炸毁大石头,也可以对敌人造成高额伤害,甩出去得过一会才能爆炸,爆炸范围还是挺广的。 近战:尖木桩、矿镐 远战:碎玻璃、大石头 最后提一件啼笑皆非的事情,玩家不仅会遇到商人,还会遇到血池和温泉。 血池可以用一格血兑换五十金币,而温泉则需要五十金币恢复一格血。 顺便再提一下,其实每通过一个场景,就会出现一只小老鼠,杀死它便会回点血。 个人对游戏的评价(主观想法) 1,好处 不想玩了,可以随时保存退出。 教程挺详细,顺便一提,完成教程后会有一个fearless的成就。 让玩家自行决定敌人的进攻时间,但要觉得麻烦,也可以在设置里手动关闭。 非战斗状态下,可以使用快速旅行前往已经探索过的地方,蛮方便的。 2,坏处 部分按键有问题,按esc键不能打开设置,反倒退回桌面会自动弹出设置界面。 (而且中键是互动键,最好在游玩前自行调整下按键设置) 音乐比较阴间,又不是恐怖游戏。 人物状态栏显示在右边,个人觉得怪怪的。 背包布局有点问题,一些武器和道具没有彻底区分开,而且战斗时用的东西和建筑时用的东西混杂在一起了。 有时会有bug,人物走动会不灵活,容易受到怪物的攻击。 总结 这款游戏于4月30日上线了中文正式版,而且通关后,还可以游玩无尽模式。 如果你喜欢塔防,而且游戏荒,那么可以趁这次打折购入试玩一下。 最后提一下,在开始游戏界面的左下角会有成就说明。
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Languages: English, Simplified Chinese
| $13.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's on it's way to be a solid NES Zelda cover game. It is hard with perma death with is exactly what I like. Maybe what till late Febrary or March in hopes of different updates but yeah, I'm digging it.
the difficulty spikes up way too fast, and the 'weapon combat' mentioned up above in the game features section is borderline non-existent because weapon ammo is a HUGE commodity... you'll start with like 6 pistol and 6 rifle ammo... and you'll be damn lucky to come across more, you will be relying on literally using materials like rocks, glass, and wood for 90% of your combat, including the pickaxe you have as your real 'weapon' and look to buy/find "cannons" that can be placed on the map as the 'towers' for a tower defense game, except enemies can hit and destroy your towers EASILY as they have i believe 6 hp (or 8 if you place them on certain metal tiles in a room if they're available) but some of these armored looking goblin mobs move FAST and can easily destroy you cannons, which means they're GONE for good until you manage to find a shop on the map and buy another one for gold, another resource you have to find. There are also instances where some npc/villagers are in the room and you have the incentive to protect them since they will provide you with a stash of resources, but they die in like 4 hits. And just when you thought that you just have to block off some melee mobs, WRONG, there are ranged mobs that you can easily encounter early on that can ruin your entire plan as they have predictive path aiming, meaning they will shoot where they predict you will be as you are moving. there is a really good attempt here but i think this is easily influenced by games like darkest dungeon where devs think making a game that is short but insanely hard and get punished from tiny mistakes makes good gameplay.
느낌 좋았는데 디펜스가 아니라 어드벤처였어야 했음 동굴에 기어들어가 놓고 준비 다 하고 웨이브 스타트할거면 왜함
♥ it's just a beautiful game,the soundtrack is really great! & Angel is such a cute character ♥
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