
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game design muito bom e jogar ele no steam deck é muito legal. Quando eu zerar eu atualizo essa analise!
I'm slightly torn. There's a lot about this game that's extremely cool and shouldn't be missed, but I feel like this is a game made more for gamers than players, if that make sense. This might be the closet thing to the spirit of Dark Souls I've ever seen that's not a true souls-like. If anything, it succeeds in bringing the Dark Souls experience without the M rating, which I suspect was the intent. Is it good? Absolutely. Is it fun? Mostly. People interested in game design will definitely enjoy the experience.
For those who just got this in Humble Choice - don't sleep on this. It doesn't look like much at first glance, but it's an extremely atmospheric and compelling adventure game with a wonderful sense of mystery.
Tunic подкупает стильной графикой, атмосферной музыкой и интересной идеей с внутриигровым руководством, но реализация вызывает массу вопросов. Крайне неотзывчивая и однообразная боевая система, кривые хитбоксы, плохо сбалансированные боссы и затянутый бэктрекинг. Вместо чувства исследования игрок нередко испытывает растерянность: непонятно, куда идти, многие механики и улучшения объясняются слишком поздно или вовсе остаются неочевидными. Большая часть прохождения сводится к повторным пробежкам по уже знакомым локациям, поиску страниц мануала и обязательных предметов. При этом сюжет практически отсутствует, а секреты и загадки для получения истинной концовки многим кажутся чрезмерно запутанными. В итоге игра производит впечатление красивого, но переоценённого проекта с сильной концепцией и слабым геймдизайном, который понравится далеко не каждому.
One of the best gaming experiences that I had, 100% recommend it, play it blind! Ive never seen the concept of a booklet to understand the game, I imagine that it is a reference to those old games that came with a manual or gaming magazine, I didnt live that era so I will not larp. I understood the runic language and spent a good chunk of the time just enjoying deciphering the runes. My only critique is the [spoiler]chime song puzzle[/spoiler], besides that one, [b]all puzzles are fun to solve[/b], the hype when the "ahá moment" on the [spoiler]golden path puzzle[/spoiler] was amazing, the game is perfect. Buy this game, its worth your time. It will be hard to play another puzzle game that isnt well polished as this one.
Tunic is a well made game, and based on current reviews it is also fair to say that it is a really good game. But this review is about if I recommend the game, and I simply would not recommend Tunic to the majority of people. I probably came to the game with the wrong expectations. I really like going into games completely blind, exploring them at my own pace, and Tunic gets repeatedly recommended to be a game perfect for that, with many mysteries and depth to explore. So I was very excited to try it out. And that part, the exploration and mysteries, I also liked a lot. I really wanted to keep playing for that, but the very high difficulty just stops me from enjoying that part of the game I am playing it for. It feels like this game was made for a very specific kind of people, that enjoy learning and repeating the same sections over and over, failing many times until finally succeeding. The lack of a classic difficulty setting underlines that. So, this review should basically be interpreted as a "recommended" for people who like souls-likes, and as a "not recommended" and a warning for people that expect a game focussed on being a exploration puzzle adventure. This game is a difficult action souls-like FIRST with cool mysteries and puzzle to explore, not the other way around.
9/10 十分优秀的类塞尔达游戏,内置一本游戏手册,很多有意思的玩法都围绕手册展开。解密深度很高,含有大量知识锁要素。战斗有点类魂,体验也不错。
As of writing this review TUNIC is in the Humble Bundle Choice. I would not skip over July just to get TUNIC honestly. I have had TUNIC for ages, and it was one of those games that was "on my list to play" (you know, the one that never gets visited but one day you'll play it) once I started playing it, it was hard to put down. It's one of those games where it's a one time playthrough realistically, as the knowledge you get from completing a full playthrough will not make it the same experience the 2nd time around. THAT ISN'T A NECESSARILY A BAD THING. [b] Just cherish the moment as you play the game, try to avoid guides (though there are spoiler free ones). If you get lost just explore, there is no time limit or rush. [/b] As I leave this game completed. I really enjoyed it, but feel bittersweet as I'll never get to experience this game for the first time again. I would add my PC specs but I completed the game on: [h2] AYN THOR MAX via Gamenative (v1.1) 60fps on low quality settings [/h2]
Beautiful graphics, beautiful music, lovely whimsical world. I enjoyed the opening sense of total mystery and the cascade of "aha" moments. This game feels like its closest primary influence is Zelda; in terms of the main action of the game I found this an enjoyable successor in that genre. On the other hand--and I am not saying anything that has not been thoroughly documented at this point--I did not especially enjoy the radical shift 2/3 of the way through (3/4? 7/8? I guess it depends how you play) from a platformer with modest and satisfying mysteries to a walking simulator with a great number of logic puzzles that came with very little payoff. At first I was enjoying the puzzles, but then it dawned on me that solving them was not amounting to anything. They were not really enhancing the story or logic of the game world, most of the rewards were irrelevant to gameplay, and the new phase of platforming that I expected to unlock never arrived. Meanwhile the puzzles demanded an astonishing amount of retracing steps (at least half of my total game time here was just walking around, pausing, thinking, and testing solutions). Plus, most of the puzzles were just increasingly complex variations on a theme. Also, a handful of the solutions felt debatable in terms of whether the answer truly matched what the clues suggested. I actually really love puzzle games; I grew up on Infocom text adventures and later games like Myst and Journeyman Project. I think what became wearisome here was that the very enjoyable action-based Phase 1 so completely won me over that the puzzling-based Phase 2 just...wore me out. It felt like the actual game paused--permanently--in order to do a completely different sort of game. But it is one thing to do a book of Sudoku when that is exactly what I am expecting and wanting, but would I want to interrupt a game of baseball in the 8th inning to do a book of Sudoku? I think not. In the end, Phase 2 almost soured me on the whole game. Not quite--I will definitely play this again, but only for Phase 1. I doubt I will ever trouble myself with the puzzles again.
I dont have time to solve all the puzzles by myself, but the exploration part where there's a lot of nooks and crannies to discover is very rewarding. I also like all the small details in the game, like when you're on fire and you do a barrel roll, it extinguish the fire... or when invisible enemies go through water there's still a visible walking trace. Amazing piece of art.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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