
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 155 reviews with recorded playtime.
Reviews
Themes across 154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hahahaha it looks like Zelda but plays like Dark Souls. And it has a horrible in-game Japanese-style guide that you have to "figure out" on your own! Oh man, it would be so cool to play the game but you spend all your time wandering the garbage overworld for upgrades just so you can beat the horribly designed bosses.
Acompaña a un simpático vulpejo en sus aventuras, descubre secretos y prepárate para poner cara de raposo sorprendido cada vez que descifres algo por tu cuenta. Bonitos gráficos, buena música y zorrito adorable como protagonista.
被解密震撼了!虽然只是简单的输入神圣十字架,但承载它的谜题形式确是多样的。最后的黄金大道带我重头翻看故事书,也带我回忆了整个旅程。
太优秀了
"Share Your Wisdom" 📖
Went into the game expecting to discover fun secrets, but personally the combat was so annoying, especially how enemies keep float away where you can't reach them and you need to [spoiler] rope them in with the orb looking thing [/spoiler] multiple times, the shield doesn't block properly sometimes, and the auto focus feature doesn't want to cooperate. I stopped playing the game in my first playthrough. Came back to it after months of not playing, but after being stuck again with having to deal with enemies constantly and becoming frustrated with how bad the auto focus works made me realize why I disliked the gameplay initially. Maybe if I can get through the annoying part and explore some secrets, that could change my mind, but I feel like I haven't even reached a point in the game where I can finally start looking for secrets. I'd rather play something else with less annoying combat system.
Buy it when it's $5. Play until you've had your fill and then get out before it makes you regret continuing. Good world, good combat, good story, but the puzzles... The puzzles are hard in a good way, until they aren't. The way of communicating things is certainly novel, but some of them go waaaaay too far. I BINGED this game to the point of spending all of my freetime on it and even forgoing several hours of sleep. I beat it, and then I was happily on the path of completing the game, but there was one puzzle (that wasn't one of the serious offenders when it came to what they expect you to pick up on) where the controls were nothing short of hostile to the player. Rolling skulls - that's all I have to say. Got one stuck, like not even tipping, for 5 minutes and decided the game lost all its fun factor. The puzzles went from feeling like homework to feeling like punishment. I uninstalled the game and immediately wrote this review. You guys truly soured a good experience.
谁跟我说这是个解谜游戏的!!! 这游戏底子真的太好了,本来绝对是我心中的五星神作水平,玩法融合我最爱的类魂+类银+解谜,地图设计很棒,还融合了知识锁+能力锁的设计,纯探图体验不错。 游戏最惊艳的部分是这个指导手册的设计,堪称神之一笔。游戏的一切内容都和这个指导手册联系紧密,包括基础操作、游戏地图、流程提示,除此之外,手册中还隐藏了大量的信息,游戏中所有的解谜要素都围绕着这本手册展开。这本指导手册以绘本的形式呈现,书中文字用的是几乎无法识别的神秘语言,通过书页的收集,你会不断地增加对这个游戏的了解,游戏以这种巧妙的“知识锁”设计,通过信息差来限制玩家的游玩进程。指导手册包含了游戏中几乎所有的内容(注意,是所有!),还暗藏了一个终极谜题的解法,这个终极谜题堪称精妙,虽然我最终没有完全解出来(其中一步实在有点难想到)。 游玩过程中我是真的无时无刻不在佩服这个游戏的创意和关卡设计,但我在很多时候的游戏体验真的不是很好,我想给它但满分但一想到我的游玩历程我还是放弃了。我不满意的地方主要有这么几点: 一是战斗体验太差,游戏深度集合了宫崎英高游戏中的诸多恶意,虽然我是坐牢游戏爱好者但游戏中许多恶意有点超出我的极限了,包括但不限于扣血量上限的陷阱和怪物、把你所有属性打回解放前的流程、恶意堆阴间怪和几乎无限的怪物索敌机制,我在魂游和丝之歌中都没有体会过这种恶意。还有后期boss和小怪人均读指令后撤步大师,配上你的小短手体验真的绝了,那个拾荒者boss打得差点让我想把手柄砸了。游戏的锁定也是奇烂无比,锁定要长按就不说了,用法杖锁定乱跳导致没杀掉某个阴间怪经常让我血压飙升。盾反要按两下RT键以及莫名其妙会不触发的bug也同样是非常反人类的地方。 二是前后期体验割裂严重,游戏前期绝大部分时间都是在探图+打怪,标准的类银和类魂游戏体验,后期解锁真结局时游戏玩法又转到解谜上去了。游戏的谜题设计还算不错,收集灵魂的谜题难度不大,基本上你到位置就能一眼得到解法,最终谜题和部分宝藏的收集会略有难度。但游戏的解谜体验确实算不上多好,许多解谜要你按方向键,但按动方向键之后没有任何提示,你完全不知道自己按得对不对,许多谜题的按键流程又奇长无比。此外,游戏的谜题隐藏在世界的各个角落,所以强制要求你反复跑图。虽然游戏有一定能力锁设计方便你进行后期跑图,但由于游戏中没有掉落的设定导致高低差地形完全无法越过,跑图仍然存在巨大的限制。跑图上的繁琐搭配上许多隐藏较深或难度较高的谜题导致游玩过程负反馈较大,后期许多宝藏我都没有认真研究就跑去看攻略了因为我有点没耐心再反复跑图找线索了。 三是引导实在过弱,我知道游戏引导基本都包含在手册中了,但地图上很多路线都是隐藏的,主线道路缺乏引导,卡关了也不知道自己是能力或知识没解锁还是没在哪个犄角旮旯找到路,去查攻略又经常被莫名其妙剧透,有点影响体验。地图包含在手册中但你又经常要翻手册找提示然后再翻回来,来回翻手册有时会有点烦躁。护符等道具在手册上也不好好描述,找到护符也不知道有什么用,找到一个免疫关卡负面的护符但我完全看不懂,导致我在采石场坐牢半天。因为游戏的引导带来的负面体验还有不少,比如寻找灵魂的过程,一开始没意识到手册中的咒语导致我差点想破口大骂这满地图藏必须找的隐藏谜题的逆天设计。 游戏创意和设计真的很棒,但实际游玩过程确实需要一定耐心去克服游戏中存在的不足。另外游戏的画风确实很可爱,玩起来挺治愈的!
Наверное вы, как и я, пришли сюда за сложными мета-загадками. Если так, то знайте, что игра очень медленно разгоняется. Первые 10 часов это довольно медленный линейный сосалик с упором на бои. Однако следующие 10 часов все окупают.
角色性能垃圾的同时BOSS强度一个比一个夸张,没见过这么憋屈的战斗体验,建议生活如意的人不要碰这个游戏。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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