
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 18.6Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There's a lot to like about Tunic, but it has, and I am not exaggerating, some of the worst combat I've ever played in a video game. It is not fun. The exploration and discovery stuff is neat, I'm intrigued about the world. But actually playing the game is completely miserable. I quite like isometric combat too. The problem is that it's poorly made, unforgivably so. I'll be honest, I'll probably take another crack at it because there are things I like about the game. But, moment to moment, interacting with it, I am not having any fun at all.
Tunic, c'est ce petit gars tranquille que vous croisez de temps en temps dans votre voisinage, qui a l'air sympathique mais à qui, comme ça, de visu, ne vous encourage pas plus que ça à faire connaissance. Il faut dire que parmi vos voisins, il y en a plein qui ont l'air super cools, et vous n'avez pas spécialement le temps de taper la discution au tout venant. Surtout que vous les connaissez un peu les types comme lui, ils ne sont pas inintéressants, mais ont tendance à radoter rapidement... Et puis un jour, au détour d'une soirée, vous avez pu causer un peu avec lui. Et tout à coup, vous réalisez que vous êtes passé depuis tout ce temps à côté d'une personne formidable. Tunic, derrière ses petites lunettes de professeur un peu classique, se révèle être un chasseur de reliques mystérieuses, un érudit qui cache une connaissance ésotérique incroyable et vertigineuse. C'est aussi un aventurier de première classe, capable de courir le monde avec un savoir-faire digne d'Indiana Jones, et de mettre au tapis une bande de loubards avec la grâce et le brio millimétrée d'un maître en arts martiaux. Bref, Tunic n'en n'a pas l'air comme ça, derrière son apparence de clone mignon d'un Zelda à l'ancienne, mais c'est un Très Grand Jeu. Avec une dimension méta et un aspect knowledgevania qui se hisse sans problème au même niveau qu'un The Witness ou Fez. Ça serait dommage de passer à côté de lui, admettez :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I Did Not Enjoy It. I really tried to like [i]TUNIC[/i] - find something, that will capture my attention, change my opinion, bring some new emotions other than constant irritation. It felt like an identity crisis for the game - it lures the player in with beautiful art and music, first couple of hours feel like a start of a bright Zelda-like adventure, accompanied by a brilliant idea of this almost physically real manual which has all the basic information and hints for puzzles. But it all crumbles with each new minute. Combat system is stiff and gives you just enough flexibility to go on, with most enemy encounters only feel intimidating at first and the only interesting bosses are the final one and the infamous gauntlet near the end of the game which puts your knowledge of its mechanics to the test. The story is basically non-existent. You're just trying to make sense of the labyrinth-world around you, with hundreds of puzzles and secret paths being hidden every step of the way, and that leaves you in a constant state of headbutting every possible corner - which becomes a burden in a blink of an eye. As for the world itself, there is a huge twisted twist to it, ruining immersion and making it hard not to ask a simple question "Why?" about such decision - shock value is not the price for that. And, as said before, the world is a maze with dozens of different paths, making inevitable runbacks [spoiler](cause teleports are so terribly placed, that it's just easier to walk on foot)[/spoiler] feel extremely tedious and slow. I kept asking myself - "What this game is trying to be? Who is this game for?". Is it for the kids? - nah, in its essense it's dark, gloomy, and actively unfriendly to the player. So obviously it's for adults then? - I honestly don't know. It should be, I guess? It operates on Zelda-nostalgia-appearance with colourful manual straight from the 1990-s. Many people compare it with [i]"Outer Wilds"[/i] structure with how you slowly discover and unravel this world's secrets, but in [i]"Outer Wilds"[/i] it all comes for the story - every new discovery is a new piece for the great mystery, while here dozens and dozens of puzzles are mostly there just for the sake of puzzles themselves, giving almost nothing to the story, and just having you occupied. I could spend more time for the true ending, finishing the search for the manual and solving the great and only puzzle - but I was already so tired of its gimmicks, so I just settled for the original ending. I've seen reviews - I know, that there are a lot of people, who appreciate the game for what it is, who loved the lore and all the hidden secrets beneath, but it just wasn't for me this time, I didn't enjoy this journey.
Очень долго я шла к этому приключению. Наверно ровно год. И Вот появилось нужное время и настроение ;3 и прям поперло. Шпарить по 6 часов игры за раз. Никогда в нечто похожее не играла и поэтому я в полном восторге. Сильные вайбы FEZ и это дало толчок обшаривать каждый угол и выходить на хорошую концовку. Не без помощи ,но вроде как что можно было посмотрела всё. Последняя катсцена стоит всех сложностей и испытании. Но загадочки конечно... Чтобы это всё решить это нужно конечно быть сверхгением не иначе. Визуал, Геймплей, Музыка - Здесь классно всё! Теперь хочется поиграть во что-то похожее. В Игре есть Новая игра+ и несомненно попытаюсь пройти и ее и добить оставшиеся 4 ачивки! Милые Лиси спасут мир :3
Beautiful graphics, beautiful music, lovely whimsical world. I enjoyed the opening sense of total mystery and the cascade of "aha" moments. This game feels like its closest primary influence is Zelda; in terms of the main action of the game I found this an enjoyable successor in that genre. On the other hand--and I am not saying anything that has not been thoroughly documented at this point--I did not especially enjoy the radical shift 2/3 of the way through (3/4? 7/8? I guess it depends how you play) from a platformer with modest and satisfying mysteries to a walking simulator with a great number of logic puzzles that came with very little payoff. At first I was enjoying the puzzles, but then it dawned on me that solving them was not amounting to anything. They were not really enhancing the story or logic of the game world, most of the rewards were irrelevant to gameplay, and the new phase of platforming that I expected to unlock never arrived. Meanwhile the puzzles demanded an astonishing amount of retracing steps (at least half of my total game time here was just walking around, pausing, thinking, and testing solutions). Plus, most of the puzzles were just increasingly complex variations on a theme. Also, a handful of the solutions felt debatable in terms of whether the answer truly matched what the clues suggested. I actually really love puzzle games; I grew up on Infocom text adventures and later games like Myst and Journeyman Project. I think what became wearisome here was that the very enjoyable action-based Phase 1 so completely won me over that the puzzling-based Phase 2 just...wore me out. It felt like the actual game paused--permanently--in order to do a completely different sort of game. But it is one thing to do a book of Sudoku when that is exactly what I am expecting and wanting, but would I want to interrupt a game of baseball in the 8th inning to do a book of Sudoku? I think not. In the end, Phase 2 almost soured me on the whole game. Not quite--I will definitely play this again, but only for Phase 1. I doubt I will ever trouble myself with the puzzles again.
I went into Tunic expecting a whimsical Zelda-like adventure puzzle game with this little sword wielding fox friend. What I got instead was a game that fought you any time you tried to understand the story in any meaningful way. Yes it gives you little hints here and there with pictures inside the manual, but it was like a drop of water given to a man dying of thirst. I had to receive hints on how to simply progress to the next area no fewer than 3 times prior to acquiring all 3 keys. I want to make special mention of the Quarry area. Never in my entire gaming life have I experienced a zone that I loathed more. You are given 1 shrine at the very beginning of the game, and then you are beset upon by enemies who are very accurate at long range, all the while having to take UNAVOIDABLE HEALTH DRAIN, which means that if you get hit ONE SINGLE TIME YOU GET TO START FROM THE BEGINNING OF THE LEVEL. And the solution to this, is equipping an item that does not seem to be an item, nor does it read as being an item. I completed this entire level without the mask out of pure spite and anger. To the developers: whomever designed the Quarry level, please do the gaming world a service and retire from designing video game levels. This particular zone is my #1 most hated video game level of all time. More than the water temple in Ocarina of Time, more than blight town in Dark Souls 1, more than ANY OTHER. The one aspect of the game that I enjoyed was the sound track. To the composers, you did an excellent job and should be proud. The game gets 4/10 from me, and 3 of them are for the sound track. The other 1 comes from the game taking only 10 hours from my life that I won't get back. Had it taken longer than that, I likely wouldn't have bothered to finish it.
想入手这游戏的玩家估计很多都是看博主或者玩家说是神作才想入的吧。但是我觉得真得是享受解密的人才适合玩。通关后我的想法不变,这游戏引导真的很弱,指引全靠需要慢慢收集的手册,手册老是不说人话还得自己再想一想含义,流程路线要靠自己研究谜语人手册,隐藏道具全在地图视野盲区里,大部分不看攻略真找不到,符文前期拿到了也不知道是啥作用,解密类型主要是方向键走线,有手册就能过,问题是我经常触发手册在屏幕下半部分的bug,十次开手册有七次看不了咋玩啊。 战斗方面更是手感极差,普攻和闪避都没办法互相衔接,会有后摇,堆怪又是家常便饭,我还有时候会触发角色朝向改不了的bug,导致打不中小怪和宝箱在面前没法开,好在游戏内置作弊,觉得战斗坐牢只想解密也算有解决办法。 总结一下:丘尼卡战斗僵硬的仿佛魂一,游戏引导也很弱,大部分时间都是在找路,隐藏有些很精妙有些就是为了藏而藏,不看攻略真的很难玩明白这游戏,好这一口的玩家有福了,不好这一口的真别买。
“----<Gráficos>---- ( ) Roblox ( ) 144p ( ) Aceitavel ( ) Bom (x) Ótimo ( ) Cada frame foi pintado por Da Vinci ----<Requisitos>---- ( ) Uma pilha de batata ( ) qualquer coisa que conduza energia (x) Um i5 com uma GPU mais antiga ( ) No minímo uma GTX 1050TI ( ) uma RTX3070 e um gerador industrial ----<História>---- ( ) Que história?? ( ) Tem história só pra não dizer que não tem (x) Uma história digna de prestar atenção ( ) Uma história bem elaborada ()Mais complexa que Machado de Assis ----<Jogabilidade >---- ( ) Tudo travado igual a coluna de uma senhora de 90 anos ( ) Precisa de dois dedos pra jogar ( ) Ruim, mas com muita determinação vai ( ) Gostoso de jogar (x) Jogabilidade excelente ----<Trilha sonora>---- ( ) Meu peido faz um barulho mais bonito ( ) Deixa mutado ( ) Nada de especial ( ) Boa (x) Memorável ( ) Toque isso no meu funeral ----<Nível de diversão>---- ( ) Tão legal quanto assistir uma poça d'água evapora ( ) Entretém ( ) Vai te prender por horas! ( ) Meu mundo melhorou depois de jogar isso aqui (x) Já amanheceu ??? ----<Bugs>---- ( ) Esse é o novo CyberPunk ? ( ) Dá pra jogar ( ) Os bugs deixam o jogo mais divertido () Um ou dois (x) A palavra bug é desconhecida ( ) Esse jogo saiu perfeito do forno ----<Tempo de jogo>---- ( ) 3 horas - É aqueles hentais pra ganhar conquista (x) 8-15 horas ( ) 24-48 horas ( ) + 100 horas ( ) Multiplayer inifinito () One Piece acaba e você ainda não fez tudo ----<Dificuldade>---- ( ) Dá pra zerar vendado e bêbado ( ) Medio ( ) Com um pouco de prática vai (x) Bem desafiador, as vezes difícil ( ) Souls like ( ) Você precisa de reflexos instantâneos e 4 mãos ----<Complexidade>---- ( ) Jogo da velha é mais complexo (x) Dá pra jogar casualmente de boa ( ) Fácil de aprender, difícil de dominar () É daqueles jogos que as pessoas ficam estudando ( ) Precisa de, no mínimo, 2 doutorados ----<Preço>---- ( ) De graça ta caro (x) Socaram o teclado e deixaram o preço que ficou ( ) Compre se tiver dinheiro sobrando ( ) Espere uma promoção ( ) Preço justo () Pagaria até mais ----<Para melhor experiencia>---- ( ) Desinstalar. ( ) O jogo é Offline (x) SinglePlayer ( ) Coop ( ) Multiplayer ----<Vale a pena ?>---- ( ) Arrependimento ( ) Reembolsa isso ai ( ) É bom, mas pra zerar uma vez só ( ) Recomendo! ( ) Bom pra caralho, JOGUEM! (X) "Queria apagar a memória só pra me encantar de novo”
I dont have time to solve all the puzzles by myself, but the exploration part where there's a lot of nooks and crannies to discover is very rewarding. I also like all the small details in the game, like when you're on fire and you do a barrel roll, it extinguish the fire... or when invisible enemies go through water there's still a visible walking trace. Amazing piece of art.
There’s a lot to like about Tunic. The visuals are gorgeous, the world is beautifully crafted, and the level design is consistently strong. Unfortunately, those strengths are held back by several frustrating design choices. Combat feels clunky, with the dash awkwardly tied to the dodge roll, forcing a slow roll before you can sprint. The game also leans too heavily on hiding secrets behind random scenery, making exploration feel more like pixel hunting than discovery. The in-game manual is intentionally cryptic, but it often crosses the line into being difficult to read and navigate, while parts of the story are so obtuse that they become more confusing than intriguing. On top of that, enemies are often much faster than the player, stamina feels overly restrictive even after obtaining the late-game upgrade, and too many pathways and treasures require obscure button combinations to access. If the dash had been mapped to its own button and stamina had been a bit more forgiving, Tunic would have been a significantly more enjoyable experience. As it stands, many of my deaths felt cheap rather than deserved. Unlike a Dark Souls game, where almost every death feels like the result of a mistake you can learn from, Tunic too often left me feeling frustrated instead of challenged.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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