
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 186 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game with a surprising amount of depth! There are some mechanics and puzzles in this game that invoke outer wilds feelings for me, for those who know, there's not much higher praise that can be given. There are things that I don't think I'll ever be able to forget, in the greatest sense. The manual feature is something that I've never seen before and it's so utterly well executed that I can't believe it hasn't been done before. Tunic is so wonderfully full of secrets and hints that you will not notice until the game nudges you in that direction. It kept surprising me until the last hours of the game when I was just collecting the final achievements. The biggest negative that I could say is that the combat isn't super deep (but still manages to make it feel good) and it was a little tedious to get 100%. But, seeing as this was made by a team of ~5 people (going by the credits and not counting publisher), makes the game so impressive. An extremely solid 9/10.
Gioco gasante a dir poco. Dai fateve tutto [spoiler] il golden path [/spoiler] e si dai perché no anche [spoiler] tutti e 12 i segreti [/spoiler] senza reddit. Goty, comunque
[NO SPOILERS] I think I could recommend this game, but with some caveats. If you are not a fan of Souls like games, immediately turn off the stamina meter. And then, if you're like me and it's still too difficult, just turn on the 'no fail' option. There is no shame in it, especially near the end when combat gets insanely difficult. The main draw for this game was the puzzles and the instruction book, and in that regard the game delivers a fun adventure with satisfying puzzles...up until the end. However, I think it very much misses the landing at the final hours. It no longer becomes a game about 'use the clues in the manual and in your environment to solve puzzles!' and more 'I hope you enjoy scavenger hunts and very, very tedious button inputs!' Seriously, the final hours of the game really soured my entire experience. The absolute final puzzle was both the greatest part of this game, and the most emblematic of the problems I discussed. A cool idea that blew my mind once I understood it, but also left me very annoyed and upset and it's ultimate implementation. Is the price tag worth it for the first 90% of the game, and the final realization at that final puzzle? Yeah, sure, if it's on sale.
Must play This game is really tight and well made in each and every aspect Balance in progress vs searching, the obvious and secrets makes for near perfect exploring The way your items are integrated to the level desing is déjà vu, yet a fresh approach The pages you find really revealing and requiring some attentions to decypher That mysterious language making you feel like an outsider, in a good way Even parts of gameplay are revealed as you progress for an organic learning curve All is set for a great mysterious adventure to enjoy and discover
Just started this game I can tell why everyone recommends it. AWESOME GAME!
Great on deck!
so cute
갓겜 이런류는 처음이였지만 정말 재밌게 플레이 했음. 방송으로 하면서 이런저런 분탕이 없었으면 더 재밌었겠지만 그래도 찾는 재미도 있고 어려운 난이도 만큼 성취감도 좋음 (보물 찾기는 포기함)
extreme frustrating combat and save system.
This game was great until it became bad. Do you do no hit level 1 Dark Souls runs? Then this is the game for you. So you are a fox person and you wake up on a foreign shore with no direction, so naturally you pick up a stick and proceed to murder everything you encounter. Fortunately, signs point the way to a grave you can rob for a sword. You can't read the signs but they helpfully have a picture. Fun ensues as your genocidal quest leads to challenging enemies, exploration, and lots of secrets you can find by walking into every area outside the camera view. Then you reach the quarry. Multiple enemies are a problem in soulslikes and they start to show up here, along with a mechanic that lowers your maximum health. Not permanently, but until you save. Then you get a gas mask and you're cool again, until enemy attacks start doing it too (as well as washing out the screen in painfully bright magenta light). Then you fight the Boss Scavenger and the game comes grinding to a halt right before the twist for the second half of the game. Split-second timing? I would kill for a split-second, you have less chance to react to his telegraphed attacks that frequently chain together (and he has a shotgun on a hair trigger). You need to find the pages of the game manual that has the hints to solve all the final puzzles. Once it was a bit cryptic, now you have to full on decrypt the language, and then fight your way through obnoxious enemies. Did I mention you are dead and all your stat upgrades are reset until you restore each of them individually? Invisible ghosts with long attack ranges? Sure why not. Also things appear to be powered with the enslaved souls of fox ghosts. There is a factory in continuous operation storing thousands of souls per hour in their own gigantic steel boxes activated by prayer. Stuck? You probably can't see a ramp or a ladder somewhere because of the camera. Also, now you have to deal with night and day having different available pathways. This is an obnoxiously difficult soulslike and an obnoxiously obtuse puzzle game with an obvious homage to The Legend of Zelda (the first, and notoriously difficult and obtuse one). If that's you then go nuts. For most gamers this is a hard pass, even with the accessibility options. THERE IS A NO FAIL OPTION. Alternatively an enjoy being juggled and getting a swing in every now and then mode. It's a shame since it started very promising and turned into something else. Dark Souls had the decency to roll a bounder down the first set of stairs and get you to the Asylum Demon quickly. It let you know what you were in for.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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