
Brick Breaker, the classic arcade game, is back with a breathtaking new version. Get ready for some seriously explosive gameplay filled with surprises. Collect bonuses, avoid traps and play your way to victory across all the levels. Play with up to 4 players in local mode.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 154reviews | 45% | — | $24.4K |
| $9.99 | 507ratings | 62% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
klasik arcade top oyunu fena değil basit bir oyuna göre güzel tasarlanmış
It's fine at best. Very much on par with flash games of yore. I have a couple problems with it I can't look past though. - This game needs VSync or frame limitation. Badly. I don't need to be blasting this at 2000 fps so my GPU starts cooking. - The paddle has a limiter on how fast it can move, which is wildly unnecessary - Some of the physics are funky I paid $1 for it, so I'm not mad, but these are relatively basic things that can be fixed by the developer. Definitely feels like a first game sort of situation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch
| $9.99 |
| 1ratings |
| 40% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Barreras de neón, proyectiles balísticos y un rompe-bloques a medio gas Si buscas una propuesta interactiva de reflejos y agilidad manual en dos dimensiones que rescate de forma estricta las reglas universales del mítico Breakout o Arkanoid, te ponga a los mandos de una nave flotante y convierta el simple acto de rebotar una esfera de energía en un trámite ligero para desconectar frente a tu monitor, esta obra estrenada el 20 de febrero de 2017 cumple de forma muy justa con su cometido. Sin embargo, adentrarse en la experiencia de Sanuk Games se convierte rápido en un bucle monótono, plano y sumamente soso. Ofrece un software tan extremadamente básico y carente de añadidos reales que se siente obsoleto a las pocas pantallas de juego. • Estética colorida pero escenarios insuperables en monotonía: El planteamiento visual del juego basado en presentarte las hileras de bloques brillantes grabadas sobre fondos oscuros futuristas cumple con la nitidez esperada. No obstante, avanzar por sus diferentes niveles ofrece una inmersión bajísima debido a que los tableros carecen por completo de animaciones ambientales reales, efectos de partículas espectaculares al desintegrar las piezas o transiciones cuidadas, transmitiendo la constante sensación de estar ante un viejo juego de navegador en tu monitor. • Reglas sencillas y una jugabilidad de rebotes plana: El sistema de juego ofrece una propuesta mecánica comodísima y de ritmo ágil que se controla al milímetro exclusivamente con el cursor del ratón o el stick del mando. La gracia del núcleo jugable consiste en tu visión espacial y paciencia: debes mover la plataforma lateralmente para evitar que la bola caiga al vacío, permitiendo que el tapiz se vacíe de forma responsiva; lamentablemente, la alarmante falta de modificadores modernos o dinámicas secundarias vuelve el transcurso de las rondas un trámite predecible. • Cien niveles de ingenio y un avance estrictamente lineal: El título destaca por permitirte romper ligeramente con la monotonía inicial al incluir 100 tableros diferentes con dificultades escalonadas. Si bien afrontar estructuras de bloques mecánicas y geométricas requiere concentración para no acabar bloqueado contra el cronómetro, el desarrollo se torna pesado debido a que el software no introduce grandes sorpresas lógicas, jefes finales interactivos de área ni mecánicas disruptivas entre las hileras de la arena. • Arsenal de power-ups clásicos y multiplicadores de puntuación: La gran apuesta de la campaña para maquillar la monotonía del puzzle básico radica en su sistema de potenciadores avanzados que caen de los bloques destruídos. El motor del juego te otorga la libertad de recoger modificadores de inventario temporales (como expandir tu nave, ralentizar la esfera, disparar ráfagas automáticas de láser o la letal bola de fuego), indispensables para limpiar las salas advanced y registrar récords globales en la red de Steam. • Puntos a mejorar: La interfaz general de los menús exteriores es excesivamente rudimentaria, arcaica y lenta, el juego carece por completo de un modo campaña narrativo individual profundo con cinemáticas o diálogos, y las ventanas de opciones exteriores resultan bastante planas. Asimismo, el apartado sonoro cuenta con una selección de música instrumental electrónica de neón tan sumamente corta y cíclica que termina por agotar la paciencia de tus auriculares a los pocos minutos de juego. • Curva de dificultad frustrante por el azar del rebote: La intensidad de sus rompecabezas mecánicos sufre picos de frustración bruscos en las pantallas avanzadas de la arena, donde un solo ángulo de giro erróneo enviará tu proyectil hacia hileras de pinchos o vaciará tus vidas al instante. Al depender la trayectoria en los niveles de élite de rebotes milimétricos en esquinas advanced, el éxito puede quedar a merced de la suerte de las hitboxes de colisión, lo que te obligará a reiniciar de forma repetitiva y desquiciará a los novatos. Quizás funcione como una alternativa sumamente ligera de almacenamiento en tu PC (apenas pesa 130 MB en tu disco duro) si solo buscas disputar partidas casuales de cinco minutos sin pretensiones mientras escuchas un podcast de fondo en tu monitor. Pero a nivel de pulido técnico en los choques, originalidad de dinámicas avanzadas y fidelidad a la diversión digital fluida, es un proyecto menor de Nacon que se queda a medio gas frente a colosos independientes del género como Shatter. ¡Un par de horas de bolas perdidas, bloques parpadeantes repetitivos, música cíclica y una experiencia arcade a medio gas aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
Brick Breaker, as available on Steam, is a modern homage to one of the most enduring video game genres—arcade brick-breaking. Drawing inspiration from classics like Breakout and Arkanoid, this iteration attempts to recapture the addictive simplicity of bouncing a ball to shatter rows of bricks, while updating the formula with visual enhancements, varied power-ups, and a more polished user interface. At its best, Brick Breaker delivers a satisfying, reflex-driven gameplay loop that’s easy to pick up but hard to put down. However, it also faces the challenge of distinguishing itself in a crowded genre where innovation and variety can make all the difference. The core gameplay remains true to its roots. Players control a horizontal paddle along the bottom of the screen, aiming to bounce a ball into an array of bricks above. Each brick typically requires one or more hits to break, and the goal is to clear the screen without letting the ball fall out of bounds. It’s a timeless formula that still has the potential to engage through sheer kinetic feedback and rhythmic control. The Steam version of Brick Breaker capitalizes on this appeal with tight, responsive paddle movement and consistent ball physics that make each bounce feel deliberate. Where the game tries to evolve the formula is in its inclusion of modern elements—chief among them being a variety of power-ups and brick types. Some bricks are unbreakable, others explode, while some drop modifiers such as multi-ball, paddle size changes, lasers, or sticky paddles. These additions introduce a strategic layer to the gameplay, especially when power-ups conflict (e.g., a wide paddle might be helpful, but not if you just picked up multi-ball and the screen turns chaotic). The randomness of these elements can lead to both moments of thrilling success and chaotic failure, keeping the experience dynamic and unpredictable. Visually, Brick Breaker is sleek and functional. It avoids retro pixel aesthetics in favor of a more modern, glossy look. The bricks are colorful and distinct, the ball and paddle animations are smooth, and effects like explosions or particle bursts add flair without overwhelming the screen. Backgrounds are usually minimalistic or softly animated, ensuring the player’s focus stays on the central action. There is enough polish in the visual design to make it feel modern, but not so much as to make the experience cluttered or difficult to follow. The sound design is simple but effective. The satisfying “plink” of the ball hitting bricks, the low thud of the paddle bounce, and the triumphant chime when clearing a stage all contribute to a tight audio feedback loop that reinforces progress and performance. The background music is unobtrusive—mostly electronic or ambient tracks that serve to maintain focus rather than steal attention. It’s not a soundtrack that stands out on its own, but within the context of fast-paced arcade gameplay, it complements the action well. In terms of content, Brick Breaker offers a respectable number of levels, though the variety in challenge is sometimes lacking. Many stages follow similar patterns in layout and difficulty progression, which can lead to some repetition in longer play sessions. The game does attempt to mix things up with boss stages or puzzle-style levels, but these are relatively infrequent. A stronger level editor or community-based stage sharing could have added significantly to the game’s longevity and replayability. The difficulty curve is generally fair, but there are noticeable spikes. Some levels become frustrating more due to luck than skill—particularly when dealing with fast-moving balls or when the last remaining brick is in a hard-to-reach corner that demands long, tedious volleys. This occasional reliance on randomness can be a turn-off for players who prefer skill-driven progression. Still, the inclusion of limited continues or the option to replay earlier levels without penalty helps balance out the experience. Ultimately, Brick Breaker on Steam is a solid reimagining of a classic arcade genre. It doesn’t necessarily reinvent the wheel, but it refines and updates the traditional mechanics with enough flair and polish to stand on its own. For players who enjoy twitch-based reflex games, score chasing, or relaxing with simple but engaging challenges, this game delivers exactly what it promises. It may not have the depth or innovation to captivate for dozens of hours, but it fills the niche of pick-up-and-play gaming very well. In conclusion, Brick Breaker is a faithful and modernized tribute to a foundational genre in gaming history. It offers a familiar yet refreshed experience, balancing nostalgia with subtle enhancements. While it might not have the complexity or variety to keep all players invested long-term, it’s a satisfying way to spend short bursts of time, scratching that arcade itch with just the right blend of challenge, polish, and simplicity. Rating: 6/10
Really bad. Especially for the price. Physics are seemingly random.
It's a Break Out game. Not much to really say. Pretty fun though. Although I would recommend getting this game during a sale rather than at full price. $10 is a bit too much for a game everyone and their grandmother have played a clone of at some point in time... Especially when some of those other clones are free. Here's a free (and open-source) alternative if you're tight on funds: https://store.steampowered.com/app/1145020/Break_Arcade_Games_Out/
Reading the complaints about Brick Breaker, you'd think that the main problems are visual effects and clunky physics. Although some of it is justifiable, what drags the game down in my opinion is something entirely different. One of the best looking brick-breaker out there, the aptly named "Brick Breaker" does have a lot of visual noise, no doubt about it. However, you'll rarely lose your ball because of it, as it's usually very manageable. The controls breaking and becoming unresponsive in the menus is a little less excusable, but by juggling between controller and keyboard, you can make it work most of the time. At least enough to get into the game, which is where the actual fun lies. Once you start playing, the controls feel good and the constant ball acceleration quickly becomes a real challenge. I still don't understand why recent brick-breaker games insist on keeping track of how far you go off-screen, making the way back awkward (I'd rather fall off my mousepad, that'd make more sense), but you'll have to adjust and be a little more delicate in your movements. Thanks to rather inventive levels, classic and negative power-ups as well as shiny colors, you'll probably start having a good time and maybe think about forgiving the game's small issues. That is, until level 35 rears its ugly head and takes your fun away. Level 35 is the first actual hard level and combines difficulty, an annoying start, and the main problem of the game : a negative power-up that's buggy. Poorly coded, the one supposed to invert your controls locks your paddle to the side instead, which usually means death. You can either take the loss or try to dodge it when there's enough room, but it's extremely frustrating when you don't have lives to spare. I'll also complain that many of the later levels rely on lucky bounces, so you're stuck twiddling your thumbs for extended periods of time. Yet, with a gameplay that's satisfying, a hundred levels to beat and a difficulty that I found appreciable, you can have fun with Brick Breaker. I wish everything was working as intended, but the issues don't make the game unplayable. I'll keep it positive with a [b] 5[/b]. If you're simply looking for a brick breaker, this could be enough. I'd break those bricks again !
⭐⭐⭐⭐⭐
💋
It is a good game and they had a certain style with it and that is OK. But I do not like small things: - Menu sound is too loud. - The paddle lags somehow. Something is wrong. - As people already have pointed out: The ball needs to be triggered by keyboard but should be by mouse click. I had the feeling I don't like the game although it was obviously an okay game and it felt unfair, so I checked the review section and found others who think alike. It could be worth the 0,99 bucks. I still had a nice hour gaming ^^
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7K | 131 | 75% | $9.99 | |
| $2.2K | 17 | 82% | $8.99 | |
| $12 | 1 | 0% | $0.99 | |
| $568.6K | 6.8K | 96% | $4.99 | |
| $8K | 73 | 99% | $4.71 | |
| $1.2K | 25 | 92% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4K | 88 | 55% | $9.99 | |
| $24.4K | 77 | 77% | $9.99 | |
| $24.4K | 160 | 91% | $6.99 | |
| $24.4K | 112 | 78% | $9.99 | |
| $24.4K | 77 | 83% | $14.99 | |
| $24.4K | 77 | 88% | $14.99 |