
Tsumi is a small arena-type action game where you try to survive as many waves of monsters as you can. Slash your way through the foes and delve into some dark secrets of this world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b] Tsumi [/b] - is a very basic arena roguelite with a nice hand-drawn animation. The entire game takes place on the same screen, there is no endless, and it ends after the second boss. Obviously it does not have any exploration so the replay value is limited, but it has many interesting shop items that make it fun to grind for a few hours. You could beat it under 1 hour, assuming that you have the reflexes to do it with no practice. The combat feels pretty good for the most part, I like that you can knock down enemies, giving some impact to your attacks. You have several different abilities when you start, and a few upgrades that can be obtained in the store like chain lightning, poison and fire mods (additionally to a ton of passive effects). My only problem is that you can't use the mouse to aim, you have to keep holding up if you want to attack upwards. I was able to play the game with 360 controller, but it looks like you can't remap it. Aside from that, I thought that game's original soundtrack was very enjoyable, and I do love the animation. [h1] Pros: [/h1] + many creative shop items + nice animation and original soundtrack + basic combat, but it's responsive + achievements [h1] Cons: [/h1] - no exploration & no endless - I would like to see my exact stats - lacks the option to aim with the mouse - can we get a steam leaderboard (local only?) [b] Overall Thoughts: 7/10 [/b] $2 is more than a reasonable price for it. It lacks content, but I am still enjoying the grind because it has a nice variety of items, and the combat timing feels pretty good. If only they could make a full game with that art style, please. [code]For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Edit: I saw a little update for this game come out. Didn't see any patch notes or anything so I figured I would jump in and give it a shot. I'm happy to report that flaw #1 no longer exists! Numbers are clear and we have a stat screen! I will leave the critique up as it shows that the developer listens and improves. Great work! As for my second flaw, I'm confident it's staying in the game because it is probably just what the dev prefers. That's fine by me. I don't like contact damage but it isn't going to stop me from playing this fine game. With the stat screen implemented and clear numbers, it's time to really sink in some hours! I have about a half hour in this game. In a market where I think everything is overpriced, I ensure you that this is under priced. The combat is crisp. Very responsive. Starting with fun abilities is a lot better than needing to get upgrades that grant you abilities so I thank you for that. New enemy types are introduced at a good rate. The potential for a fun, overpowered build is there. I, personally, am not a fan of roguelite dungeons where I run through random gen stuff that still looks very generic the whole time. I appreciate this game taking place on the same screen and balancing around that. This game has two real flaws in my eyes. One fixable (and I think already on the devs to-do list) and one that is probably by design and something I just don't like. Flaw one is the lack of numbers. I dislike "damage up" as a description to what an item does. It means nothing to me. Give me a number. That goes for everything in the game (speed up, health up, crit down, whatever). In tandem with that, give me a stat page so I can see my current stats and how a new item will affect those. Like I said, I think the dev has this on the to-do list. Plus, not a make or break. Would just be nice. Flaw two. Contact damage. I hate contact damage. All these enemies have attack animations. What's the point if they can just hurt me all the time anyway? Contact damage in any game is always a mark against it for me (unless it makes sense, such as an enemy being toxic to the touch) and I wish it were removed. Part of the joy of learning to go around attack animations is lack of damage you take. With contact damage, it doesn't matter if you avoid the attack animation, you still get hurt because you touched the thing. I'm sure it will stay and you may not hate contact damage as much as I do, but I think it hurts the game. All and all, this is a great game. It's $2. It could have easily gotten away with charging $5. The art is very nice. I don't know anything about this dev. First game I have played by them. If it is indeed their first game, job well done. I look forward to the future of this game and the future of this dev team. I'm always down for some small indie studios producing quality work. I'll keep grinding this game out until I beat it a few times, and then come back if they happen to expand upon it. Well done. Easy thumbs up from me.
You should play this game at least for this handdrawn graphics. They're containing *soul*. But this game also has a ton of different tight mechanics to play around. Combat system might seem easy enough at first, but as you buy more items you eventually come to realise that it's deeper than you thought it was. While not having much of a story, the game is filled with quite a lot of little stuff in almost everything - animations, sounds, music, texts and even icons - and it creates an unique atmosphere when combined together, that cannot be described in a single word, or even sentence. It's subtle yet it's everywhere. Music sound simple but it isn't really like that. It also sounds kinda refreshing and does not bother you (and this is coming from a guy who ground-levels the music volume slider after playing a lot of games for 30-50 mins) Overall it is really nice, beautiful and mechanically-deep game for its price. You won't regret playing it!
First of all, yes i recieved this product for free. In fact, i was supporting the developer from the very beginning, so yea you might think that i'm biased or something like that but I surely do not feel that way. I really like how this game looks like right now. And the best part is that you know what you're buying just from watching a trailer above. The game might seem too hard at the start but once you grasp the combat you will be able to beat its content and enjoy it as much as I did. The gameplay is fluid, fun, and difficult. It really does feel satisfying to know how to handle different types of enemies and how to dodge boss attacks at the end of the way, so if you have a thing for that type of gameplay like i do, i'm sure you're gonna love this fairly short, but fun game. Both art and music of this game are amazingly well done and i'm really happy to see this game finally arrive to steam. And that concludes my first ever steam review, I hope you didn't mind reading this wall of text and will have some fun with the game.
This game is the best that you can buy for 2 bucks really. I'm not a big fan of this kind of games but there’s definitely something catchy about it. it is very cool to get such responsive control to begin with. Its really amazing to get that from the independent game with no publisher and big studio. I can hardly imagine how much effort was put in here. This graphics was actually drawn by the hand and it looks awesome. I also liked the music much, this ambient in the style of Isaac is very good and doesn’t bother you. So, to sum it up, I recommend this game, among all the Gachi and hentai puzzles on the same price level you can purchase something unique and support the future development of some nice stuff.
《Tsumi》是一款带有rougelike元素的动作类游戏,玩家需要在一个小型的经济场内,不断击败来犯的怪物,在这怪物的浪潮之中,杀出一条血路。 本作对于游戏人物的操控非常顺滑,几乎可以说是零延迟,这对于一款动作类型的游戏来说是非常重要的,无论是释放技能,还是普通攻击,亦或者移动冲刺,你都能享受这种顺滑,这可以说是很多同类动作游戏难以做到的,可以想象得出制作者在这方面到底下了多少功夫。 游戏的画风更加偏向于卡通类型的画风,所有的怪物虽然不能说是可爱,但也非常顺眼,特别是游戏中的主角,其萌萌的立绘简直不能再棒了。 虽然玩家需要对付无穷无尽的怪物,但人力总有穷尽之时,在击败完一定的怪物之后,玩家可以在变色龙商人那里购买一定的物品,以此补充血量或者提升自己的战斗力,购买所用的金币可以通过击杀小怪爆出。 游戏中的大部分怪物攻击模式其实还是非常固定的,只要熟练之后,虽然不能说变得非常简单,但起码能够让玩家更容易生存下去。 比如最开始的蜘蛛怪物,这种怪物在游戏中就是一个战五渣,只要玩家不要作死往它身上撞,基本就没什么事。 而另外一个触手哥则较为麻烦,它的攻击范围相当大,攻击欲望也相当强,还会往前扑。不过只要它扑出去,就必然会跳回原地,但它在跳回原地的途中还会有伤害判定,所以玩家需要注意不要在它跳回去的路线上,而是在他扑出去的那个位置附近,等他回来,然后就可以尽情输出了。 钟头怪人则更为简单,只要你接近它,它就会胆怯逃跑,不做反击。 本作的技能在释放上需要有一定的技巧,因为部分技能释放需要时间,很可能会被打断。玩家可以看地板上的格数来决定是否释放技能,比如地震技能,至少需要0.5格以上距离才能较好释放,而突进技能则需要1.5格左右释放最为安全。 [h1]总结[/h1] 作为一款小巧精致的动作类型游戏,本作在各方面做得相当不错,无论是打击的爽快感,顺畅感,亦或者画面的精致程度,技能的实用及炫酷程度,都做得非常完美。可以说这个价格,你买不了吃亏,买不了上当,简直性价比高到不行。 [quote]欢迎加入[url=https://steamcommunity.com/groups/I_Can_Play]我可玩[/url],一起体验优秀的游戏~ 关注[url=https://store.steampowered.com/curator/34823631/]鉴赏家[/url],我们会为你推荐你喜欢的游戏~[/quote]
Неплохая игра, если хочется расслабиться. Было бы неплохо разнообразить бой (типа еще одного двух персов добавить за которых можно поиграть).Также механику босса посложнее сделать (типа чтоб он не стоял пока спамит мобов). Еще есть некоторые недочеты, которые мало кто обнаружит, но думаю разработчики их уберут.
Despite of the seeming simplicity, the game is very addictive. It’s awesome to pass through the waves of enemies under cool soundtrack. Bestiary is very unusual from people with bell-heads to corals in raincoats. Handmade drawing looks just awesome and does not bother during the playtime. Also in this game there are a large assortment of items with an unusual presentation of their description, the Merchant and the main character have truly amusing conversations on the subject of items. Highly recommend to play, sure you will like it.
Прям все есть, эксгибиционисты в плащах, представители РПЦ, анимэшники в балахонах беспаливно подкрадываются мол "посмотри тайтл, не зашквар". 10/10 колокольщиков (в одной волне).
Unfortunately, the game isn't worth the invested time or the price. Overall feels really raw in the controls, the animations and even the features. You cannot block which leaves you trying to dodge around.
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