
The sequel to Toaplan’s shoot ‘em up masterpiece Truxton is a thrilling insane space action with an unforgiving difficulty level. Enjoy the visually stunning pixel graphics and vibrant music as you dodge the high-speed bullet rain and take on tough bosses.
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About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
達人王は難しいけど名作です。 シューティング好きな人なら買っておくべき。
This game might have the coolest soundtrack of any retro shmup. Really gets me groovin'. Maybe too much. I need to pay more attention to the game, because it kicks my monkey butt all over the place.
Very good game...
Pontos positivos: Gráficos e estilo arcade Musicas e efeitos bons Bons menús Funcionalidade câmera lenta e rebobinar (essencial!) Sem bugs Pontos negativos: Dificuldade injusta e absolutamente punitiva Naves com pouco poder de fogo Morreu volta para o começo Cansativo, no final começa a doer a mão Final: "Congratulations!" de menos de 5 segundos Não tem fator replay, visto que a dificuldade é insana e nenhuma arma é efetivamente forte Recomendo este jogo somente para fãs fanáticos de Truxton e para apoiar o desenvolvedor que fez um bom trabalho, ótimos menus e funcionalidades. Até mais ou menos metade do jogo vale a pena, depois só na câmera lenta e com muito rewind, chefes do meio pra frente impossíveis (fora o morreu, perde o poder - que já não é grande coisa) Este é um dos jogos que justificaria ser alugado, pois depois de finalizado não serve mais pra nada (não tem fator replay), não compensa comprar.
一面のボスは、青で行け。
达人王2代,童年回忆打飞机经典,虽然实际上有关卡设计,玩的时候并不分关,这就让人玩的过瘾又很累,加上越往后越难,即使加上了即时存档机制,也没能坚持到结尾,算是相当硬核的游戏。
I was too lazy to rotate my screen, so i rotated the game instead, and rebound the inputs, because this is an awesome release where you can do that. It’s another vertical scroll shooter. The guns have three levels, and you can change their colour. In the sequel they’ve remixed that a bit. Your main gun remains the same and only gets more powerful. The blue gun is a low DPS lock-on aimbot weapon. The green gun is now spread, and i don’t find it very useful, since every gun is already filling that niche. The red gun is low-range high-DPS weapon. With upgrades it also starts shooting to the sides, and then diagonally behind you. And red was my weapon of choice, since usually it can dispatch many of the enemies before they fill the whole screen with bullets and kill me. It’s an arcade P2W coin muncher developed for proprietors of seedy parlours, not for players, so it is absolutely intentionally unfair. You die from one hit, the enemies try to ram you, the screen is filled with bullets. If you die you lose all your upgrades, including speed, to make sure you have to put more and more coins into the game to have bigger and bigger sunken cost. And of course there are enemies attacking you from behind with no warning. And you can’t really shoot behind you. Starting from the third boss the game turns into a bullet hell. The sprites are decently pretty. But in this game you can’t see the enemy bullets for ♥♥♥♥ behind all that noise and explosions. They aren’t high contrasts, and neither do they occupy the foreground. They barely stand out from the backgrounds, occupy a middle layer, so they are drawn below other big bright sprites. They are basically invisible in many situations. This one is a great release. It you can rebind the keys, and it supports multiple binds. There’s different difficulty and “assist” options. You can become a sportsmen and train to beat this not very long unfair game created to racket kids’ coins on one life. You can insert infinite virtual coins. You can use save-games between the levels. Or you can rewind. There are sufficient display options. There are no stupid baked-in envelopes for the render, and there’s screen rotation option, allowing you to properly play it on your 3//4 vertical screen.
達人シリーズはM2の移植版待ちでしたがセールで安くなってたので買っちゃいました。 達人王に限らずここが移植したゲームはスローにできる機能があるのがとても気に入りました。 エスプガルーダの覚醒が無限に使えるみたいな感じでプレイできます。 あの激ムズな達人王で通常ではとてもできない攻め攻めのプレイが楽しめました(笑 サクッと1週できちゃうのでストレスもなく楽しめます。 1CCを目指すガチシューターでも何でもない私にはこのスロープレイがとても楽しいです。 あと気になったのはビデオ設定>スクリーン設定のスキャンラインですが、 M2以外の他のメーカーもそうなんですが何でアナログRGB接続のくっきりした画質ではなく、 コンポジット端子で接続したかのようなボケた画質なんでしょうか。そこだけは不満です。 でもPixelsというモードはいい感じなのでそれでプレイしてます。
Sound is much better than at release imho now. A great port.
There is a bug on setting HP = 3 Assert. When you respawn, your ship will have only 1 HP. Meaning 1 hit, you're dead! Fortunately, there is a rewind assert. So I can beat the game (Painfully). Twin Cobra has much more assert like Auto dodge or TAS.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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