
Explore an ocean of horror and memories in search of the cursed mirror in the abyss. Collect loot to upgrade your equipment, avoid malevolent entities and make sure you have enough rope to resurface safely.
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About
Troubled Waters is a turn-based retro horror game. You wake up in a spaceship unable to remember much and are sent to find an ancient mirror at the bottom of an alien ocean. Nothing is as it seems and what awaits you is only pain and terror; however, the watcher is here to guide you.

On your journey to the abyss and to uncover the mirror and truth, you will encounter various apparitions in the waters. Ancient artefacts can be collected and sold to the watcher to buy rope, which you need to advance, as well as precious charms to protect you in your next plunges.

However, these troubled waters also host many other entities, and you are not welcome. Use your 3 tools, the orientator, the globe and the cross to navigate these waters, collect loot and avoid dangerous entities.

You will soon find however, that something big and terrifying is chasing you. Make sure you listen for cues and avoid the leviathan if you want to make it to the mirror.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Can be very rough in the first 15 minutes or so, it's not a difficult game but it can be punishing until you figure out what you doing, just not a good first impression with various design problems, strange control mapping, and other technical issues. If you can look past that, I do think the game has some interesting psychological moments, the jump scares were generally done in good taste, I liked the models for the sea monsters, and the last labyrinth section had a very foreboding feel to it with an interesting conclusion. It plays like a diving game with some 'resource management' and horror elements, you swim around using a turn-based gameplay similar to old dungeon crawlers, avoiding monsters, collecting various items, and selling them at the store when you surface. How deep you can go is limited by how much rope you have saved, you will have to do a bit of grinding before you can get to the lowest part, and on the bottom there is another location which you have to figure out how to unlock. There are a few items that can help you avoid monsters and navigate, although they can be a bit tricky to use until you have more experience with the game. I would say it's a 2 hour game at most, but it can be potentially longer depending how lucky you are, or how long it takes you to understand certain weird nuances within the gameplay, and some of them are not very intuitive. Some parts of the game had good visuals, although I didn't feel that quality was consistent in every aspect, there are still some places in the game that could maybe use a little love, text panels in particular, as well as the surface area with the store. [h1] Pros: [/h1] (+) While I didn't find the visuals in the game consistently good, generally the jump scares and atmosphere were decently made, I liked the models for the monsters, and I think the last part (the labyrinth) was the best part of the game, both with the visuals and the mood. (+) Has some neat horror/psychological vibes, you dive deeper and deeper into the "water", feeling lost with a sense of dread and weird noises coming from all directions. (+) There was something interesting to the story especially toward the end, but it's another thing that I feel could have been done better, the game kinda feels like it's trying to explain the gameplay while having a story, and it does not work super well IMO, you should be able to teach the player through gameplay, not through text walls. [h1] Feedback: [/h1] [u] First Impression/Maybe improving the first area [/u] - I think the worst part of the game is the first 10 minutes, not just confusing gameplay loop and the feedback you get, but also the visuals on the surface maybe not looking all that great, like UI elements and the store pages look like you just gave zero thought to them, compared to some other parts of the game it just does not look great. Maybe you could consider making the surface like a 3 area location, sort of like a hub for the player, (like a store area, diving area with manual entrance, and maybe a lore area), where you can explore between them. Another thing you could consider, perhaps adding a diving animation before you go into water, would feel more intuitive and immersive. At the minimum I would say maybe improve those UI elements for text boxes and the store pages so it matches the lore/aesthetic of the game. Perhaps animate that guy on the surface a bit. You could also add more basic resources in the first few diving levels, just so it's easier for new players to get into the rhythms of the game. [u] Some random things [/u] - the location of atrium key seemed kinda misleading, I had to [spoiler] scroll the special store [/spoiler]. In the labyrinth you have control tutorial for one page, and a separate control tutorial for turning back, like nobody would expect that. Maybe you should keep like a random "quarter" of your items on death. (had some technical issues which I reported to dev already) [b] Overall Thoughts: 6/10 [/b] I think it's an interesting game if you can get past the awkward learning phase and a few punishing systems, the visuals toward the end were pretty cool and the atmosphere was generally very tense. Maybe you should work on the overall presentation of the game (the UI elements for text and store look so plain, they really stand out), and perhaps making the starting dives a bit easier to grind, so it's less awkward to learn. So kinda neat, but difficult to recommend in good faith in the current state. Ehh, maybe not completely terrible. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Nice spooky game with unique mechanics. Feels perfect for speedrunning!
I recommend this game if you like short, scary experiences. Short, sweet game that scared me way too much. Special mention to how nice and unique the world looks. The creatures are also beautifully designed and they are genuinely scary to simply look at, which most games can't say. Seriously, I just turn my head every time I encounter one of them right in front of me. The story is also very interesting (and twisted) and it made me want to know more and face the horrors that lurk in the depths. 100% awesome value for the price.
cool game. good if you don't have anything to play and you're bored
Intensely scary and full of suspense. Took a little bit to figure out the mechanics, or movement of the game, but then the intrigue caught me. I would recommend this game to anyone who likes scary games full of suspense.
我喜欢这个游戏的美术,但是 游戏中的bug有点多,进入中庭会卡黑屏,存档无效,没法重新读档。祭品选择也没有存档,所以我打了四遍!另外选择祭品的时候4个选项都选了一遍,除了2-4选项,另两个好像是一模一样的,这真是结局吗?你有点敷衍了!我看到了好结局坏结局的成就,可是我没有解锁,难道是我没有达成结局?
Scary creatures, unique and fun gameplay. Takes a short time to get used to, but definitely worth 6 bucks. A full playthrough on average will take about 6 hours, so the price/gameplay is really good.
this game needs to fix the rope mechanic its too expansive? or im just not understanding it its like i resurface and it says i dont have enough rope well can't my character just follow his rope back up and not use any extra? like Theseus and the Minotaur.
Weird and beautiful underwater horror game that lets you slowly go deeper into a dangerous sea where you meet very strange and eerie creatures. I needed some time to get used to the turn based mechanics of the game, but then it became a fascinating ride into the deep. Strongly recommended.
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