
Triton Survival is an open world survival game about exploration, construction, engineering, and fighting on planets. Embark on this interstellar adventure and conquer the galaxy. Are you ready?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Introduction[/h1] [code]Please note: This review is only a very short version of my full review of Triton Survival's current Early Access state, available at [url=https://saveorquit.com/2019/06/27/preview-triton-survival/]Save or Quit[/url].[/code] Triton Survival is the latest indie survival-crafting game written in Unity, this time from DreamsSoftGames. I don't mean to sound jaded, but there seem to have been quite a few of them lately! In the case of Triton Survival, you play the role of an unnamed soldier in the year 2114, sent from Earth to Triton (one of Neptune's moons) to guard an alien portal that has been established there, and also to use said portal to travel around Neptune and its moons to destroy other similar portals and remove an invading alien force. (Very little of this is explained in game, but that's what I took away from the Steam store page, anyway.) You begin the game on an intriguing representation of Triton. There's an empty base that looks like it could have been built by humans, a rank of cool-looking vehicles sitting there, idle, and some very colourful flora dotted about the place. Your HUD provides a readout showing the next alien invasion -- how, exactly, it knows the time of said invasion is not revealed -- so you'd better hurry up and establish some sort of defensive perimeter. [h1]Triton, hey?[/h1] So a quick Google search revealed the following known facts about Triton: 1. It has an average surface temperature of 34.5 degrees Kelvin. 2. It has almost no atmosphere and is within Neptune's magnetosphere; it's very unlikely to be able to support life at all. 3. It has a surface area of approximately 23018000 square kilometres. It seems to be a very strange choice of setting for a survival-crafting game involving trees, flowers, pools of yellow water, and exotic flora and fauna, as well as a human protagonist. It's also rather disappointing that the playable area of Triton in Triton Survival appears to be measureable in single-digit square kilometres (I'm hesitant to say 1 km^2, but I expect it couldn't be much more than that). Of course, suspension of disbelief is all part of playing computer games so I'm willing to let the rather unbelievable environment and setting slide. In my opinion, though, a good survival-crafting game needs a vast, interesting, and interactive world, and unfortunately Triton Survival simply doesn't provide that, or at least not from what I've seen so far. You see, the portal you're protecting in the game can also be used to travel to Neptune and its other moons, so I can only assume there is (or will be) more to explore upon reaching that stage, but actually getting to the point where you can use the portal for travel is dull and repetitive, and made all the worse by the tiny environment provided by Triton itself. [h1]Pros and Cons[/h1] Pros: + Interesting flora and fauna, with nice (and colourful!) graphics + My first enemy "wave" was fun Cons: - Poorly balanced: grind, grind, grind for little reward - Tiny world - Needs a lot more content; there's just not much to do here yet. [h1]Verdict[/h1] Triton Survival feels like it's on the right track to becoming an interesting survival-crafting game that's worthwhile playing, but it has a long way to go. At the moment it seems to be full of grind simply for the sake of grind, and that's no fun; survival-crafting grind has to be suitably rewarding in order to feel like a worthwhile task, and in Triton Survival it's simply not. I expect most of the bugs will be addressed through Early Access, so I'm not even going to bother mentioning them individually, and I'd hope the interface will be massively reworked, since it's clunky enough to be annoying and ugly enough to detract from the game as it is. But the big problems at the moment are lack of content, tiny world size, and that unrelenting and unrewarding grind. Definitely keep an eye on Triton Survival if you're a fan of the genre and you've played the more established titles, but I wouldn't recommend actually purchasing the game until there's a lot more to do and the gameplay has been significantly rebalanced. [h1]Pause[/h1] [code]For more game reviews, visit [url=http://saveorquit.com/]Save or Quit[/url].[/code] --- [h1]Addendum: "But it’s Early Access!"[/h1] - 20190629 I’ve had a few annoyed comments from people -- developers, fellow reviewers, and other people simply wanting to voice their opinion -- reading my past reviews of Early Access titles, implying that I don’t understand Early Access and I should be more lenient, so I wanted to add a few words about this topic here. I've played and reviewed many Early Access games on Steam and their quality is immensely variable. Some developers who choose to follow the EA path put pre-alpha-level builds up in order to get visibility and community feedback as early as possible, while others hold off on even an EA release until their games are in late-beta: most definitely feature-complete and ready for a final quality assurance pass. Most are somewhere between the two. This makes (p)reviewing an Early Access game a challenge. An honest reviewer can only review what’s available at the time, but in boiling everything down to that final Steam review decision — to recommend or not — I feel some concessions do sometimes need to be made for the state of the game; after all, there is an understanding that the game being reviewed is incomplete. Unlike a fully released (“finished”) game, an Early Access title is expected to improve. So Early Access reviews are always a bit of a gamble, much like the decision of whether to purchase a game in EA or not. In making such a gamble, it often pays to spend some time investigating the game’s past and the developer’s public presence and attitude towards it, helping to make a more educated guess regarding what’s likely to happen with the game during the Early Access process. In writing this review I did exactly that, as best I could with the time and resources available to me, including reading what is currently available on the game’s Steam store pages. Even when this research adds up to a favourable impression of a game's future, I can still only review what is here right now. So, while I appreciate that this game is in Early Access and is unfinished, it would be wrong of me to give it a positive review solely for that reason. I've reviewed what was available for purchase at the time of my review. It may get better, in which case I hope to be able to return to it and update my review appropriately. But it may not. dreamssoftgames, I really appreciate being given the chance to review Triton Survival, and I also appreciate and understand your comments, but I can't review what's not here yet! My review reflects the state of the game as it was at the time of the review. For Triton Survival, that state is basically that of a tech demo.
wait before you purchase, it is still early alpha stages.
i forgot i even owned this i wonder if whoever these family dev people will actually make it into a real game dont buy it lol they didnt update it either
This game did not work at all for me. The menus and map and any of the folders like crafting, inventory .. nothing worked.. Can not click or do anything with em.. Game is totally broken.. ! i got refunded.
game has too many bugs that makes the game unplayable and there has been no update to fix any of the bugs i have to say this game is a wast of money and not worth getting at all.
If you’re looking for another Hack & Slash game where the only goal is to kill everything that gets in your way, then this game is not for you! Although, if you’re looking for something different, rather than killing endless waves of enemies, then this is the RGIHT PLACE for you. Triton Survival is a complex game which features a large variety of game mechanics – crafting, surviving, building, gathering resources, driving, shooting, free-roaming, exploring & many more. We've played the game a couple of hours and we've found that it’s even more complicated and multiplexed, than you can actually guess from watching the trailers or reading about it. If you’re interested in these game genres, we from “The Gaming World” YT Channel, highly recommend Triton Survival. ALTHOUGH! We would like to notice that the game is in EARLY ACCESS meaning that some of the stuff are unavailable and still are “a work in progress” meaning that there's a long way to go before the product is fully completed.
Recently hit 1.0 without any form of update on what if anything at all improved after the new dev's took over.
If you like survival games and action games I recommend it. Triton Survival is a fusion between these 2 genres that is very fun. The game mechanics are intuitive and despite being the first alpha version of the game, it is very polished and I have not found bugs. Without a doubt, in the future it can become a great videogame!
I like it! The moment of the enemies horde is exciting and they surround you everywhere. I think it still has a lot of expansion capacity in the defensive structures of the portal. I hope they will expand this content in the next updates. It will also be interesting to be able to use the vehicles. In addition, the developers are involved and active in the project. They have taken into account some of my suggestions. I'm sure that in the next updates will continue to improve the game.
OMG, so much wrong with this game, and there's not really any good excuse. I play lots of games like this, so I know what I'm talking about. 1. Why do I keep sliding on like 10 deg angle slope? Ever hear of a thing called friction? Look it up. 2. (removed - I'll double check) 3. What idiot decided the camera follows arrow keys and not the mouse? During the night it's frustrating to fight creatures because the light doesn't follow my aiming. Must I really push an arrow key in the direction of the creature? 4. The light is too narrow. Makes nighttime a total waste of my time. I won't accept this is how I should start in the future on an alien world. 5. Wood has fibres. Why can't I craft fibres from wood? 6. Tutorial is missing the rope/fibre step. Says get wood, get iron, then make axe. Oops, forgot about the rope, and where to get fibre. It is a tutorial after all abut the basics, but I figured this out anyhow. Kept trying to figure out how to make it from wood, but you get it from certain plants apparently. This was not a factor in my review, as the game is in alpha. 7. Why is there an earthquake (rapid shaking) every time a meteor hits far away? You really need to tame that down based on distance. Also, it's way too loud for being so far away. I quit the game quickly when I realised the camera did not follow my cross-hairs during combat (with the camera), and nighttime was a waste of time with a very weak light (this is the future right?). Guess good lighting is too expensive to invest in. It seems someone had an idea to go out into space to explore dark alien worlds with a pen light. Still, it has potential if they fix these glaring issues, then I'll update my review. Yes, this is alpha, but I spent one day building a better camera and lighting system in my own Unity game (along with proper friction on slopes), so again, no excuse.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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