
Tetra Cube is a turn-based strategy roguelike game. Nae and Dio are dispatched to information that an unknown Cube caused a disaster. Whether you can't beat the Cube is up to you.
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Languages: English, Japanese, Korean, Portuguese - Brazil
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Tetra Cube is a turn-based game with puzzle-style combat, dungeon-crawling, and rogue-lite experience. Into the Breach is arguably the closest game to Tetra Cube. If you liked that game, you'll like Tetra Cube too. If you didn't, then you'll have to find satisfaction from viewing anime-style characters, which strongly depends on personal preferences. ----- First, about combat. In order to win a run, you need to win a number of combat encounters on every floor. To win in combat, you need to take advantage of environmental objects and hazards to gain an edge over the opposition. There is no accuracy-system like XCOM, your abilities always hit. This is the biggest reason why I mentioned Into the Breach; you cannot stomp enemies with raw damage-numbers, and you cannot rely on luck either. However, you can outsmart them with good use of terrain and position-manipulation instead, and don't have to worry about missing a 99% point-blank shot. Combat feels like a puzzle, a checker-jumping problem. In a way, Tetra Cube is similar to Invisible Inc and Atlas Reactor because there is always the best answer for every encounter, it's just that the game wants you to find it out yourself. Your job is to find and secure that answer using equipment and enemy information in your hand. ----- Speaking of enemy information, the game is quite clear when it comes to conveying vital information. Not only do you know how much HP each enemy has, you also know their exact stats and how their abilities work. So you don't have to be a coward and always distance yourself from the enemies, just because you don't know how they behave. You can use enemy information to your advantage, and you definitely should. ----- There are also exploration and resource-management. You need Batteries if you want to upgrade your equipment, but those Batteries are also necessary for moving to an adjacent room. If you run out of Batteries, your character will start choking. So you need to balance your greed and patience. Too greedy, then your character will start to die. Too conserving, then your team will be under-equipped. You need to minimize backtracking as well, and ask yourself if searching all rooms in the current floor is a good idea. If Tetra Cube's combat is akin to Into the Breach, its exploration is closer to Darkest Dungeon and Invisible Inc; a lot of rooms that are randomly connected, you must find the exit elevator, you need to the elevator key for it, and you also have to loot enough while optimizing your route so you don't run out of Batteries. ----- Rogue-lite aspect feels weak. The procedural map-generation is okay, but I didn't see a lot of unlockable content and permanent upgrade-paths that would keep me interested. The game has solid bones but it doesn't come with enough meat. I believe this is something Tetra Cube has sacrificed for its cheap price-tag. ----- I wasn't a fan of the game's control mechanics. Since there's no keybinding, I had to get used to its default settings. First, I wonder if Mouse Wheel + Mouse Movement for camera rotation was the best answer, when pretty much every 3D-tactics game uses Q & E for rotating. I did not enjoy click & drag for inputting unit movement either. All games I mentioned uses LMB click for gaining control of a unit, then RMB click on a tile for confirming movement. It seems like mobile-porting was considered, but even then I had to question if Tetra Cube unnecessarily needed to re-invent the norm for PC gaming. And finally, Upgrade UI sometimes confuses me because it doesn't convincingly reflect if my purchase has been applied. ----- Dialogues didn't interest me. The game uses anime art-style, but not aggressively enough. Maybe they should display character-illustrations while the characters are talking, so the dialogues stand out more than how things are now. At the start of my second Hardcore run, I skipped all dialogues, and even didn't bother interacting with NPCs and still won said run. Speaking of interacting with NPCs, they can sometimes turn against you. That's one more reason I avoided conversation. ----- So do all those downsides mean the game is bad? No, not bad enough to get a Negative review from me. In fact, this game is overall good. It's not ground-breaking, and has some shortcomings that usually stem from low budget. But it uses proven concepts and mechanics from the other games for solid and stable gameplay. When I first saw a promotion for Tetra Cube in a gaming website in South Korea, I predicted what I should expect, and the game gave me the exact material. In other words, it's very unlikely it will disappoint its target-audience. Plus, it's 7 dollars in here, which is quite acceptable and reasonable for what it offers at the moment. If I had to give Tetra Cube a score, it would be 7.5. An above-average game that stays somewhere between "good" and "great". While it's noticably short of content, it largely offsets that issue with its cheap price. Thanks to it, it's easy to recommend this game to anyone who's looking for a light brain-game, or someone who wants a slightly different taste of turn-based stimulant.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tetra Cube is a solo project by DDal, an Illustrator, known for art from gacha game Girls' Frontline. With small budget and zero marketing, Tetra Cube gets instantly into a pile of Steam games with near zero discoverability on the release day, but let it not deceive you. So what is Tetra Cube? Basically, if you played Into the Breach and Invisible Inc, the game will give you those feels, except on a much smaller scale since the game isn't that complex. It's fast paced, fun, small puzzle battles in 8x8 tiles or 8x4 tile rooms, and you control only 2 characters + 1 hacked robot of your choice. You dungeon crawl through floors, manage your resources, upgrades, equipment and try to win battles without taking any damage if possible. Full run from start till the end is around ~2-3 hours. Music is probably one of my favorite things in Tetra Cube. And surprisingly, plenty of different tracks for such a small project. I am big fan of puzzle battle games like Into the Breach and this gets my approval. No glitches, performance issues, and in general, very solid for a 1st video game project from DDal. You can also check my showcase stream/video to see the game in action from pespective of a new player: https://www.youtube.com/watch?v=T_2csJJ0DqY
Anime TBS roguelike + mechanics - optimization = Dio and Nae are sent to investigate an unknown Cube. Dio attacks, while Nae heals and hacks. Explore maps and take out the bots. Decent graphics. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
오랜만에 스팀친구 중 아무도 갖고 있지 않은 겜을 사서 해봄. 무난무난 재밌게 할만한 국산 SRPG 게임. 스펙으로 쳐바르는 느낌보단, 밀고 땡기고 길막하고 그런 부분의 중요도가 높은 퍼즐형 srpg임. Into the breach가 로봇 3기+a를 조종하는 반면, 이겜은 딜러1 서폿1 +a인 만큼 난이도는 좀더 쉬움. 개인적으론 하드코어 난이도로 하니 적당히 긴장감 있는 선에서 무난하게 클리어 가능한 정도. 한판 클리어에 2시간정도 걸리고 엔딩이 2개니, 적당히 즐긴다면 2회차에 플탐 5~6시간. 도전과제 다 따고싶다면 6회차 하면 됨. 게임적인 측면에선 딱히 이상한 부분 없이 괜찮은 정도? 더 이런게 있으면 좋겠다 싶은 부분이 꽤 보이는데, 거의 1인개발로 소소하게 만들었다니 뭐... 생각보다 은근 일러나 브금같은 부분이 퀼리티가 좋음. 일러는 퀼리티가 좋을 수밖에 없나? 방 새로 들어갈 때마다 브금 재시작하는건 좀 고쳤으면 좋겠지만... UI같은건 좀 부족한 느낌이 있긴 해도 나름 깔끔해서 봐줄만함. 여튼 별 생각없이 씹덕센서에 낚여서 산거 치곤 재밌게 했음. 자쓰가리우겜든만가리우
全実績取得後の感想です。 宇宙船の中に突如現れたキューブと暴走した警備ロボットを相手に戦うローグライク系のゲームです。 基本的に難易度はだいぶ低めでゴリっと攻めるだけでだいたいいけます。 ストーリーも基本的には戦うためのおまけ程度だと思ってください。 個人的にはもう少しプレイ中にイラストを挟んだり、キャラクターの内面を描く場面があってもよかったんじゃないかなと思います。 絵はインディーゲーとしてはだいぶきれいな方だと思うので、きれいめの画面のローグライクがやりたくなったときにおすすめです。
Пошаговый паззл-рогалик в фантастическом сеттинге, где управляя двумя персонажами, нам надо победить загадочный Куб. Одна наша героиня спец в ближнем бою и умелец в сфере закидывания врагов гранатами, вторая же хакер с возможностью взламывать вражеских ботов и ко всему еще и хилл. Передвигаемся по этажам лаборатории, где в комнатах-или зачищаем их, или получаем важную информацию, либо апгрейдимся. Важное место занимает расчет траектории нашей атаки врага (из рассчета окружающей обстановки) или взлом более полезного бота. И так этаж за этажом. Очень качественный проект с хорошей анимацией и отличным саундом. Видео геймплея https://youtu.be/mbeEstD3FRI Найди свое инди https://store.steampowered.com/curator/37645702-Unknown-indie/
로그라이크와 턴제게임, 그 둘의 장점이 뭔지 알고있는 게임. 전투방식은 턴제를 기본으로 해 쉽게 적응시키고, 게임 진행은 로그라이크 방식을 사용해 난이도를 높혀 게임의 속도를 조절했습니다. 사운드와 그래픽은 게임 분위기에 맞춰 몰입을 빠르게 한데다가, 파밍(노가다) 또한 게임 특성상 없을 수 없다고 감안한다면 꽤 수작입니다. 한정적인 맵, 일자식 진행외에는 없는 플레이 방식 등은 아쉬움이 남지만, 아쉽다는 거지 눈에 띄는 단점은 아니구요. 다만 가끔 팅긴다는 의견들이 있는걸로 보아 그 부분이 제일 개선하기 시급한 문제일 거 같습니다. 다른 단점이라 나오는 얘기들은 반대로 매력으로 적용시킬 방법만 찾으면 오히려 장점이 될 거 같네요. 1인 개발인걸 못믿을 만큼 잘 만들었고, 앞으로를 기대합니다.
Tetra Cube is a Dungeon Crawler Roguelike similar to Enter The Breach. Any "normal game" compared to this will be extremely different because this game will make sure you use your own play style OR ELSE. This game values the ability to know when to turn back and how to come back stronger, (not due to it being a Roguelike) and I nearly didn't adapt. Luck is very rarely a factory you need to trouble yourself with especially in part to the AI witch will make the perfect move at all times leaving you to prevent them or make sacrifices just to survive long enough to reach a printer (this games shop) or the next floor. Now that you kind of understand the feel of the game ill move onto the first topic. Story There is a ton. So in short Cube Mad, DIO!!!! and Nae (Who is rapidly perishing) are "hunters" so they go to stop the cube from doing bad stuff. In long i got like a 3 page script of things random crew members have said that make this world more real and tell us how screwed they are if you fail and also why and what this cube is. Characters Nae is a human robot mix. DIO!!!! is a 130 yr old chick with a ton of guns and a sword. You start the game and they act like they have know each other for along time. This would be strange but this continues through the game and you can believe it. The loading screen for Nae says her origin is and i quote "Ham" now I want to think that she is strait up from beef so please don't ruin this for me. Gaming This game runs like i'm cutting butter with a laser Perfectly smove. The game feels near perfectly balanced in the sense where when i die i can find the solution fairly fast but that solution comes with a trade-off where by covering it will eventually end with more risk (as it should) . Most of your damage will be done by attempting to lure your target into the perfect position witch is fairly simple due to the AI acting like the AI in this world would by going for what looks like the most optimal at the time. The dungeon crawling part of this game is mainly just measuring risk. at the start of the game Nae has a broken generator and you use batteries to traverse the facility making this cool dynamic of "Is it worth it" or "should i get more of X beforehand" BUT at a [REDACTED] floor this is removed so you can go wherever only worrying about the threat of the AI. Quests They do need some work but i still love this game. Sometimes the quest giver just decides "You know what screw you!" and fights you. The best quest is one where you get a guys module and the rest are more like trading. Overall This game is great, the art style of the characters against the environment looks perfect (also its anime) the concept of the story while loose is good for a Rougelike. Gameplay is exactly what the devs were looking for (I can feel it) and the quest system will probably be fixed up with time. As a member of DAY 1 GANG I have found only one bug, if you end your turn in front of a hostile quest giver npc he'll punch you right there. I can shoot a strange floating thing out of the air with a gamma ray so i'm on brand. My Final Score 9.5/10 I want MORE!!!!!
딱 적당히 쉽고 적당히 어려운 게임입니다. 아기자기하게 즐기기 좋은 퍼즐형 전략 게임. 반복 플레이에도 쉽게 질리지 않습니다. 특히 6가지 무기 각각을 사용하며 도전 과제에 뛰어드는 동안 사용해야 하는 전략이 계속 바뀌어서 계속 흥미롭게 즐길 수 있습니다. 디오와 나에의 또 다른 이야기가 보고 싶어지네요.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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