
Triple Town is an award-winning original puzzle game in which you try to grow the greatest possible city. The larger the city you build, the more points you score. You build your city by matching three or more game-pieces: combine three grasses to make a bush, three bushes to make a tree...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 110 reviews with recorded playtime.
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a very simple little match-3 game. I find it has relatively good flow, and if you're good at it, a session can last a good long time. The colors are soothing, and the bears are cute.
Хорошая игра была на мобилке когда-то
Thought this would be a fun, easy, cute, simple game... Instead, it's a little cute and nothing else. I don't feel like I can just relax and mindlessly match stuff. Instead, every move needs to be thought through if I don't want to get stuck and lose because the board is a mess or the high-tier objects are too far apart to match. Feels like the most lame strategy game ever, and still manages to stress me out. Also, being able to build your own city is a bit of an overstatement when there's matching involved in your permanent town and random crap to place. Seriously not worth a single playthrough, especially just for a high score...on a freaking matching game.
[h3] 简评 [/h3] 推荐指数:7/10 优点:三合一玩法和小熊“围棋”玩法很有趣!而且一些小动画也做得非常可爱,非常休闲的好游戏 缺点:如果太在意局外的养成系统,就会严重影响到局内的心流体验,如果没有局外养成的话或许游戏会更好玩? [h3] 重逢与变化 [/h3] 大概十年前有幸遇到这款游戏,当时是在手机上玩的,碎片时间玩这个游戏很解压!现在终于能在steam上也能玩到了。 相比于手机版,steam多了一个局外养成的小镇,和局内共同消耗金币来换取道具。 [h3] 新变化带来的问题:局外养成破坏了心流体验? [/h3] 局外养成初看很有意思,也是和局内玩法一样使用了一样的三合一玩法。 但是局外养成有点严重影响到局内的心流体验,原因是局外养成需要金币,金币需要局内玩三合一才能获得,而且需要玩到游戏结束了才能获得大量金币奖励。 这样我的游戏目的就变成了这两种流派: 1. 局内要努力打出最好的结果,但是一般这样要花费至少一小时(真的很久); 2. 打出一般的结果,用少量多次的赚钱给局外养成用,但是这样玩起来不够爽。 早期手机版本没有局外养成,所以我的赚钱都是为了下一局能打出比上一局更好的结果,而现在就目的很分散,我既要局内玩得爽,又要局外养成能高效率养成,无法兼顾。 [h3] 核心问题是不是因为游戏时间太长了? [/h3] 对我来说其实可能并不是。如果没有局外养成,我很乐意每次都让局内的结果尽量最优,我会分散好几次时间去玩。 而现在有局外养成了,我局内玩的时候心情就很浮躁,很想快点结束赚钱给局外养成。 明明我能够打出更好的局内结果,但是我心急,因为局外养成在干扰我,以前更加单纯的设计的时候我不会有这种心态。 如果局外养成不存在,我玩得会很爽,但是我现在没办法忽视它,存在感太重了。 [h3] 总结 [/h3] 游戏核心玩法非常有趣,三合一机制加上小熊“围棋”机制的绝妙组合。而且游戏画面也相当舒适。 只是说新增的局外养成缺点太明显了,变得不像以前那样更能让人沉浸进去。 希望后续还能有对局外养成机制做一些优化吧~
i play this game for nostalgia. played it when i was a kid. progression is annoyingly slow.
Cute, calm, addictive and as challenging as you want it to be. I've been playing this game for years. \I wish they'd bring it back to Android.
it's good, but the economy is stingy. better games have come out since 2012
This is an immensely enjoyable game.
meh
Very good game although a few flaws. For example, sometimes the game will give you unwanted item to stop your move, forcing you to reconsider. It is kind of annoying since you already have to keep thinking throughout the game. [b]The Time Machine can be blocked by Floating Castle and makes it totally invisible to see.[/b] Coins are really difficult to get and sometimes you have to buy item to proceed which makes the game even harder.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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