
Exciting Match 3 resort construction in Miami! Master linked boards, discover hidden obstacles and choose from various buildings which impact your gameplay experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Simplified Chinese
Engagement
Hours played at review time, across 25 reviews with recorded playtime.
Reviews
[h1]«5 Star Miami Resort»[/h1] [b][i]Казуалка «три в ряд». Благоустраиваем курорт и развлекаем гостей, собирая в линии по 3 и более одинаковых элемента. Игра отличается от собратьев по жанру расширением игрового поля на несколько экранов и шумом прибоя вместо фоновой музыки.[/i][/b] Геймплей: https://youtu.be/V4ASahRF3U4 Добротная казуалка. 98 уровней и 3 режима сложности, отличающиеся количеством ходов на выполнение каждого задания. В процессе прохождения зарабатываем деньги и благоустраиваем курорт. В зависимости от установленных зданий немного меняется игровое поле, задачи и бонусы. Присутствует сюжет в виде диалогов с выбором, но они не влияют на игру. Из нововведений: игровое поле может быть расширено на несколько экранов, а вместо фоновой музыки успокаивающий шум океана. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
If you don’t mind timing elements even in the ‘no turn limit’ mode, then this strategic turn limit, 96 levels M3 is sure to please. Detailed - Big boxes. Which is great not just for those with poorer eyesight but much easier to see to plan your moves. This doesn’t mean that the level is easier due to a multi-screen approach. There are ‘islands’ which you unlock by either clearing your present board or clearing a certain box, then you can go between all of them to accomplish your level objectives. - Islands. There can be different goals in each island, one may have blocks or obstacles, and another has people. This is good, as different objectives in each part makes a level more complex and interesting. - Objectives. Much clearer, as in your info box on left hand of screen it tells you how many people and tiles you have to clear before you can finish a level. It also says how many moves there are left. - Turns. You can actually gain moves as when you ‘finish’ your people goal they actually give you more moves. Also, through the building of the resort you can gain a move per level. - Resort. Build your resort through the money that you get from finishing levels. Here the buildings actually do something useful, from extra turns, to quicker power-ups. The resort is finished about ¾ through the game and then there is no more story. - Hardness. You can get all achievements even on relaxed mode which is the ‘no turn limit’ mode. Casual and Normal are turn-based modes. You can switch hardness within a level. - Game mechanics. New torch mode. Make a path between torches, then tiles turn dead and you have to get rid of them. - Timing. There are two different kinds of timing tiles in some levels. If you don’t match them, they keep growing to cover other tiles. These are time based, not turn based, and you do have to move quite quickly to get rid of them. - Powerups. There are two different main kinds. One where you can make different types of powerups on the board. Another which has 3 boxes on the side of the board. If you match the tile appearing on its box, you can charge and use them. - People. Powerups will fizzle until you get rid of people with “U” above them first. GENERAL INFO -Doesn’t save midlevel. -Slider for sounds -You can’t take screenshots -Still can’t swap any powerups -Typos in achievements and tutorial level -Under the trophies claim your ‘money’ to build your resort. Personal view. I never had to grind any levels as any level I had to do more than twice had the timing tiles in it. Later in the game I ended up just changing modes for that level if I saw the timing tiles as I didn’t like them. That way, I never had to redo a level. Casual mode seemed quite easy, easier than Last Resort Island on the non-timing, strategic levels. But I found the levels with timing tiles harder than Last Resort Island. I really missed the extra different type of puzzles that Last Resort Island had. As those were over and above the M3 levels I felt something was taken away here. Overall, I had fun, apart from the timing tiles. I appreciated the different strategies I had to take, and the new torch mechanics kept it fresh. [url=https://store.steampowered.com/curator/40751408/]Ginger’s Games Curator page[/url]
A fun match 3 by Rokapublish - the makers of Zombie Solitaire and other games. [list] [*]More strategy involved here than in normal M3s. [*]You can play in regular mode (move limited) or relaxed mode. [*]As far as I can tell you can earn all achievements in either mode. [*]You earn power ups by building buildings at your resort. [*]98 levels of fun! [*]Tongue in cheek humor throughout and addictive game play. [/list] A got this game free because I had trouble with a different RokaPublish game. No trouble with this one though!
No es de los mejores juegos match-3 de la compañia, con una historia insulsa y con opciones de dialogo que no cambian la respuesta. La dinamica es simple: 1. Completa 100 niveles, de los cuales unos 80 son obligatorios para la historia. Por cada nivel completado recibes una cantidad de monedas según la cantidad de turnos usados. 2. Con el dinero conseguido, mejora tu centro de vacaciones. En ocasiones pueden ayudarte aumentando el nivel de daño (o felicidad de los clientes) segun el lore del juego o bien consiguiendo ayudas extras como recargas más rapidas de tus power-ups, más dinero o más movimiento. 3. En ocasiones recibes una serie de logros por hacer cosas mundanas que progresan en la historia o por hacer algo extra que conecta este juego con otros del mismo desarrollador en forma de easter eggs. Cada logro te da una recompensa economica. Interesante, el logro de subir al nivel 10 el poder de un tipo de gema está bugueado y según el código -y de acuerdo al foro- en realidad es al nivel 15, esto es, debes poner todos los puntos en una misma casilla. No hay dificultad real en el juego. Cada partida se compone de uno o más tableros conectados entre sí que se desbloquean por destruir bloques de arena. A medida que vayas haciendo los puzzles puedes encontrarte diferentes desafios adicionales: A) Hacer daño (satisfacer) a los clientes acumulando una cantidad de puntos sobre ellos. En ocasiones pueden bloquear tus power-ups si tienen un simbolo de un iman. B) Destrucción de bloques de pieda, lo que requiere al menos dos o tres golpes con bombas o arcos. En posteriores niveles suelen encontrarse en combinación con casillas-candado que impide hacer combinaciones hasta que las rompas. C) El favorito de todos y que puede hacerte perder las ganas de jugar. Encender antorchas encadenando combos match-3 en una hilera fina. Es complicado porque no tienden a caer buenas combinaciones para encender la casilla adyacente y para mal de males, cada pocos turnos las primeras casillas encendiddas se apagan. El tiempo de juego es bastante corto para mi sorpresa. Pensaba que iba a durar más pero sospecho que llevar conocimientos de este genero desde otros juegos facilita demasiado las cosas. No es tan bueno como Bejeweled pero sirve para pasar el rato.
I'm a pretty simple person; there are times when I just want a pretty match-3 game and I don't need much story. I usually like this developer's games, but this one didn't click with me, mostly because of the interface. The pieces don't move right; they're slow and they drag like the game is lagging, which it obviously doesn't have the hardware requirements to do. For a mindless diversion, it's got to have that [i]feel,[/i] you know? I'm playing [i]Last Resort[/i] now, which is from the same developer and basically the same game except zombies, and it's fine.
same as [url=https://steamcommunity.com/id/dohi64/recommended/636050]rio[/url] and [url=https://steamcommunity.com/id/dohi64/recommended/799080]hawaii[/url] before, the most generic match-3 experience, but pretty much the only thing rokaplay is somewhat (and sometimes) competent at. still has annoyances (tiles spreading in real-time, cascades not making power-ups that still can't be moved, etc.) but all 96 levels are matching here, no arcade crap this time. it takes ♥♥♥♥♥♥♥ forever for a bomb to appear when there are no moves left though. it's also a lot more simplified (as in, basic): no specific guest requests, the easiest difficulty without move limit is automatic 3 stars instead of 1, no optional solitaire mini-game, no music, etc.). if you liked the ones before, why not (on deep sale), otherwise there are better options even in this series.
Отличный представитель жанра "3 в ряд". Приятная красочная графика, большое количество разнообразных уровней с несколькими уровнями сложности. То, что нужно, чтобы отдохнуть от сложных и тяжелых игр.
購入直後は日本語を選択するとほかの方と同じくクラッシュしていました。 最近いつの間にかアップデートしていたようで普通に遊べるようになっています。
Un petit jeu de Match 3 sympa, mais sans plus. Le système de construction d'une station balnéaire est bien pensée. Dommage que les construction s'arrêtent au niveau 88 alors qu'il y a 96 niveaux !
Another solid effort. Fun match 3 game. Not timed, rather you are restricted by number of moves. Cute artwork, funny dialogue.
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