
When tragedy sparks the advancement of science, a sentient android is created. Now, in this heart-wrenching, romantic, and beautiful visual novel, you will explore whether or not it's possible for man and machine to truly love each other.
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Media
About

In this dramatic and emotional romance, you'll experience a visual masterpiece as the story delves into coping with loss, facing change, and what it means to love another.

When tragedy takes Shun's little sister away from him, he's left to try and cope with his survivor's guilt and move on, but his childhood friend takes a different approach. Wanting to see Shun smile, she puts her genius to work and creates a sentient android modeled after his dead sister.
Now faced with this innocent facsimile of your sister who's becoming a different person of her own, you're left to determine if you can love her all the same, or if you're better off moving on alongside either the friend who tried to bring her back for you or the friend who originally tried to accept the loss as well.


Just like minori's previous works, Trinoline utilizes countless CG, animated expressions, lip synch, and voice acting, along with careful, detailed production and direction to create a truly cinematic experience rarely found in visual novels.
Experience three unique, heart-wrenching stories full of romance, drama, and hardships.
Enjoy numerous outstanding tracks composed by TENMON that bring the scenes to life and stick with you long after.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
含有剧透。讨论期望与意志的问题。 白樱、沙罗、夕梨均被他人设定或自我设定了某期望,而最终又选择背离它。白樱最初被期望承接白音的身份,作为舜的妹妹生活,然而她选择的是恋人的身份。沙罗期望自己推进技术进步,多次声明其对于个人幸福的无动于衷。尽管如此,沙罗对舜的好感难以被掩盖,并在其个人线中彻底爆发。夕梨在其个人线中的规划是自己离世后将舜托付给特里诺化的自己。该规划未被落实。 来源于自身的期望(design),如沙罗和夕梨的情况,作为自身智能和价值取向的共同结果,天然有其约束力,即违背之会产生纠结的情绪。来源于他人的期望(expectation)则是另一种情况。只有该期望合理反映了被期望者在此之前给他人的印象时,这种期望才是正当的,否则即便违背之亦无所愧疚。我们设想这样的情况:一个在学校课程表现挣扎的儿童被父母期望一下子取得优异的成绩,他会因为没有达到该期望而自责吗?他的父母就不该怀有这样的期待。另一种情况是,这位儿童已经在某些课程展现了自己的成绩,父母期望他在此基础上更上一层楼,这通常被认为是合理的。白樱至少在一定程度上面临此情况,母亲和沙罗对她的期望基于对与白樱有两可的同一性的白音的印象。反过来说就是,白樱认同她和白音有一些继承关系,否则她完全不会因为没有达到承接白音身份的期望而产生负面情感。综上所述,白樱、沙罗、夕梨被设定的期望或是基于其曾给人的印象,或是直接来源于自身,从而有约束力。 尽管来源于他人的期望(expectation)和来源于自身的期望(design)被做了区分,它们对于被期望的对象来说均是被动承接的。前者藉他人传达给被期待者,显然是被动的。后者则产生被期望者主动获取期望的幻觉。然而,对自我意志存在的确信并不保证其在时间上连续存在。被期望者并不是设定期望的自己。正如在夕梨个人线路中体现的那样,尽管特里诺化的夕梨是彼时夕梨本人意志的忠实体现,后来的夕梨仍然与特里诺化的夕梨产生了激烈冲突。毋宁说白樱、沙罗、夕梨背离期望的先验条件就是这些期望并不是此时此刻她们的意志(subjectivity)。 从文学上说,选择违背期望更能体现人物的意志(subjectivity)。白樱宣告自己不是白音的时候,沙罗坦白自己研究是为了给舜带来幸福的时候,夕梨对特里诺化的自己产生嫉妒情绪的时候,她们不是服膺于机器人的三定律或是人类所需要遵循的诸多美德的人偶,不是从往日期望的余晖中走出的人偶,也不是四肢由作者随意摆布的人偶,而是心思倏忽变化的人。从事实上说,无论选择顺应期望或是违背期望,均是意志(subjectivity)作用的结果。在图书馆看过书的人都知道,要忍住不拿出手机,顺应自己之前的看一天书的期望,需要多么强力的意志,“意志不是欲望的奴隶”。我也可以选择在图书馆玩一整天手机游戏,“意志也不是理智的奴隶”。本作并不止步于叙述白樱、沙罗、夕梨对于期望的违背,而是细致描述了她们在顺应期望与违背期望两者之前迁延的过程。她们违背期望时展现出的意志如此强力,以至于顺应期望的行为,也表现为意志的另一种选择,而非意志的缺失。
屎,神秘进线流,感觉想写的像个大诗人一样但是他要操逼,混…混蛋…哪有…一边中出…一边求婚的啊… 妈的看笑了 开头第一个选项我还以为慢慢来的,玩到后面才知道我他妈的进线了 神秘进线流 为什么在哭呢,因为所有人都是傻逼
[spoiler] Live one's own life,with the other one to love. 与所爱之人相伴,活出属于自己的生命 So live forever in human history,and in one's own memory. 如此,便能存在于人类的历史中,也长存于自己的记忆中 [/spoiler] [spoiler] Picture one's future,not to give up the life. 描绘属于自己的未来,而非轻言放弃生命 There is a fingerpost leads the one to hope. 那里有一座路标,引领着我走向希望 [/spoiler] [spoiler] Believing in,forgiving,and leading one's life hand in hand with the other one. 去相信,去宽恕,与所爱之人携手共度一生 It's a gift,given to the one born as a life. 这是给予每个生命诞生之人的礼物 [/spoiler] [spoiler] Three lines make the one. 三线归一 and we'll cleave the future as long as we live. 生命不止,开辟不息 [/spoiler]
推薦這款遊戲! 🏹 推荐这款游戏! 🚀 Recommend this game! 🎮 このゲーム、おすすめです! ✨ 이 게임을 추천합니다! 🎯 ¡Recomiendo este juego! 🕹️ Je recommande ce jeu ! 👾 Ich empfehle dieses Spiel! 🎲 Recomendo este jogo! 🏆 Рекомендую эту игру! 🔥 !أوصي بهذه اللعبة 👑 इस गेम की सिफारिश करता हूँ! 🌟 Consiglio questo gioco! 💎 Đề xuất trò chơi này! ⚡ แนะนำเกมนี้เลย! 💥 Rekomendasi game ini! 🌈 Bu oyunu tavsiye ederim! 🧿
中二社很优秀的佳作,寓意不错,对未来人工智能带来的一系列思考(音乐是真的不错,天门还是太强了)
中二社的游戏做得不错的,人设好极了,角色独具鲜艳的光影效果,表情细腻精致,CG极为豪华精美,可惜不知怎么无法完美截图。OST有几首好听的,经常响起的“pathetic”钢琴曲,很有忧伤的氛围。“together”有着当初伙伴们一起玩闹的时光。“promise”做为主题曲很好听,旋律既有对曲折过去的追忆,又有勇往直前寻找未来的决心,很符合本作的设定。3条角色线打完还有各自的ED,反映了各个女主的心境,悦耳动听。本作历经1年多,断断续续推完了,剧本稍显一般,总体还算满意,以下是我推各个线的感想吐槽,涉及严重剧透,请注意慎看! 白樱线:[spoiler] 白毛真可爱、体贴入微。但这条线感觉挺无语的,老是纠缠一些看似很高深的拧巴问题,来制造矛盾冲突点。比如男主妈妈接受不了女主,后面又恳求女主喊妈妈了。还有男主脑回路很奇怪,想着身为人类配不上女主,就想着把自身改造成机器人,又突发想到后面自己变机器人了,怕两机不相爱了。拜托哥们,先享受当下才是啊,未来机器人也不是原来那个男主你了。最无语的是男主的大脑被扫描太多次竟然快挂了!?男主临死前,又不想做机器人了,想着留恋余生就好,反复横跳。算了不纠结了,只能说人就是种复杂的动物吧。[/spoiler] 夕梨线:[spoiler] 最开始打得昏昏欲睡,感觉青梅竹马套路化。随着了解到夕梨有绝症,委托沙罗制作化身AI,想着以后不在人世了,AI可以陪伴男主。但是很搞笑的是,这么快就把AI送给男主了,男主竟然如此迷恋AI,现实的夕梨不满地说,外遇的对象竟然是自己的分身时,有意思。让我联想到之前在社区看到,网友的女友迷恋上AI的真实故事。不过随着男主不再逃避,最终醒悟并勇于面对现实,和夕梨和好了,不然男主实在很渣,连虚拟和现实都分不清。[/spoiler] 沙罗线:[spoiler] 作为真女主,前部分剧本不错,塑造的沙罗很好,玩起来有精神了,还把白樱线里脑部扫描损伤身体的疑点解明了。可惜到中后期,感觉写崩了,尤其牵引出反派所长,但阴谋论写得很烂,退场很快变成笑话。沙罗又搞出分身AI,结果AI不受控制,成了最终boss,要把人类的灵魂收进虚拟世界,实现永生以达到毁灭世界。最后还是靠男主进入虚拟世界,跟沙罗AI进行话疗,才把世界救了。这题材感觉写烂了,但最后两人相约未来,终将相遇的意境还是挺美好的。[/spoiler]
中二社最喜欢的作品,唯一一部三个女主都喜欢的
白樱线是不是有点莫名其妙
I really wanted to like this VN, but one thing really annoyed me and this is it: On the beach at night when discussing SHIRONE with Shun, Kaoru has her arms crossed in front of her body, her thumb nail visible. It shouldn't be and it looks very, very odd. Bad artist, bad! Also: Bye mom! I can't stand you and I'm going to live with my fake android little sister who was made by my crazy friend/ would-be girlfriend. The writing can also be dry and slow-paced to its own detriment, enough so that I would fall asleep while reading it. I can't recommend this emotionally challenged steaming pile of crap. 4/10
好看,不喜欢短发妹,我只喜欢夕梨
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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