
Make words come to life in this action adventure unlike any other! Haimrik blends gameplay with the narrative of its story set in medieval times. Combined with crisp humor and rare visual style, Haimrik’s journey is sure to entertain. Word’s the word!
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This unique action adventure game lets you become Haimrik, a young scribe trying to make a living in a medieval town full of warriors, sorcerers, dragons and dragon-riding sorcerer-warriors. But one book changes his whole life. With the help of Masamba, a hungry lioness who will protect him while constantly trying to eat him, he’ll venture out to take on the evil king and his elite generals, the Word Warriors.
Fortunately, Haimrik commands the Power of the Words! These are the stones in the path Haimrik walks, and he brings them to life as he steps on each one, willingly or not. Haimrik will need to activate the right words to defeat the various enemies that challenge him across numerous Word Worlds, with new puzzles appearing constantly throughout the game.
In an added touch, Haimrik will undoubtedly die many horrific deaths, leaving pools of red blood contrasting with the otherwise plain monochromatic sepia world. Be part of a medieval revolution against the Word King and his elite warriors, and change the way you see words and stories forever.
Unique action adventure built upon interactive words.
Medieval comedy full of dark humor and over-the-top cartoon violence.
Rare sepia view of a medieval fantasy world.
Eccentric characters like the lioness Masamba who will protect Haimrik from harm... when she’s not trying to eat him.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]My Playtime:[/b] 5.8h (100% achievement, finished the game) [b]My First Playthrough:[/b] 4.3h [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] Yes (15 achievements, all missables). [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] Haimrik is just a scribe living in a basement in a tiny village. One day, he found a book that can turn words into life. [b]Haimrik[/b] tells the story of a protagonist of the same name with a focus on materializing objects from words and using them to solve puzzles. [b]Pros:[/b] - Unique gameplay that relies on trial and error - A lot of checkpoints to accommodate the trial and error playstyle [b]Cons:[/b] - Control can be confusing - No chapter select for hunting missing achievement [b]Specs[/b] Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 [h1]Should you buy this game?[/h1] [b]Yes.[/b] [i]If you want to play a short game with unique gameplay and don't mind with a little puzzle, buy this game at a sale.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]Visuals[/h3] [b]Haimrik[/b] looks like a 2D game at first with a sidescroller perspective. Characters are drawn in a cartoonish style, focusing on white and brown color. I like it when the game shifts its perspective, showing that it's actually a 3D game instead. It blew my mind when it happened for the first time. [h3]Story[/h3] The storytelling is told in two different styles. The first one is the usual dialogue that you'll find in any other game, and the other is related to the gameplay. Words will be shown on the platform that you walk, letting you know what happened with the visual that was shown in the middle. In the book world, the dialogues mostly serve as a puzzle that is related to each level and the use of imaginary words helps to connect them to the object that you can materialize. However, this makes the dialogue that was told outside the book world to be boring and more straightforward. The story itself is straightforward, though. It gives you objectives after objectives that you can do to progress the story. There were some exposition and hints given early in thegame, but they are pretty small in amount. That being said, the game is pretty short, so it's natural that it doesn't have such a complicated story to begin with. [h3]The Game[/h3] [b]Gameplay[/b] Despite the use of words, it is more of a puzzle game rather than a visual novel. It has 2 gameplays: one where you explore the area to find your objectives, and the book world where you have to solve puzzles after puzzles in the book. All are done in a sidescroller format, although the book world will look more like platformers since it has to fit so many words on one screen. Words have power. You can materialize an object from words given in the text, combine it with another object (which you also materialize from the text), and use it to another object that might or might not be procured in the same way as the other two. Each puzzle will tell a story and what Haimrik needs to do to bypass it. Sometimes, the instruction is not clear; sometimes the objects that you can materialize might not be obvious either. https://steamcommunity.com/sharedfiles/filedetails/?id=2427589187 It's a game that focuses on trial and error. There are some red herrings mixed in between the words that you can materialize, and you need to filter out which one you need. Although there are some hints, both from the text and the environment, sometimes they are not obvious enough until you know the answer. This was especially true during boss fights - you need to rack up your brains to figure out what the game really wants, and there are no hints that will help you if you are stuck. Checkpoints are abundant. Despite the numerous puzzles, the game seems to expect you to die at least once in these puzzles, allowing you to retry from the start of the puzzle whenever you die. Each puzzle doesn't take long to finish, so you don't have to worry about wasting your time. https://steamcommunity.com/sharedfiles/filedetails/?id=1797477466 Boss fights feel more like the regular puzzle you solve throughout the game, where you also need to watch your health. They will keep on draining your health with your attacks, and if you don't know how to dodge their attacks, you'll die. It can be challenging to figure out how to damage them and dodge their attack, although luckily, the sidescroller format helped. There won't be a lot of ways for you to dodge, and you can just list out the possibilities and try them out one by one. The same goes for attacking. [b]Length and Difficulty[/b] I finished the game in 4.3h. All optional achievements are missable and I missed 1 achievement during my playthrough. Since there is no chapter select, I ended up replaying the game from the beginning to get that missing achievement that was nearing the end game. Luckily, the game can be finished quickly if you know what to do. The game doesn't overstay its welcome. The gameplay might be unique and all, but it can be exhausting to continue playing the game since you usually just do some chores and collect objects from the book. It ends just at the right time, letting you have the enjoyment you need before you get bored. https://steamcommunity.com/sharedfiles/filedetails/?id=1433860024 As for the difficulty, the game can be challenging at first. The control scheme wasn't clear enough at the beginning, making it hard for me to finish some puzzles. Moreover, killing enemies can take a while early game if you don't know what you are doing. And don't get me started on the bosses. Some of their attacks are annoying enough, blocking you from what you need to do and draining your health little by little. However, the annoying parts are usually short enough and it is usually followed up with easier puzzles. [h1]Conclusion[/h1] [b]Haimrik[/b] is such a unique game. I like the gameplay on how you are supposed to figure out what to do from all of the available objects. It can take a while to find what you need to do from trial and error, but that's where the game shines. However, since it can get boring quickly, I'd rather recommend it on sale.
Испанская казуальная сюжетная головоломка с соответствующим колоритом. Прикольные персонажи и повествование присутствуют. Геймплей заключается в том чтобы искать нужные слова под ногами перса и запускать их в правильной последовательности. Не будь управление таким тугим, был бы плюс. Не рекомендую скорее из-за этого, т.к. поняв геймплейные части хочется именно что побыстрее их пройти, но тугость управление делает этот процесс довольно неприятным.
The creators of Haimrick had an idea : What if you could go on an adventure and fight your enemies with words ? With that concept in mind, they asked around whether it could make for an interesting game. Someone who liked the idea got in touch with them, and started giving his opinion : " It's an interesting idea that shows a lot of promise...". That's when the team, cheering with joy, left the room to start working on the game. Unfortunately, that's not all the guy had to say... Had he been allowed to finish, he would have added "... but it's not enough to make a game out of it". But there was nobody left in the room to hear this. And that's what you get with Haimrick : a gimmick made into a game, with little else to support it. The story is written on the screen, usually bridges or floors, and you pick up some of those words to solve the situation at hand. Conjure a sword to fight bandits, a crossbow to kill a dragon, or combine water with a bucket to put out a fire. Sounds fun, right ? Creative even ! However, you'll quickly realize that most of the time there's only one way to go about it, and you're stuck trying things out until you find the one thing the game wants you to do. Which gets old pretty fast. A writer who uses his blood to dive into his magical book sounds great, and opens a lot of possibilities. Sadly, there's no gameplay mechanic associated with that : no cost, no limitations, no nothing. At least you save some ink, I guess.... That's not the only reason the story is disappointing. It is really hard to follow, and there are way too many characters cramped up in a 4-hour adventure, with no replay value whatsoever. The many spelling mistakes don't help either. Finally, there's the esthetics. I'm usually easily charmed by book-like graphics but this time it just didn't do it for me. It looks fine, but not great. I love words (I'm writing some as we speak) and word-based games, but it's hard to recommend Haimrick. Its main feature is a cute but ultimately limited mechanic that can't carry the whole game by itself. It's a [b] 4[/b] to me, as other games have done similar things better. And no worries, no blood was drawn writing this review !
Невероятно классная игра, которая не заслуженно мало имеет продаж\обзоров\прохождений, ну в общем вы поняли. Проходя по библиотеке и завидев её, что можно закрыть на 100% достаточно быстро, я не ожидал увидеть такую необычную игру. С таким необычным дизайном, с такой не обычной рисовкой, с такой необычной жестокостью и натурализмом. И симбиоз и смешанный жанр тоже необычный. Изначально кажется, что игра совсем детская, вместе с тем после появления "первой крови", что тоже является ПОЛНОЙ неожиданностью , понимаешь - этот проект причудливый, если хотите экстравагантный. Много головоломок и необычных заданий. Интересная история и вкупе всё чётко. Лишь управление порой давало сбой. То не допрыгнет, то не нажмётся, в основном косяки такого характера. Рекомендую!
[h2]Sinopsis[/h2] Haimrik es una aventura 2D de puzzles basados en juegos de palabras, salpicado con toques de acción y plataformas. Se trata de una tragicomedia medieval, donde controlaremos a Haimrik, un joven escriba que vive tranquilamente en el pueblo de Sinisa con su madre. Ese año, el rey Udolf, antiguo salvador y unificador del reino, ha decidido visitar Sinisa por el día de la Unificación, una festividad nacional celebrada por todo el pueblo. Sin embargo, algo extraño está sucediendo. Un extraño libro con propiedades mágicas ha caído en las manos de Haimrik, se trata de una de las fuentes de poder más increíbles, únicamente utilizados por los Word Warriors, famosos guerreros que colaboraron con el rey Udolf para traer la paz. Parece que los Word Warriors se han enterado y uno a uno tratarán de quitárselo de las manos a Haimrik, el cual tendrá que hacer uso de su magia para escapar e intentar hablar con el rey a toda costa para aclarar esa situación y descubrir por qué su madre guardaba el libro más poderoso de entre todos los Word Warriors. [h2]Jugabilidad / Apartado técnico[/h2] Haimrik es un juego bastante original, con mecánicas poco frecuentes. El gameplay se podría dividir en 2 partes. Habrá unas fases que actúan a modo de interludio, donde iremos desarrollando la historia de Haimrik a medida que conversamos con los diferentes personajes, hacemos diferentes tareas y encargos. En determinados puntos de la historia, Haimrik deberá hacer uso de su libro mágico, el cual puede crear cualquier cosa de la nada si se le alimenta con sangre. Cada vez que esto suceda entraremos dentro del libro y deberemos enfrentarnos a diversas situaciones resolviendo puzzles o acertijos de palabras. Bajo nuestros pies podremos ver una larga frase narrando los hechos, con la particularidad de que ciertas palabras clave podrán ser activadas invocando determinados objetos. Por ejemplo, si tenemos que apagar un incendio podremos activar la palabra lluvia para desatar una tormenta y si tenemos que enfrentarnos a un enemigo podremos invocar la palabra espada. Así, tendremos que sortear puzzles cada vez más complejos y originales, incluso los combates contra los jefes finales serán de este estilo. A nivel gráfico destaca por su diseño caricaturesto, todo con tono sepia al estilo de ilustración medieval, marcado por un abuso bastante notable del gore y la sangre que resalta con un rojo intenso. [h2]Valoración[/h2] Juego bastante particular, ni muy bueno ni muy malo. Por un lado, la originalidad de los puzzles es realmente interesante, no demasiado intrincada ni difícil, pero esta mecánica es algo que no suele verse en otros juegos. La trama en sí es quizás algo floja, demasiado esperable quizás. A nivel de jugabilidad se siente algo tosco, con animaciones poco naturales y no del todo bien implementadas. La parte de la sangre y el gore no me disgustan, pero entiendo que habrá gente con diferente opinión, ya que a priori no pega demasiado con el resto del relato. A pesar de ello, es una aventura no muy larga, que puede completarse en unas 4-5 horas y que seguro que nos dará un buen entretenimiento. Funciona bien en Steam Deck. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres más, sigue al Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
WARNING: This game features lots of blood and blood colors. If you do not like lots of blood or blood animations, please pass this game. Also, this game is not appropriate for young children. A teenager would be fine with this game though. Hello Friends, Today I will review the game Haimrik. This is a game that the player uses words to fight enemies. The player then pulls objects and items from teh words to manifest them as real objects in the world. This is a interesting mechanic inside the game. Many of the levels in the games you play are based around puzzle mechanics also using this word to real object functionality. Each level requires a certain puzzle order to do. For example, players might have to get two items to combine them to use to advanced in a level. There are also other puzzle aspects of the game which are opened later in the game, usually shown in the game with golden looking words. There is alot of blood in this game, because it is how the main character uses their abilities. The artwork of the world also looks like a book itself, so the world the characters live in and the book worlds look very similar. Reading about the book worlds is interesting, but some speed reading maybe required because some of the puzzles inside the book worlds are timed and require players to rush to get a XXX word to get a real life world object before it is blocked off. PROS: - A interest puzzle game where players must choose words to manifest into the real world to use. - The story is ok, but not really great. It is what it is. Most people would call it "MEH". - The blood mechanic is interesting, but it may put off younger people off the game for being gross or disgusting. - The game worked fine on Windows 11 OS when i played it. - The game worked with my controller, but for some reason, it had some rubber banding where the player character would face the wrong way sometimes for some reason. CONS: - A short game that is only 4 hours. For some this will be perfect, for others, it maybe considered too short for the price someone can buy it at. - The game feels like it may have alternative choices and paths, but at this point, nobody has found any method to do this. It is believed the game was released half done and why it feels like it can have choices in it, but everyone who has played it, including me, could not figure out any alternative ways to do certain puzzles in the game to try a different route. - Some of the stories of the levels are hard to read because of the timed puzzles require running fast to get XXX item before the enemy on that level blocks players out of getting that item. Still, the story is interesting in some parts. Do I recommend this game? It is ok, but very very short game. I do suggest if it is on sale, it is probably better to buy it. The fact the game has a interesting mechanic using written doesn't really save the game. Due to shortness, a no choice storyline, and a semi expensive 10 dollar price on the store page for the game, this is why i suggest to get it on sale. The blood mechanic may turn off many players for playing the game, especially if they are young or squeamish about lots of blood. In fact the main menu features blood on it even, at a certain point. I did like the game for what it is even if it was short.
Gameplay in Haimrik is absolutely astonishing! I’m usually the type who skips through most of the story and only cares about the basics, but even if you skip the dialogues, you still pick up on the story because it’s told through the gameplay itself - all built around clever wordplay. It’s such a unique concept, and it works brilliantly. Whether you enjoy story-heavy games or not, Haimrik delivers the same level of satisfaction. A true hidden gem! [spoiler]won this game in a giveaway on SteamGifts 4 years ago. Wish I played it earlier! Still an amazing game in 2025 tho![/spoiler]
+1 有成就 没中文 《海姆里克》(Haimrik) 这款独特的动作冒险游戏将让你化身为海姆里克(Haimrik)—— 一名年轻的抄写员,在一个遍布战士、巫师、巨龙以及 “骑龙巫师战士” 的中世纪城镇中谋生。但一本神秘书籍彻底改变了他的人生。在母狮玛桑巴(Masamba)的协助下(这只饥饿的母狮会保护他,却也总想着把他吃掉),海姆里克将踏上征程,对抗邪恶国王及其精锐将领 “文字战士(Word Warriors)”。 幸运的是,海姆里克掌握着 “文字之力(Power of the Words)”!这些 “文字” 如同他脚下道路上的石块,无论他是否情愿,只要踩上每一个文字,就能将其激活并赋予生命。在众多 “文字世界(Word Worlds)” 中,海姆里克需要激活正确的文字,才能击败挡路的各类敌人;游戏过程中,全新谜题也会不断涌现。 更具特色的是,海姆里克无疑会经历无数次惨烈死亡 —— 鲜血汇成的红色水洼,与整体单调的棕褐色单色世界形成鲜明对比。加入这场反抗 “文字国王(Word King)” 及其精锐战士的中世纪革命,从此彻底改变你对文字与故事的认知吧! 游戏特色(Features) 以 “互动文字” 为核心打造的独特动作冒险体验 充满黑色幽默与夸张卡通式暴力的中世纪喜剧风格 罕见的棕褐色视觉风格,呈现中世纪奇幻世界 个性鲜明的角色设定,例如母狮玛桑巴:它会保护海姆里克免受伤害…… 但前提是它没在盘算着吃掉他
It is a great and unique puzzle platformer with great and very bloody humor, but the game loop falls short pretty fast. Pity. Thumbs up because of its uniqueness.
Good idea bad execution
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Russian
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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