
TrinityS condenses the thrilling elements of MMO RPG endgame encounters into a white-knuckle, "Boss Rush" cooperative online action game for up to three players. Skip the MMO level grind and face off against fearsome foes that require precise coordination to defeat!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Better late than ever: I love this game's design! It's a tight and focused bring-two-friends raid-rush, which is a breath of fresh air from bloated titles that want to do everything. Nothing wrong with doing a small game when the price reflects it (which it does!), on the contrary, at least we can finish them and enjoy more of them :D Design-wise, being rewarded for staying still (that's when your mp regen and passive kicks in) is a stroke of genius. Not only it's clever since not moving is now an action in itself, but moving as little as possible is actually very hard (in particular as the tank or heal)! It forces you to be very intentional with your actions, learn the bosses and plan your movments accordingly. And as a bonus your allies actions are now easier to read :) There is only two things I would want the devs to add : - a little more leniancy on some hitboxes, I don't count the number of time we shooted "But mister referee! I was *outside* the puddle!!" xD Or maybe make the sfx a little larger so we have a hidden margin? - couch coop!!! Seems like this game would be perfect for it as the whole stage is generally in view. Honestly, it's the only thing that prevent me from showing the game to some of my friends (not having 3 computers on hand all the time!)
[h2]初見3人で模索する時間が楽しいだけ[/h2] 14ちゃんのような、狭いマップでシビアな範囲攻撃の安置を探したりするやつ。 レベリングだのシナリオだのを削ぎ落としているため、バトル好きには向いている …が、そういったコンテンツをプレイしたことのある人は [b]それを延々と繰り返しても別に面白くはない[/b]ことを知っているはず。 あれは週1で報酬もらえるから消化するし、乗り物が欲しいから周回してるだけなわけで。 となると横に展開していく、つまりどんどんボス(ギミック)を増やして新鮮味を与える必要が出てきますが そういう精力的な動きは無いみたいですね。 初見3人のVCであーだこーだ作戦会議して、クリア出来たら喜ぶ。で、おしまい。 パーティーゲームと比べるとリプレイ性がないのが致命的です。
awesome~!! would love to see this format genre skip the grind/questing/etc type of raiding/boss fights/avoid mechanics games, would love to support games like this, hope you keep making content for it got the game on a sale $7.49 p.s.: online lobby is a ghost town atm if you don't mind CPU's and/or have friends you can play with gogogo
Great game with 2 friends !
Excellent experience with two friends, if you have a group that likes strategy and theory crafting, it doesnt even matter if you dont have raiding experience or dont typically like this style. Well balanced game, perfectly challenging and evocative!
めちゃおもろい
This game is peak. While the gameplay feels clunky at first. The mechanic of having to stay still for power actually plays a huge part in the games boss fights. The boss fights are unique and interesting. Some of the fights are a bit difficult but with time and perserverance anything is possible!
少し遊んだ感想ですが、チュートリアルがあり、ゲーム開始の条件に設定されている割に絶対覚えなくちゃいけないことが入ってません。 ステージ外に落ちると即死です。下らない初見殺しがこれを抜いても大量にあります。 キャラクターごとの役割をこなすのは他のゲームでもありますが、役割が決まっていても大体やること、やれること自体は共通していて、上手い人が下手な人の尻拭いをするゲームになっている感じです。 そしてこのゲームもやることは似通ってくるのでどのキャラでもそこまで違いを感じません。避けて隙を見てスキルを使うって感じです。 マーキングされる範囲への攻撃から逃げるゲームって言うのが伝わりやすいですね。ただこれが範囲がステージ全体のもの、全体に限りなく近いものがあり、しかも範囲攻撃は当たると1000ダメージなど即死級のものもやけに多い(ナイトの体力が1000) すごい理不尽ゲー感があります。全滅してもスキルは変更できずすぐ戦闘再開されるという間違ったテンポの良さに急かされます。 セール中でもマッチしません… ゲーム始めようとすると2回に1回エラー落ちします。 自動回復するマナでクールタイム制のスキルを使うのもやりくり感ないですし、そんなに楽しくも…
A bit clunky, you need at least one or two friends to play due to low player count, but a unique concept to have a few hours of fun
I like it a lot! It does exactly what it says it wants to - giving a unique little experience and streamlining raid positioning mechanics in a very comprehensive way. You 100% need 3 people for the real experience though. That mode doesn´t work with a CPU.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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