
Three heroes are bound to a magic artifact and sent to save a kingdom in this physics-based puzzle platformer. The wizard conjures, the knight smashes, the thief shoots — and you switch between them freely, or bring up to two friends along.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 15.9Kreviews | 96% | — | $7.4M |
| $2.99−80% | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
🧙♀️🛡️🗡️ Trine Enchanted Edition — сказка-платформер для вечернего кайфа. Три героя, физические загадки, переключение на лету и уровни, где хочется останавливаться ради вида. Маг двигает ящики и строит мосты, вор кошмарит акробатикой, рыцарь решает вопросы щитом (и по шлему). Кооп — огонь: договариваться и руинить друг другу пазлы одинаково весело. Иногда камера капризничает, а прыжки — с характером, но шарм побеждает. Рекомендую, если хочется уютной головоломки с фентези-лампой и минимумом стресса. Проходил обычную версию ещё в 2008-ом, с девушкой/бывш.женой, а сейчас вот улучшенную с дочкой. В любом случае, с кем не играй, а игра топчик, была и осталась. Оценка 10/10
Like others have pointed out, the game installs Epic Online Services upon launch without your consent(Enhanced Edition only, it seems). Decided to still give the original a chance, but I didn't really enjoy it for the most part, mainly due to the clunky controls. Definitely cannot recommend on full price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 623/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $2.99−80% |
| 950ratings |
| 90% |
| — |
| not modelled |
| Free | 105ratings | 86% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $2.99−80% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this magical adventure with my 11years younger brother. I swapped between wizard and thief, solving puzzles and doing the smart stuff. He was Knight Pontius. Always Knight Pontius. At first, he was terrible — charging off cliffs, swinging at air, blocking my view with that chunky armor. The only thing heavier than his sword was the weight he was adding to my workload. But as we went on, he got better — even clutching a few fights. And with the gorgeous music and a narrator whose voice could read me bedtime stories forever, the whole thing felt like playing inside a fairy tale. By the end, we were actually a decent team. Next stop: Trine 2 — where I’m sure he’ll still be Pontius… but now he might actually help.
Em tempos remotos, havia um reino que extravasava em paz, prosperidade e alegria. Mas após o rei virar alimento para minhocas e não deixar nenhum sucessor, alguns oportunistas, mesmo que em momento algum tenham cooperado em nada para o bem do reino, acharam que como ele estava dando sopa, poderiam simplesmente reivindicá-lo. Com o passar do tempo, o local harmonioso ficou miserável, atraindo mortos-vivos que logo afugentaram os habitantes que ainda restavam. Para libertar o reino das garras do flagelo que o consome, três heróis se unem para dar cabo do problema: a arqueira Zoya, que tem como passatempo favorito surrupiar itens valiosos; o mago Amadeus, esperto e inteligente, que sonha acordado com o dia em que finalmente irá conjurar poderosas bolas de fogo; e Pontius, que adora fazer uma boquinha e até poderia ser um chef famoso, mas a vida quis que ele fosse um destemido cavaleiro. * Plataforma e resolução de puzzles; * Cada personagem tem habilidades únicas que ajudaram a avançar no game; * Embora o jogo seja de 2009, os gráficos são bonitos; * Atmosfera mágica de contos de fadas; * Possibilidade de jogar solo ou co-op.
The fact that this installs Epic Online Software on my PC without my permission is a huge red flag. I don't like Epic. I don't trust Epic. I don't want Epic software on my PC. So screw these devs. I read somewhere else someone had to block it from sending info to Epic EVERY time you launch the game, so that's again, another reason I hope these devs don't deserve to be in the industry.
dont put ads into a game i already paid for
[h1]8.5/10[/h1] [b](本评测只针对联机游玩,单人硬行玩家仅供参考)[/b] 世间最幸运的事情莫过于,游玩《三位一体》需要三个人,而我们恰好有三个人想玩。 在和朋友游戏荒之后找游戏时偶然发现的优秀作品,作为09年的老游戏,本作依然为我们带来了不输近年新出的联机游戏的游戏体验。游戏需要三位玩家控制战士、弓手、法师三位不同角色,通过战斗与解谜,收集经验与道具,书写出一篇剑与魔法的宏大史诗。游戏难度不大且正反馈较强,联机游玩时考验合作又不失欢乐,但成就相对较难收集,但话又说回来,联机游戏为啥要凹成就呢? 本作一大亮点是三位角色的差异性分工。战士主进攻,拥有强大的近战输出以及能够格挡伤害的单面盾牌;弓手则拥有优秀的机动性和远程输出能力,通常能够利用钩索到达其他二人到达不了的位置。法师虽然战斗能力约等于无,但能够通过创造不同形状的物体来通过游戏设计的谜题,尤其是在解锁浮空板后,甚至能够通过来回搭平台左脚踩右脚上天,为拓展游戏玩法增色不少。 由此带来的是角色之间的联动技能。如最简单的,弓手可以通过钩索勾到法师的浮空板进行移动;战士可以打破法师的物体来改变物体消失的顺序等等。这些基本的联动技能是游戏本身告诉玩家的。玩家也可以在游玩过程中自己探索出有趣的技巧,如战士向上吸附法师的方块,并让弓手站上去再发射,让弓手弹到一个本身难以到达的高度等。这些技巧为玩家带来激动人心的尤里卡时刻,成功操作时务必会让有默契的朋友会心一笑。 另一点值得称道的是关卡设计与针对联机体验的打磨优化。游戏的角色性能和技能设计使得每个关卡注定不会只有一种解法。本作的谜题可以分为两类,基础型谜题和挑战型谜题。基础型谜题往往较为简单,通过某个角色的技能或是一些简单的技能联动即可通过,在关卡的主线流程中大多是这类谜题。而挑战型谜题则需要玩家进行一些思考,利用一些技巧才可以完成。游戏将挑战型谜题放入一些经验瓶或道具的收集中,为富有挑战精神的玩家小队所准备,因此哪怕是第一次接触类似题材游戏的玩家,也不必担心卡关问题。在此基础上游戏显而易见的做了针对联机的优化设计。例如频繁出现的存档兼复活点,使得某一玩家死亡的惩罚被无限稀释,不会出现很多联机游戏中“某玩家死亡后无所事事”的情况发生,不仅大大加强了游玩的沉浸感,更是有利于坑害队友整活搞节目效果。还有一些例如当队友间距离过远会被三个人都会被拉到进度最快的玩家所在地,避免了单一角色无法通过某关卡造成的卡关。 与故事背景相契合的艺术体验增加了游玩的沉浸感。西式奇幻的画面风格配合上悠扬的乐曲旋律,属于我们的故事即将启程。邪恶的复苏、英雄的登场、传说的揭幕。三位一体神器光辉下,相信这场短短五个小时的旅途会让这场“三人成唬”的旅程刻在心里,无论多少年后想起,都是记忆中浓墨重彩的一笔。 [strike]随便就写这么多,先去玩第二部了。[/strike] [h2]总评:联机游戏经典之作[/h2] +++[b]分工明确的游戏角色[/b] +++ [b]优秀的关卡设计[/b] ++ [b]较强的沉浸感[/b] + [b]贴合主题的艺术体验[/b] + [b]联机体验极好[/b] –[b]流程偏短[/b] –[b]游戏中偶尔会出现闪退情况,未查明原因[/b]
Интересный платформер с видом с боку, игра моего детства✨ Играешь, проходишь локи за 5-10 минут , ищешь колбы, вещи и прокачиваешь персонажей. Игра максимально древненькая, еще даже диск есть со всеми частями, решил купить и вам советую, дабы поддержать разрабов. Есть возможность играть онлайном или с другом, но онлайн мертвый от слова совсем, возможно именно в этой части. 10 скелетов из 10 ⭐
This'll be short and sweet. Trine is a 16yr old game that is still just beautiful to look at and just as fun to play. Being able to switch between the three characters on the fly is so much fun as they each have their strengths. For me, the wizard and knight were the most useful while the thief, while a cool character, wasn't quite as useful until later in the game. Still, all characters are fun to use and I'd say all have a place in the game. I played on the default difficulty, which is to say, it was quite easy. If you're looking for a challenge, play on hard, though I'm not sure how difficult it could actually be. The game runs nice and smooth, and as I stated above, it's beautiful. The story is quite simple and minimalistic, but this game isn't going for a super engaging story, so it's serviceable. Gameplay and graphics are the star of the show, here. And that's about it. Fun and beautiful game if you want to sit back and relax without too much challenge but with a fun experience. Thank you for reading.
历时大约四年终于第一次通关游戏,为手残的我撒花鼓励~ 不追求全成就而是游戏体验的我来说说这款游戏的迷人之处。横向卷轴平台游戏对我来说本身自带一种怀旧,最初接触游戏的时候玩过一些,比如马里奥、超级食肉男孩、蜡笔小新等,这种熟悉感会让害怕动作类的我稍微得到些安抚吧。 游戏最核心的玩法就是三位可操作角色的切换,每一位使用不同技能,这种玩法在今天已经十分熟悉,但不得不说法师的技能让我对游戏的自由度一题在四年前有了新的认识,当然那个时候我还没有玩过塞尔达,后者是向我定义了什么是开放世界的游戏,再次刷新了我对自由度的理解。有了法师的加入,[spoiler] 或者说捣乱,我在初玩这个游戏的时候基本都不是在好好打怪过关,[/spoiler]收获了有趣过瘾的游戏体验,后期几个角色配合更多,[spoiler] 我在紧张下乱来的时机也少了[/spoiler]。个人由于手残缘故很喜欢游戏有除开技术层面的玩法,无事也会去摸索这种设计的存在,和我有相似喜好的玩家们十分推荐入手~ 关卡设计上难度层层递进,又巧妙地让三位角色以不同的组合都可以过关,于是自带一层玩法上的解谜,虽然每个关卡中自身的解谜都是很经典或者说比较简单的,但两者配合起来十分有趣。相信二周目的时候,参照成就列表的一些要求,也许可以带来另一层丰富的游戏体验,手残的我大概是没有机会享受这个了,但谁又说得好玩更多动作游戏的几年以后的我会不会接下这个挑战呢?人生的广度正在于可能性与未知。 作为我喜欢的第二个动作类游戏,(第一款是《伊苏:起源》,按游玩时间而不是个人喜爱度排的这个顺序,两者相比,我更喜欢《三位一体》)接触初期就一口气打到最后一关卡住,并且卡了四年 lol 究其原因并不是最后一关有多么难,而是遇到了一个心理上难以克服的问题:倒数计时。当我能够以理性分析去安抚倒计时带给我的压力时,很多考试和死线的障碍也迎刃而解,今年再玩这个游戏时,[spoiler] 我发现与我跳跃和移动的速度相比,倒数计时可以忽略不计,[/spoiler]笑着明白了过去的自己早已轻轻穿过迷雾来到了当下。 回顾人生,许多事情都是如此,当下无法解决的事情,很多时候不是自己不够好或不够努力,而是被卡在某个无法克服的心理或认知障碍上,外因大多只是推脱或者逃避的借口。譬如我从前觉得我不适合玩游戏,《最终幻想14》的亲友们让我明白了来自伙伴们的关爱是什么,高难游戏是什么,团队合作是什么,技术提高又是什么。与大家相识一年半以后,我开始称呼自己为玩家,这是从前想也没有想过的事。 《三》里卡住的最后一关,其实前后并没有打很多次。今天通关时,就打到当日的第二遍。当我看着英雄们一个个死去,忽然发现自己的左手在发抖。这是我打游戏卡住时一个经典状态,心态有些紧绷就会反应在手指上。我深吸一口气,想到正念冥想老师Jon Kabat Zin说的接受全部的自己同时不必努力奋斗,我给了自己一个目标:我打七次,如果七次不行就关游戏,明天再来。 这样想着,英雄们又在上一个存档点刷新满血复活了。我将更为沉着的手指再次放到WASD上,一边向前,一边熟悉方向与跳跃的互相配合。对关卡的熟悉及更为冷静的操作让我在一个角色死去之后也没有慌张,而是马上熟悉用剩下的角色互相配合跳跃和战斗。终于,场景发生变化,我来到了最后的平台… 有一天,友人千山跟我说,打MMO(当然是我最喜欢的FF14啦)会紧张是因为单机打得不够多。我想了几天,决定要打通《三位一体》。原本起床后心情不大好的状态也随着投入游戏而缓解,通关的时候才知道原来游戏早已打到最后。看着片尾字幕我兴奋地鼓掌,像多年前在影院看了一场喜欢的电影后起立鼓掌一样,表达有幸接触到这个作品的欢欣及对制作者们的敬意。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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