
The Trine series is back with its biggest adventure! In their fifth outing, the Heroes of Trine are pitted against dastardly and duplicitous villains, who will stop at nothing to seize control of the kingdom. The clock is ticking to save the world of Trine!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The fairy tale aesthetic is great as always, the new puzzle mechanics are fun and it's a great time with friends. A couple nitpicks: - too many puzzles have only 1 solution - characters sometimes vibrate while moving - skill cooldowns unnecessarily slow down progression - the skill tree tutorial won't go away if you don't go through it, and it reappears when you redo the level it first shows up in 100% achievement completion boils down to finishing a casual playthrough, backtracking for a collectathon and pulling off a couple challenging tricks. You're able to see exactly at which checkpoint in the level you missed something, so 100%ing this is easy and fun.
This feels like one of the best Trine entries, though admittedly it's been a while since I've played the previous games and my experience is limited to the single player. The puzzles are very clever and I almost never felt like I needed a hint to get through them. 80% of them are fairly simple and the remaining 20% I could just concentrate on them for a few minutes, try a couple different ideas, and then work out what needed to happen. You feel smart every time you solve that 20% and you realize there's some deeper complexity to the mechanics than you first thought. The background graphics are gorgeous and it has a wide variety of levels and ideas to explore. I only have 2 real complaints. First, there's really too many mechanics at this point. A new puzzle comes up and my biggest challenge is remembering how many different ways I have to lock an object in place. Second, the series is getting pretty lore heavy for a story I barely remember. The characters will be like "this object has a toy mouse on it, I know who this belongs to." I have no clue who you're talking about, my dude. I think there was like an evil wizard or something in the last one? Wait, didn't all of them have an evil wizard? Wasn't there like a cliffhanger in Trine 3 or something we never resolved? I honestly have no idea anymore.
太注重三人的联机性质反而让关卡变得无聊起来,并且每个人的技能略显复杂
Просто ужасная игра
傻波一指引
;) :3 >:)
法师二段跳和战士滑翔太强了
классная игра на двоих , весело проводить время с девушкой
老少皆宜
Cenários bonitos bem colorido, com uma dinâmica divertida e com uso de nossa inteligência.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain*, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Polish, Russian +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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| Unravel Two | $3M | 9K | 78% | $19.99 |
| Trine 2: Complete Story | $2.1M | 22K | 95% | $3.99 |
| Trine Enchanted Edition | $1.1M | 15.9K | 96% | $2.99 |
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