
Three heroes make their way through a fairytale world of forgotten ruins, scheming goblins and impossible contraptions. Play alone and switch between wizard, knight and thief at will, or bring up to two friends, in online or local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About
Amadeus the Wizard conjures boxes and planks out of thin air. Pontius the Knight charges through what stands in the way. Zoya the Thief slips past it with rope and arrow.
1–3 players, in online or local co-op, and the whole campaign works either way. Play alone and switch heroes freely, or bring two friends and watch each of them reach for a different answer.
Twenty levels of physics-based puzzles, hazards, enemies and contraptions. Turn goblins to ice with frost arrows, levitate a monster to a great height and then trap it in a box, fly across a chasm on the Kitesail Shield, or slow the world down with the time-bending gravity bubble.
Travel through a castle by the treacherous sea, a burning desert, snowy ice mountains, and all the way to the insides of a giant worm.
1–3 player co-op, online and local
Play as wizard, knight and thief, switching freely at any time
Twenty levels of puzzles, platforming and combat, including the Goblin Menace expansion campaign
Award-winning soundtrack by Ari Pulkkinen
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.1Kreviews | 95% | — | $11.6M |
| $3.99−80% | 54.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's Alright
чисто по кайфу
Хороший ко-оп.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 1354.6/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, French*, German*, Italian, Spanish - Spain*, Czech, Hungarian, Korean, Portuguese - Brazil, Romanian, Russian +3 more
| $19.99 |
| 486ratings |
| 92% |
| — |
| not modelled |
| Free | 66ratings | 84% | — | not modelled |
| $19.99 | — | 89% | — | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉前面主线的关卡玩完就可以了,后面几个支线很多重复操作,烦的不行。空岛开局那个经验疯狂卡视野,简直逆天,我感觉上面有东西,但是半天上不去。就以为没有了,结果真有。还有一堆躲在掩体后的经验,纯逆天。 游戏内容上增加了不少新内容,但是经验值机制变成共享能力点数很烂,游戏翻译还是存在部分问题,能力翻译和剧情上很多没翻译。此外后期关卡重复度太高了。最恶心的还是每次关闭游戏后我都卡住,进不去桌面,游戏直接退强退都这样。不知道啥情况。 后续是具体的内容,全建立在困难难度个人游玩体验上。 游戏在一代的基础上增加了部分角色能力,增加了部分环境互动。游戏整体水平还是比较不错的,但是不知道为什么前期地图过于冗长,而后期地图倒是比较正常甚至偶尔有点短。而且也出现了一堆需要类似操作而非解密的经验值,一堆需要使用弓箭手的低重力领域配合法师板子拿的道具,反反复复捡瓶子大幅度影响了游戏体验,主线13关我几乎是有的收集都收集了,后面7关玩的我都开始恍惚了,老让我低重力领域接板子。 新增的解密要素在整个游戏过程中没有特别多的使用。记忆中传送门就就用了3,4次;给植物或者火浇水可能用了10次以上;还有一个青蛙。此外似乎没有啥特别多的新机制。 但是将一代的装备系统修改成了收集诗与画(没记错的话)。这极大的降低了玩家收集的正反馈。如果不是找隐藏本身还算有意思,并且我也想要做个全收集。我就不会特意去全搜集了。 此外一代的所有角色获得经验值一起升级改成了共享可用点数。在单人模式是共享可用点数的,我也没玩过多人不确定是否也是如此。单人对此倒是没什么所谓。但如果多人是的话,再加上2代糟糕的角色能力平衡,2代三人游玩的体验将极其糟糕。 法师的强度高到爆炸。基础能力造木箱,与可互动物品交互。升级能力有三类,囚禁怪物(包括精英),造板子,造更多物品并可以使用磁力将物品想连。箱子与板子都可以引导水流。 弓箭手的强度也很高。基础能力钩锁加射箭。升级后可以使用隐身(一般),爆炸箭,以及减速还是把外力都消除的领域(不确定具体叫什么,但是强度爆炸,配合箱子可以左脚踏右脚上天。) 骑士的基础能力,举盾弹开各种飞行物,近战的刀以及用盾引导水流。升级后可以使用冲刺,滑翔,锤子与属性盾。除了冲刺对解密帮助较大。滑翔这个能力简直鸡肋到爆炸。需要我同时按住右摇杆,跳跃,和左摇杆。不用c手或者背键太反人类了。 主线里面战士存在感太低了,额外的几个关卡里战士的投掷大锤和滑翔倒是发挥的还行 说完三角色能力就能看出来,法师既可以解密,也可以辅助战斗,弓箭手可以输出也可以解密。而战士,在输出环境差的同时,对于解密也帮助不大。除了偶尔过关的时候挡子弹,以及引导一下水流,几乎没有什么出场空间。不过我都是基于单人游玩的体验说的。可能多人的时候情况不一样。单人只需要过去一个就行了。 后面玩了dlc,dlc每一关都有可以单独通关的角色。还是挺有意思的。 三位一体2在前期能力不全的时候,很多宝石可能吃不到。我觉得这个还挺不舒服的。可能多人可以,但是单人很难。我觉得等全收集了,估计也很少人会再来用获得的能力再玩一遍吧。感觉这个经验值设计有点左右脑互博。此外一个多人合作游戏非要赛点单角色通关才能解锁的东西,我真是绷不住
Ekiple acayip sarıyor.
Trine is always a lot of fun, although has an excessive number of puzzles and no longer has the item inventory like the first one. But it's still a good game!
bit artık çok uzunsun ya
10/10
Trine 2 es "Más Trine y mejor" (más o menos). Gráficamente ha mejorado considerablemente, la banda sonora sigue siendo buena, el gameplay se siente algo mejorado comparado con el primero (el plataformeo me da la sensacion que es mas "preciso" que en anterior que se sentia "torpe"). Además hay mas variedad de enemigos (cosa que en el primero practicamente no habia mas que esqueletos y ya xd). Algo que he echado mucho en falta del primer juego eran los trinkets (los objetos que aparte de ser coleccionables los podias equipar para ganar x stats) porque el primer Trine no los necesitaba porque el juego era facil incluso en dificultades altas. Pero es que con Trine 2 han dado un giro de 180º a la dificultad, hay algunos niveles que son delirantes de dificultad, hay proyectiles que te pueden hacer oneshot por la cara y se siente como que necesitas sacar el 100% para poder avanzar a veces porque las habilidades que realmente marcan la diferencia son las mas caras. Algo que me gusta mucho (no se si de Trine en general o de Trine 2) es el hecho de que generalmente hay muchas maneras de abordar una situacion en el juego, y cuando tienes todo puedes incluso saltarte ciertas secciones teniendo todas las habilidades (y evitando ciertos puzzles). Lo único que señalaria negativo que he sufrido algunos bugs como quedarme atrapado detras de una pared y tambien he detectado que hay un bug con las animaciones (lo he notado porque estaba jugando en Dificil + Hardcore, que algunos enemigos te hacen oneshot de un golpe, y pues bueno, si tienes que estar atento para cubrirte y te da un golpe sin animacion ninguna y te mueres, pues te ries poco. Tambien un bug (aunque menos molesto) es que el ultimo nivel (el de las cavernas enanas de la expansion de goblins) a veces no carga y te toca reiniciar el juego para poder jugar. Solo me ha dado problemas ese nivel (se queda la pantalla en negro, se oye la musica, puedes abrir el menu pero la cinematica no carga) En general, mejor que Trine 1.
精品独立游戏,美术风格让人眼前一亮
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $11.5M | 20K | 92% | $19.99 |