
Take on the role of Trigger Saint, mystic, hero, savior, legend, and wielder of the mighty Kuna Musket. You have come of age and it is time to fulfill your destiny. Avenge your people and reclaim the floating city of Pithia in this Si-Fi/Fantasy like, Isometric like, Adventure/Shooter like RPG.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
A colorful sidescroller with mechanics that work well enough for genre fans. You shoot, you avoid enemies, their shots and you upgrade yourself (your hp is included here). The game forces you to get good or you won't get very far since taking damage is penalized severely since you either spend your skill points improving or healing yourself. Plays somewhat like a roguelike in that you only got one live but there are savepoints so it's not too harsh, You may find that replaying some sections to be optimal as you learn the enemies and their patterns so you can conserve as much health as possible otherwise you not only lose out on upgrades but will have to sacrifice enhancements for your hp and that just sets you up for that much of a tougher end game and may force you to restart your game altogether if it gets too bad. So... genre fans and those that are intrigued by the concept be sure to give the game a go at the regular price or wait for a sale if you are patient or not altogether in any hurry whatsoever to play it.
Trigger Saint is a fantasy shooter where you play as well, Trigger Saint. You must go through the flying city of Pithia killing all the monsters that roam the city with your "Kuna Musket". As you run through the city, you find collectibles, modifications for your musket and other stuff. The game is currently in early access and since the developer is adding a bunch of content he turned saves off, so I couldn't make it too far into the game as of the time of this review going up. [b] Positives: [/b] +Great sort of rich dark art style. +Very nice models. +Pretty original proof of concept. +Nice back story. +Collectibles and modifications rewarded for exploring the levels. +Cool enemies and bosses. +Nice sound effects. +Interesting mechanics. +Low price. +Friendly responsive developer (Some people can argue that this is not really an important thing, but I think it is). +Good controls. +Very low price. [b] Negatives: [/b] -A few bugs here and there, nothing major though. -Some sound effects are missing. -This city feels more like a bunch of levels, I wish the game would more flow through and let you have some freedom to explore this flying city, but it's more of just a bunch of levels you can teleport through. -No voice acting, and there is a lot of reading to do which some people find annoying to do. -Levels are very similar to each other, just different colours. Overall I rate this game a [b] 7/10 [/b]. This is a fun game overall but it is quiet linear and there are some parts missing, the developer is working very hard on this game and I think it's worth buying to see this game develop and to support the developer to manage to do that! [b] *This review will be updated when the game fully releases.* [/b]
8.5/10 – Although not without errors, Trigger Saint is one of the best third-person indie games we’ve gotten to play in the past five years. It’s got stunning visuals, intriguing lore, and a perfect variation of both levels and enemies. This was made in GameMaker. Yeah. Unbelievable. The Good Breathtaking Handrawn Visuals Phenomenal Soundtrack "Learn from mistakes" Combat Style Interesting Lore Varying Levels and Enemies Unintentional Roguelike Impression The Bad No Main Story Occasional Save Wipes No Looking Around W/Mouse Full Review Here: http://decryptedgaming.com/all-review-list/trigger-saint-review/
---REVIEW UPDATED FOR FULL RELEASE VERSION--- Trigger Saint really is a rare case. Rare enough is it for a game in Early Access to actually get finished, it’s even rarer for that game to get better over time. It’s even rarer still that the game has character and a developer behind it who clearly loves their product. Whilst it can be beaten in less than two hours, it will take much longer than that to learn how to do it in that time. And if you get into it, there’s even leaderboards for highest scores and largest combos. All this and for well under USD $10, you really should give Trigger Saint a good look in, if you’re able to handle having your ass handed to you time and time again! 8.9/10
I have 27 hours on this game, and I can tell you, it was worth it. I still have more to beat, and for the price of the game it is super worth it. Even if this game cost $100, I would still buy it after the great experience I have had so far. If I find someone wrong, or even that I think should be tweaked a little, I tell the dev and he patches it immediately. He is the only early access dev that actually listens to the players. I've played for 27 hours, and still haven't beat the game! And, he is still adding levels! So if you buy this game you can expect a long gameplay, beautiful art, great levels, and a great side story. I've bought it, and so should you. 10/10 - ManyAlpacas
AMAZING!!! I've been with the game since the demo on gameMaker: studio. This game rocks! I love it! (still not a big fan of the perma-death though) The things I love: -The soundtrack -the artwork. It's hand-drawn and amazing. -the lore. It's interesting and pretty unique. The things I don't love -the perma-death. This is only because I'm bad at this game though *edit: Another great thing is how involved the deve is in the communtiry of his game. He is very open to suggestion and is a great guy. The perma-death isn't so bad unless you're terrible at the game(like I was).
Милый проект с крайне добротной музыкой. Отчасти это классическая приключенческая игра, отчасти головоломка, есть элементы ролевой игры. Игровой процесс не сложен, довольно быстро вникаешь в систему управления. Несмотря на отсутствие русской локализации всё более-менее понятно. Ну и стоит ещё похвалить рисовку: игрушка визуально выглядит более чем приятно. Стоит брать или нет? По скидке, что сейчас есть на Trigger Saint, я всем точно советую! За полную стоимость… Ну, посмотрите её смотры, если вас заинтересует, то берите. Моё видео по игре, для того чтобы вы точно убедились, хотите вы играть в подобное или нет: http://steamcommunity.com/sharedfiles/filedetails/?id=517901235
This is a thumb sideways review. I enjoyed playing Trigger Saint but I feel it has some serious flaws. I liked this game enough that I will probably be buying any future games from this developer. The controls work perfectly, the hitboxes are perfect. I've played too many indie games with sluggish, imprecise controls to not appreciate when somebody gets it right. Unfortunately, there is no key rebinding or controller support. This doesn't bother me, but it could be a problem for others. The hand drawn graphics are beautiful, but there is not much to look at. The game takes place on a flat featureless plane with a few kinds of destructible scenery. the primary difference between levels is the color pallet. The music is good, but it doesn't always fit what is happening on screen. It also doesn't quite hit the video game goal of being engaging without being distracting. It if frequently distracting. The challenge levels of the enemies seemed off. The mobs were too easy to kill and didn't pose any real danger. The mini bosses felt perfect. The level bosses felt way too difficult. None of the enemies have lifebars. This really only matters with the level bosses. Dying half a dozen times to a boss without knowing how close you are getting to destroying it is frustrating. This is especially problematic for the final boss. The final boss can only be damaged in one small area. I lost track of how many times I died before I figured this out. The 8th level introduces an immobile, indestructible turret that fires faster, and has faster traveling bullets than any other enemy in the game. This changes the entire feeling of the game from an atmospheric exploration game too hectic dodging. The biggest problem I had with this game is the limited field of view. The Trigger Saint has very poor vision for somebody whose job is shooting a rifle. The whole game feels a bit claustrophobic. The enemies begin reacting to your presence before they are even on screen. Dodging enemy fire frequently moves the enemy firing at you off screen. It's not a game breaking problem, but it certainly feels weird. Trigger Saint is a fun, but flawed game. I'm looking forward to future titles from this developer.
Really enjoy the combat and movement in this game. Even through you have only two attacks, mods and destructible scenery keep combat interesting. Only issues I have had is that non-combat enemies do lots of damage and life is very scarce. The fact that areas inbetween save points are very long only make getting hit by something you can't fight back against even more punishing. I hope the devs can balance the damage of these enemies as I think they are a little to strong during the early game.
Замечательнейшая индюшка! Тот момент, когда играешь и не видишь никаких недостатков. + Замечательный медитативный саундтрек + Конкретная хардкорность игры даже на нормальном режиме + Прямолинейные достижения без всяких тараканов + В книжечках игры и общую микро-историю вкладываются определенные мысли (пусть и мало) + Мистическая атмосфера + Разнообразные противники, лут, выбор направления развития персонажа + Наисимпатичнейшая ручная рисовка, подходящая под общий антураж, при всей скромности анимации. Да ещё и сама игра не смотря на всё это сделана на движке для создания игр. Это называется Прекрасный Вкус автора, не считая того что своими решениями для игры переплюнул большую часть гейм-дизов самых разных игр. Ничего лишнего. Всё совершенно. Просто играешь и наслаждаешься. Игра отправляется в мой список избранного. Медитативная хардкорщина.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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