
A procedurally generated fantasy adventure, starring floating islands, epic loot and a horde of orcs! Try your skills against orcish combat expertise, ancient magic and ragtag airships!
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a hidden little GEM that I fortunately found while searching for obscure VR games. This is a simple well-styled wave shooter with a wisely tuned combat system that keeps the game interesting. It features online CO-OP which is just a BLAST. Nothing intricate about the levels (wave shooter) but some simple objectives and it's progressive difficulty keep it interesting. I haven't finished it yet, but feel like I have gotten every penny's worth.
[PROS] The graphics are pretty decent for both the environment and the monsters. Lots of loot boxes, just like Torchlight and Diablo. This is essentially VR Torchlight minus the variety. It's multiplayer. [OK] The long range combat is ok [CONS] I don't know why, but melee combat with swords just feels terrible and not fun, and maybe even annoying. I feel like I'm just swinging and I can't see what's happening to the Ork until they die. It feels repetitive even early in the game. There's no story. This is a minor gripe. [VERDICT] It's a nice VR Diablo lite, that's best played with other people. It's not so great playing alone unless you really enjoy near mindless hack n slash games
Loved this game with my Vive, but Reverb G2 WMR controllers aren't supported. Please fix devs!
The worst motion sickness I've experienced ever... refunded
(This is a temporary negative review until fix) Playing on Valve Index and locomotion does not work as intended. If you move forward for some reason it teleports instead of walking. Luckily I had my old vive wands and it works perfectly with them. Game is really fun, coop mode is super cool and unlocking and lvling up the weapons is fun. For this price its a must have just please fix the Index control scheme and make it possible to change teleport to the small touch pads or add the option to disable it completely if changing it to the touchpad isnt possible.
very bad movement system
It's a great game! Wish more people played it
TLDR; Don't get this game. It's UI, controls and annoying design choices are so frustrating. I remember this game was pretty decent when I first downloaded it a couple of years ago. However, they've updated it since then and made the game virtually unplayable. The majority of the difficulty in the game comes from clunky UI and controls. Perhaps the developers figured it was easier to design a sloppy UI and block the player's vision instead of programming good AI. Here's a summary of my experience when trying the recent version of the game: - That annoying voice that they added for the guardian is horrible and it never ever shuts up - Movement and controls feels outdated and buggy (Got stuck in the environment a couple of times) - No real "impact" when hitting enemies with melee weapons, If i didn't see the enemy health bar I wouldn't know if my hits registered or not. - Bow and arrow controls are really sub-par. Half of the time the arrow doesn't even attach to the damn bow. This is especially noticable when comparing to the bow & arrow game in "The lab" - Serious clipping issues (Player clips through everything. Enemies, environment, weapons) - UI controls is horrible. I had to spend up to a minute just to click a damn button, either the "pointer" doesn't show up at all or the button simply refuses to be pressed -- The UI when playing the "Wave" mode is especially obnoxious. They flash a big screen covering your entire field of vision and asks you to upgrade your useless weapons and items in the midst of a fight. This paired with the before mentioned clunky UI controls is a nightmare - Items are too large and strong colored and "in your face". I get it, It's good to know where they are but there are so many of them and they block you from seeing the enemies
This has got to be one of my favorite VR games. I did play vr dungeon crawlers but this was the first coop dungeon player i played. Its fun to play with other people and go on missions together. Some fights get repetitive but considering that vr dungeon crawlers do tend to tire you out physically and can also cause nausea for some, people generally don't play these for hours on end.
Tried playing this on my oculus quest 2 and the graphics got progressivley worse over the first fifteen minutes until I was stuck in a 240p world with enemies vaguely sliding around and not animating. Dunno if it's a compatiblity thing or what but soon afterwards it stopped rendering most of the screen. Other comments suggest it's some kind of memory leak?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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