
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, great message
idk
Good pew pew right after installation. Investigating and theorizing about the world and story kept me hooked.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ABSOLUTE CINEMA
我感受到了杀戮的快感!!!!!!!
DUEL
I wished that I bought this game at full price. Its a fun movement shooter with a decent amount of content, the gameplay is really fun throwing enemies all over the place and into each other watching them explode into a bunch of little bits. Highly recommend
Absolute BANGER
Game played on hard difficulty, all side missions and main story missions, no secrets. Trepang is a game that had me thinking I wish there was a better version of this same game the entire time. This game does so much right but there is just a few things that I feel are holding it back heavily. I believe that the slow motion, and weaker stealth are the two biggest problems with the game. Now to clarify the stealth while in combat is very good, and is borderline overpowered, however before combat, stealth is almost never actually going to do anything past the first mission. Multiple times I'd walk into a dark room, crouched, with no enemies looking at me, however since its supposed to be a gunfight in that room with many reinforcements, I'd start getting spotted by enemies through a wall who would instantly enter their "Alert" phase even though I wasn't possibly going to get spotted. Now I'm okay with the way this game is, stealth doesn't have to be a big part of it, but I think there is a version of this game or sequel/prequel where you are a lot squishier, and stealth is a much bigger aspect of it, while keeping the fast pace nature of the game in tact, and that is a game I'd love to play. Moving onto slow motion, I have this opinion on any game with slow motion. Typically, besides Echo Point Nova, the game moves too fast without it, and too slow with it. It is extremely overpowered and easy to chain kills in it to keep the slow-motion going, however it kills the pace because of how slow it is. Sometimes its fun to line up 3 headshots in a row while jumping, but I'd much rather just do that in real-time. But good luck even trying to hit a single headshot on a moving target in this. Part of it is a skill issue for sure but the extremely fast movement from the player and enemy feels so floaty, and makes me play around using slow motion to shoot, and stealth to melee/grab enemies. Level design was just okay, I think it steps up as it goes on, the first few levels are in way too many narrow and tight corridors for how fast the movement is in this game. And some side missions really made me wonder if they were salvaged from some survival/horde mode that the hub has, because they really have you doing modern warfare 2 level of survival missions for some of them, while others are better than whole main story missions. Game is able to create tension and horror decently, while none of the scares really hit me I did definitely have a couple of spots where I felt a little uneasy and unsure whether or not my op super soldier mc would be able to fight back against whatever was lurking near me. Probably look for it on sale, it is a very short game, like, 4-6 hours short. If you enjoy the combat maybe you can get more out of it but I personally didn't really want to play more after finishing the main story and the side missions.
Came to experience a high octane tacticool power fantasy with matrix like slow motion, and dual wielding shotguns Left with a high octane tacticool power fantasy with matrix like slow motion, and dual wielding shotguns while questioning my own humanity and morality Jokes aside trepang studios should add this game to the steam workshop to keep it alive longer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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