
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
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Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
进入游戏后黑屏无法游玩,哥们你们真得优化一下了
【9/10 RECOMMENDED 推荐!!!】wait for DLC discount and finally got it but the first mission is sad Super satisfying gunplay, super satisfying abilities, an incredibly badass protagonist, and a short, clean, hard-hitting ending. The short runtime actually fits the protagonist’s personality perfectly. But what I mainly want to discuss is the “63rd Task Force” mission in the DLC. **Major spoilers ahead!** I think this mission could have been handled much better with a relatively simple addition: if the player hesitates for more than a certain amount of time before killing the 63rd Task Force members, the Commander could tell 106 to step back. The player would think there might be a chance to save them, only for an orbital weapon—or whatever it was—to immediately wipe out the soldiers anyway. With a relatively small amount of development effort, this would give the player a sense of agency while avoiding an awkward direct confrontation between 106’s disobedience and the Commander. At the same time, it would emphasize that, in the eyes of the organization, the protagonist is ultimately just a tool. The ending, where 106 looks down at his own bloodstained hands, only really works if 106 has some degree of agency of his own. Only a 106 who is capable of making his own choices can later make the silent decision to launch the nuclear weapon and destroy the organization. Unfortunately, I think the way this mission was designed has become a blemish on how I view Trepang2 as a whole. 超爽枪战,超爽能力,超帅主角,利落硬汉快速结局。短小的剧情反而刚好和主角的气质相呼应。 但我主要想讨论一下DLC 63特遣队这个任务。涉及剧透!!! 如果能加上这么一个设计:玩家一旦犹豫是否杀死63队员超过x秒,主管会说后退,玩家以为有转机,结果轨道炮还是啥的直接就把队员杀了。这样用较小预算的方式,既给了玩家主观能动性的选择,又避免玩家的抗命行为与主管发生不太体面的正面冲突,同时也能体现出主角在组织眼中作为工具的属性。结尾106看向自己罪恶的手,只有有主观能动性的106才能在最后废话不说引爆核弹。很可惜,这一关的设计成为了我对海参2心理地位的污点
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FUN
BREAK THE ♥♥♥♥♥♥♥ CYCLE
nos es un mal juego pero tiene unos controles muy malos la verdada varias veces al disparar el arma simple mente no disparaba y tenia una mala lectura de pasos se tardaba en procesar comandos diferentes aveces se sentia muy lento el perssonaje y la historia esta buena y es en entretenio anque un poco predecible pero e bueno lo qye no me gusto en dfinitiva fueron los controles
the opening was rough, but was a great experience in general
realy fun
Honestly, the gameplay gets pretty repetitive, but it is a fairly fun game and the story isn't that bad.
It was a refreshing experience. I really enjoyed my time in Trepang universe. I hope they continue delivering similar experience in the future. Break the cycle.
fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |