
Set sail for adventure with a paper hat on your head and a magical shrinking boat in your pocket, in search of legendary treasures! Solve tricky puzzles, battle formidable foes, piece together clues and dig up secrets to uncover your own shrouded history as you explore this sprawling open world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an excellent Metroidvania game where you sail around different islands looking for treasure
The art alone is amazing and nostalgic of older games. At first, the world's scale was pretty intimidating, but as you fill in the map it becomes very clear where things are and how to get through there. Diverse locations, colorful cast of characters, and great platforming boss fighting fun!
having played both played the old treasure adventure and this one i can say the remake is much much better in every way this is a game worth everything you pay for it. yes there are some bits and pieces in the game that are not the best but over all its one of the better games i have played
Great indie game with a lot of charm. It's an example of what makes indie games so great and truly loved. It diverts from normal expectations. It's not completely refined. It's not perfect. It crashes sometimes. Combat can be repetitive. But it has heart and genuine surprise. It has a great metroidvania open world feel. There are tons of places to go that all feel different and LIVED IN. There are a ton of items to get. The puzzles are truly inventive. The lore is epic and deep. And it has HATS. Give it a chance.
A delightful little game I picked up in a bundle ages ago, Treasure Adventure World is a fun little experience that has an intriguing setting and is an overall blast. Platforming can be a little finicky on keyboard, but honestly if you have the cash to spare and want to have three days of fun, I highly recommend this game.
Very nice Adventure Platformer that doesn't rely on timed or complicated jumps. The story is pretty nice and the characters are cute. It has interesting gear that's different from what games like this usually use which is a welcome change. While the game has some linear parts that rely on each other, if you have the right gear to reach something it doesn't matter when you get it and everything can be completed in one play through. It has a few text and minor graphic issues that, in my opinion, are no problem at all. (Like a forgotten word in a speech bubble here and there and underwater a tile behind a wall where there should be darkness is instead transparent / missing.)
This is a very under rated metroidvania game. It's not amazing, but it certainly deserves more attention it currently has. Metroivania/exploration - one of my best experiences. The game is not very hard...I had 0 actual deaths and last boss is an actual joke. I was pretty disappointed with the combat. But, it shines when it comes to the exploration aspect. It's pretty open world exploration after you get through the introduction part. There is some degree of sequence breaking, as I always tried to go into areas that aren't marked on the map. There is an option for the game to "tell you" where to go, thereby removing the metroidvania/exploration aspect, but I never utilized this. Any fan of metroidvania should do the same. If you're utilizing this tool and just linearly going about the game, then this game is absolute trash.
I'll be going over the following: I. Controls II. Boss fights III. Bugs I've encountered IV. Beginning of the game issue V. Inventory Issue VI. Exploration Issue VII. Detector Issue VIII. Music IX. The Angler X. Closing Thoughts ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Controls¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The controls for the game can be a tad weird as it uses the arrow keys as the default controls. However, it's not that hard to get used to them, and can change it to the wasd preset any time. Grabbing vines, chains, and ledges are automatic, so it can occasionally feel tedious at times. It's not something to get up though as you'll eventually learn how to master it. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Boss Fights¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The boss fights I've always found to be rather confusing at first. I was just constantly flailing around until either 1.) I figure it out, or 2.) I die only for Waydah to give me an obvious hint on what to do. The fights might take a couple of tries, but for the most part each one is not too difficult to defeat and each fight is unique to it's island. Also, HELL YEAH BOSS FIGHT MUSIC GUUUUUD! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Bugs I've Encountered¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The one big thing regarding bugs and issues would be what I dub "The ground textures of death." After playing a session for almost 3-4 hours, the game with have issues loading in textures as the game will add in the ground texture for both the background and occasionally the foreground. 20 minutes later the game crashes. It's not horrendous, however, as soon as the game loads, I'm back right where I was when it crashed, so it's not a big of a deal. This seemed to occur when I use the fast travel frequently. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Beginning of Game Issue¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The story and pacing of the game can be slow at the beginning, but really it's not bad to deal with. All that it really is in the beginning is an exposition up into you being able to fully explore the world. Hell, it's the reason people with less than an hour of playtime give it bad reviews. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Inventory Issue¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The inventory system while being clean, it's overlapped with the map screen. As in you can interact with certain items on the map while you are on another inventory screen. This can be a nuance as you hear the repetitive popping noise as you "hover" over the marker location, despite you being on another screen. It's not gamebreaking, but it is annoying to deal with. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Exploration Issue¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exploration in this game can feel great. However, as some would suggest, it takes "explore everything" a little too seriously. Some items can quite difficult to obtain as it's somewhat tedious to explore every nook and cranny. It doesn't bother me too much, as I've grown up playing these type of every rock unturned games. However, the Treasure Detector is probably my biggest issue with the game. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Treasure Detector Issue¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Treasure Detector is an item that (as the name suggests) detects treasure chest with a pulse. One of the bigger problems with it is the issue of the item lacking bookmarked tracking. You cannot set a certain item to track, so it can just randomly track a Nav Pearl you have and will keep pestering you within that area until you either leave or grab the item. Even more, there are certain treasures that are close to one another, so the detector will detect one treasure over another if you're too close. This combined with the extreme exploration mechanics caused me to struggle getting the cannon for almost 3 hours. It would be really nice if you are allowed to specifically track one NavPearl that you want to get. In the meantime, have fun getting somewhat annoyed over it. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Music¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ IZ GUD. das it ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯The Angler¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Fear him. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Closing Thoughts¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I would give it a 4/5 if I could. It has some issues, but for the most part the game is great. Numerous times where I would just couldn't handle how the game puts in a few themes and I just sit there dying laughing for several seconds (Mushroom Land was wack). Really hope I can find more games like this in the future, as they've always had a special place in my heart. And ♥♥♥♥ James. He's a jerk.
Had a lot of fun with this metroidvania-esque game. Positives: There's a lot to explore, find and collect. The soundtrack is pretty awesome too. Negatives: Encountered a few bugs, mostly while fighting bosses. But none of them were game breaking.
Pretty solid metroidvania adventure/RPG. You collect McGuffins and tools much like LoZ games, but with side-scrolling platformer action. It's more open-world, in that many tasks can be done in no particular order, and some of them are MUCH easier if you have the right tool but still possible without it. It has multiple different endings depending on a couple things you do or don't do before tackling the final boss. Pros: - Protagonist's gender is ambiguous, so most anyone can identify with them - Protagonist turns a physical handicap into an advantage - Plenty of content - Open world, no fixed order for most events - Platforming physics are good (though not fantastic) - Some good unexpected plot twists Cons - Some platforming sections are really difficult and show the platforming physics aren't the best. Missing a jump near the end can often mean starting the whole segment over. - Obvious magic mushroom "drug" use is inconsistent with an otherwise kid-friendly game - Mother-forking piranhas right next to the first island. Even with endgame equipment they're still a pain in the rear. - Minimal replay value. No new endings or content in New Game +.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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