
Set sail for adventure with a paper hat on your head and a magical shrinking boat in your pocket, in search of legendary treasures! Solve tricky puzzles, battle formidable foes, piece together clues and dig up secrets to uncover your own shrouded history as you explore this sprawling open world.
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Reviews
Nothing has captured a sense of adventure quite like this. I kinda think of it as the Hunter × Hunter of video games.
A nice little remake of the free game Treasure Adventure Game. The game adds a lot of new upgrades to collect and made some quality of life changes. The only con i can give is that the game crashed on me a few times (maybe around 4 times randomly) and that you need to do some work arounds on steam big picture to play with a controller. Fortunately there's a control profile out there that helps you with that.
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Languages: English, German, Russian
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Achievements: Nothing is missable. There's no point of no return, so even after the final boss you can keep going for 100%. It's a very reasonable spread of achievements-- nothing too challenging or time-consuming. Treasure Adventure World is a remake of a freeware game called Treasure Adventure Game. I've never played the original version, so there's no nostalgia guiding my opinion that this is such a lovely, fun game. It's been a while since I've enjoyed a metroidvania so thoroughly. Each new power gained reignited my drive for exploration, reminded me of places I'd yet to go. While it's certainly not perfect, it was a lot of fun. Firstly, I want to mention the combat. If smooth, flowing combat is important to you in a metroidvania, Treasure Adventure World may not be for you. The attacks feel very retro in that there's no chaining or combos-- just the one, basic swing really. Luckily, combat is not a huge part of the game. Regular mobs are easy to fight, and bosses are mostly fought with gimmicks anyways. The exploration is where Treasure Adventure World really shines. To me, nothing is more enjoyable than setting out in a boat to discover some unknown world filled with secrets and treasure. I was instantly reminded of that same feeling I got when I started The Legend of Zelda: The Wind Waker. There's islands filled with strange residents, dungeons, and hidden places. The powers the player can obtain in this game feel pretty unique. I was expecting the typical spread of double jump, wall jump, bombs, keys for doors, etc. that are present in most metroidvanias. It was refreshing to get some unique abilities that made exploration all the more intriguing and engaging. The various hats were fun to use and collect as well. It was pretty clear from the start that despite having a 2D playing field, Treasure Adventure World was not going to be a linear game. The player is able to explore (or attempt to explore) any island they choose. While this may feel like getting hit with a bunch of brick walls when progress is blocked by missing abilities, I found it really fun. It made it all the more exciting to get a new power because I could remember all the places it could be used. Of course this did necessitate some backtracking, but it wasn't near as painful as other games-- especially since there's a fast travel system. Overall, Treasure Adventure World was a great game. It took me 19.5 hours to 100%, but there was no grinding or excessive backtracking involved. It lasted long enough to feel satisfying without getting stale. While I cannot speak to whether or not is a good remake, I can at least say that I loved every second of it. It's a fun, puzzle/exploration based metroidvania with a cute story and a catchy soundtrack. I highly recommend it.
Very mixed feelings on this one, but I'll still lean towards Positive. Visually a marvellous redo of the old version of the game. Should you play it? Depends on your answer to these two questions - Do you like adventure? I mean adventure in a real sense, the game doesn't hold you by the hand by constantly telling you what to do and where to go. You have an indication for a treasure, but can't quite get there yet? Don't fret, and try another island. In the end, you'll be able to do everything, help everyone, and find all treasures. Some of it WILL be locked for a moment because you're missing some equipment. Think Metroid, but with less direction of where to go, and more "little interactions that lead to cool discoveries". A lot of people seem to be annoyed when they get stuck, but really, if something (like a jump) seems impossible to do, it probably is, but only for now. You just need to have a different mindset and go somewhere else for more exploring. It's easy to understate this point, the game REALLY is an exploration/adventure, it is its biggest quality by far. Few games of the modern era ever reached this feeling for me; while not being close to old RPGs like the first fallout, this is a much lighter version of that. Gotta explore, gotta try out stuff, gotta realize when to say "Okay, I think I should explore somewhere else." - How tolerant to jank are you? Unfortunately, it's very hard to not have your enjoyment of the game be hindered by the controls. The jump is floaty, the hook grabbing is feels like it's always either one pixel too far or attracting you like a magnet when you don't want to jump on it, the combat is needlessly complicated, and the bossfights are, while interesting, hard to understand. A small note on combat: There are items you can equip that influence your stats. If some enemies seem to take zero damage from your attacks, there's one item that seem to help with that. But why have charged attack damage, combat stats, and variable with items, for a game that's not focused on combat? It's as if the game was trying to do both "castlevania light" and pure platformer at the same time, and is janky on both front instead of being great at one of those, which feels like a missed opportunity imo. Note on bugs! No spoilers! The final bossfight bugged for me, like, hard. I couldn't hit the boss because the hitboxes were out of reach (clearly in a buggy way, as an entire part of the boss was cut from the screen). Check the discussion, there's a pinned message, and it tells you what to do to avoid bugs; considering it's the only true bug (unrelated to wonky controls), it's easy to dismiss, but don't be like me and try to fight an impossible battle because of bugs. Overall, I'd say this: This game feels old, mechanics wise. I mean this in a positive and a negative way; as mentionned previously, the controls are not the best, just like those old platformers of the SNES era that hadn't hit the jackpot yet. However, the game also brings something out of you, a childish joy at exploring a huge world, at discovering hidden chests, at getting a new item and being gitty at the opportunities you have to re explore some parts of the world you couldn't reach before. All that without taking you by the hand and telling explicitely what to do, something you don't find very often in modern games.
I really enjoyed this game, so it's really sad to see the lack of a presence on the internet is has. I don't normally leave reviews, but I feel it's necessary here.
so like...this is a true hidden gem, i love it. i'd love it -more-, however, if it didn't crash after particularly difficult sections causing me to have to do the entire thing all over again. It wouldn't be so bad if you could save whenever ('cause then it would just be on me being a ♥♥♥♥♥♥' moron) but you can only save at designated locations.
Nice design, awesome remake of old story, cool new stuff
Great mechanic never getting bored since each level(island is very diffrent) glad I got this game.
Great Adventure Game
I absolutely loved this game. The story, puzzles, and gameplay was great. It's cute and fun to play.
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