
Explore an ANGRY city, meet the WORST people, and beat 'em up with STYLE! Pick your fighter, FREEZE TIME, build custom combos, and knock out your enemies, all to save the president.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been a long road for this game (longer if you backed via Kickstarter like I did nearly a decade ago, so there's my disclosure), but it's been worth the wait and there's still more coming. This game is a beat-em-up with a twist - most of your actions and moves are executed in a turn-based style, via a menu. This gives the game an incredibly fresh feeling, with some deep strategy at play given your moves require both action bars (may not be the real name, sorry) and fight points (FP). Are you willing to risk a low accuracy but high damage move against an enemy you know can block? Or would you rather play safe with grapples, even though this enemy can break your combo and counter them? You also have three characters, with their own playstyles, strengths and weaknesses. I don't entirely care about the story the game is telling, but the writing is excellent and downright brilliant in individual moments (the devs using NPCs on the overworld to deliver some funny meta-commentary is one highlight). The music was done by Inverse Phase, who can nail these retro-style chiptunes soundtracks - this one is no exception. The most recent update has improved the game tremendously, added more content and seems like it's just the start of a lot more. Even if it isn't, this game is well worth your time as is.
I had to alt tab while playing to just rush in here to praise this wonderful game, everything from the style to the commentary to the real innovative gameplay... I ♥♥♥♥♥♥♥ love it! even if you're not a fan of retro pixel art style I urge you to give it a shot.
From the anthemic slogan "Beatdown City -- we gon' whoop your ass!" to the epic trailers and artstyle-defying promotional material, Treachery in Beatdown City forebodes a world full of pixelated punches. Each fight is presented as a vignette between one of three playable characters, and various enemies each personified with a name and archetype. Beatdown City has many types of foes, including bicyclists, preps, cheerleaders, grifters, gym junkies and rent-a-cops. It follows good game design by easing in mechanics, enemy types, and difficulty. With that said, the "tutorial" is a tad too long, arguably it could be cut to a third of its length and still be effective. The multitude of short battles (each 1-5 minutes in length) can feel repetitive, but the variety in enemies and tactics required in overcoming them keep it fresh. A special note to keep in mind: one time my save file got corrupted via Steam Cloud, I let the dev know, and they sent me a backup save file. That was incredibly kind of them to do. Outside of fighting, the writing's some of the most hilarious American social commentary you've seen in a video game. Nobody's spared the rod of "social justice", everyone gets whacked with it a few times for good measure. This is definitely a love letter to older games and it's made with passion. It's neither too difficult or too easy, and its unique charm in the realm of beat-em-ups will keep you coming back for another fight.
Jogo super divertido com uma proposta ótima de fazer um rpg/briga de rua, num primeiro momento parece estranho, mas funciona super bem devido as inúmeras mecânicas e golpes de cada personagem, alem disso a história tem um humor super acido e cheio de referências que diverte bastante. Alem disso o jogo se encontra todo em Português o que facilita a comprensão para brasileiros. Como ponto negativo achei chato ter que comprar uma expansão para terminar a história do jogo e na expansão algumas partes se tornam muito longas e os dialógos cansativos, mas ainda assim é uma experiencia que vale muito comprar.
I've played enough to form a solid opinion and have a good idea on the trajectory of this game. Originally found out about this game through Limited Run and then picked it up sale here for $2. On the surface, this seems like the type of game I would glance at for a second or buy at part of a bundle, but then never play. What caught my attention was the design for Lisa Santiago. Had it not been for her or had her design been toned down as usually is the case for these games, I probably would not have given it a chance. For the game itself... it is good enough. You move across an over world similar to a game board or Super Mario Bros 3. Each square you move usually contains an NPC to talk to, automatic save/restore point, a dumpster to search for items or an enemy. There doesn't appear to be much in the way of branching paths beyond a few optional enemies that give you items. The battles often open up with a conversation cut scene between you and the enemy. The humor here is a bit on the urban side and can personally say some of the events are true to life. When the battle starts, the game shifts to a one screen side scroll arena where you fight the enemy. Game uses an ATB type system, something you would see in games like Vagrant Story. When an enemy is in range you pull up a menu, then you pick which moves you want, then you walk away while you regain stamina. I don't mind, but it isn't for everyone, more so if you are expecting a traditional beat'em up. Enemies aren't too specific. Some respond to different types of moves than others. There are a few enemies that just run or ride a bike and you have to knock them off. Those enemies have the typical problem where you end up getting hurt by being in front of it while trying to attack. Some other elements are introduced such as the occasional weapon which don't alter the game play much. So while I don't mind the ATB system, what this game really could have benefited from is a growth system. Despite the RPG elements, you don't actually level up your character or moves. Instead, after every area, all your characters get preset bonus to their stats. You do get items, but rarely needed to use them. I've heard the game gets a lot harder, so maybe that will change. There are also no shops to buy items or weapons, you just find them. Graphics and music are great! This easily could have been an NES game back in the day with some minor alterations. Probably not saying anything the other reviews are saying whether they are good or bad. What I would say is that this is an enjoyable game in short bursts because the gameplay gets a little repetitive. I typically play for 10-30 minute sessions, then exit out once I hit a save point. It does hold my interest enough to continue to the end, but maybe not the type of game to spend all day on. Edit: Played using the DLC
Funny, engaging, deeply strategic, everything River City Ransom promised as an RPG brawler, here you have a brawler RPG, wish they made more games like this
fun
A mecânica de luta de jogo é bem interessante e divertida, queria que o ritmo fosse um pouco mais frenético, mas até onde cheguei no jogo eu curti bastante. O único porém agora é esperar pelos próximos episódios do jogo, só tem o prólogo e o primeiro episódio, e eu não tava sabendo que era um jogo por episódios, então foi meio broxante chegar no final do primeiro capítulo pra receber uma mensagem de "continua no próximo episódio"... Especialmente pq parece que esse jogo saiu tem quase uns 3 anos, então eu não sei quando o próximo episódio vai aparecer :P
good game. possibly the best retro brawler ever.
Раз никто не пишет обзор на Русском , напишу я ) Очень интересные механики , ты либо копишь баллы для интересных комбо которые далее развиваются , либо можешь драться в реальном времени , противник соответственно делает то же самое . Понравился юмор в диалогах , все тонко и с подъеб...ми , рекомендую брать по скидке .
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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