
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | #148 | not modelled | |
Updates
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD GAME I AM HEAVELY ADDICTED TO THIS GAME
Bought this game back when it released in early access. It's really impressive how far it's come since then. This feels very much like a labor of love. It's a fun mix between a tavern management game and a farming sim. If you enjoy this type of game, this one is well worth your money and time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai d'abord voulu tester en pensant que le jeu était similaire à Stardew Valley mais au final c'est encore mieux
Moja pierwsza recencja a pisze ją tylko dlatego, że giereczka boska. Jest farma jest gotowanie i jest magia a najlepsze jest to, że giereczka cały czas rozwijana!
We need to be able to add my kegs and taps!
Muito bom servir carne de rato e rã pros outros enquanto seu colega se perde na floresta ou na mina e n volta pra casa na hora :D Historia gostosinha de jogar e gameplay tranquila e bem cativante
비가 오는데도 수원지의 수량에 변화가 없는 것은 빨리 해결해야 하지 않나 싶어요. 비오면 관개시설도 풀로 채우고, 텃밭의 물도 가득 해주고, 동물 물통도 다 채워줘야 하는 것이 아닌가... 그리고 빗자루 공격 범위 조절 필요. 안쪽으로 들어오면 못 치니까 짜증남.
Me encanta, sollo falta que lo acaben y sera un juegazo.
Extremely promising early access game with that rare and wonderful thing -- couch co-op. My wife and I greatly enjoyed it and found it absolutely riveting until we hit the mid-game, when I think we've pretty much hit the wall of current content that is available. This has a special and unique blend of gameplay that makes this perfect for couples where each person enjoys slightly different types of gameplay. There's nothing else that I've played that has been quite like it in this regard! My wife loved running the tavern directly, optimizing our menu, creating a large stock of diverse dishes, and rotating things in and out based on weekly trends. (For her, this made Mondays the most exciting gameplay day and she wished changes to the trends happened more often). I loved searching the world for resources, building a massive farm to grow tons of ingredients, and crafting upgraded kitchen workstations. It was really fun that tasks that interested me were able to feed directly into assisting her with the tasks that most interested her. Seriously something special here! We can't wait for the game to be finished! Our main feedback is that unlocking recipes should work differently. New recipes trickle to the player slowly and, at the moment, there is no reason to go back and ever unlock recipes that sell for far less than the more advanced recipes we have available to us in Year 2 -- so it feels like the majority of recipes, we will never touch. Trending recipes also should probably have bigger gameplay impact. It takes a lot of care and attention to optimize for trendy recipes, and the reward of only a small percentage more gold feels quite underwhelming. I assume this is set up this way to allow players not to engage with it if they don't want to -- but the incentive to do so just feels like it should be a little more rewarding. A great way to reward a player who engages with having a trendy menu might be to help that player unlock more recipes -- the reward for being very interested in this type of gameplay would then become self-reinforcing with the opportunity to optimize even more. I can imagine that the ability to unlock a single daily trend item could be very exciting for players who love this type of gameplay. Fishing on controller feels harder than it perhaps should be -- but controller is best for couch co-op. Would be nice to see that rebalanced to account for how much easier it is on mouse. I love the puzzles in the mines, and some are quite challenging. I'd love to see greater rewards and greater challenges available here, too. Very much looking forward to future updates! Good luck & thanks to the dev team!
Puedes cocinar croquetas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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