
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | #148 | not modelled | |
Updates
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前不建议玩 重复性特别高 很难想象前期几乎所有时间都在重复劳动上 每天早上买菜 做菜 采集 剩下的时间都在重复的端茶上菜上 等你花了很久的重复时间后解锁了员工 你会发现员工完全不够用 就算招满了也要自己出手 而且也赚不到钱 完全不建议玩 恶心!!!
Great game, great updates, although some of the newer quests might require more direction. It took me a while to figure out where i even needed to be to begin a scene, otherwise i have nothing bad to say. Farming is great, tavern is great. Very pretty and cozy. 12/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6M | 9.7K | 83% | $29.99 | |
| $8.7M | 5K | 38% | $69.99 | |
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.6M | 84.4K | 90% | $6.24 | |
| $8.7M | 25.2K | 96% | $8.99 | |
| $8.7M | 26.1K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $63.6K | 278 | 96% | $9.99 | |
| $1.8M | 3K | 96% | $14.99 | |
| $172.3K | 484 | 50% | $9.99 | |
| $7.6K | 17 | 71% | $11.99 | |
| $735 | 7 | 71% | $3.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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i'm totally addicted, this game has been relaxing to play even during my high anxiety moments this past week. i've played it with steam deck and works amazingly
Well I don't see what the big deal is about this game. I've seen quite a few reviews and frankly all it's done is frustrate me to no end. The mechanics of the game are like a big mystery. There seems to be little instruction on what to do. Not sure I want to continue playing.
Travelers Rest is one of my new favorite games, this game is in beta and it has its bumps and issues, but it is a WONDERFUL game. I have high hopes for the future of this game. And I highly recommend this for any fans of Stardew Valley, Lemon Cake, Resturant tycoon, game along that line! and as someone who has 900-1000 hours of Stardew Valley, Im in love! (queue heart eyes)
There is just SO MUCH to do! You can either super pay attention, or zone out and just work on making some money at your tavern. You can explore several different areas, and they just keep expanding with new places to go and materials to get from there. I love the recipes. I love collecting them and planning a menu for my Tavern. I love how much you can tell the developers care about their project as well. The amount of care and also reception towards building this has been awesome. I see things suggested by chat pop up regularly in updates. I'm super excited to see how this game ends up developing full term.
재밋어요.
N
106 hours in, and I've been coming back to Travellers Rest on and off since 2024. Travellers Rest was actually the second cozy game I played, with Stardew Valley being my first. I liked the idea of managing my own tavern, so I initially expected something similar to Stardew Valley, but with the focus shifted from farming to actually running a tavern, with farming, fishing, and mining as side activities. What I enjoy most is the progression and all the things you gradually unlock. I'm the kind of person who enjoys seeing numbers go up and completing achievements in pretty much any game, so there's a lot here that keeps me coming back. The recent Rum & Runes update has also been fun, especially with the addition of magic and its own progression system. Being able to upgrade tools like the axe, pickaxe, shovel, hoe, and watering can is also a nice addition. I also really like being able to decorate and slowly develop the tavern. That said, the actual tavern management isn't necessarily my favorite part. Keeping the menu stocked, juggling different food and drinks, brewing beverages, and following trends can get a little tedious for me. I know that's basically the main gameplay loop, though, so I'm still trying to get more into it. One thing I'd like to see improved is the tool upgrades. The upgraded axe and pickaxe don't feel significantly faster than the basic versions, aside from being able to clear obstacles that the base tools cannot. I'd like future upgrades to make the tools feel more impactful rather than mainly giving access to new areas or obstacles. As for the future of the game, I really like where it's heading. Since I've been playing on and off since 2024, it's been nice seeing how much has been added over time. I'd love to see animal breeding and more character customization eventually. The different races introduced through the NPCs in The Hollow also made me think it would be cool if something like that could eventually be incorporated into player character customization, perhaps with different characteristics or buffs. I'd also love to see more interaction with NPCs in the future, especially relationship systems and maybe even the ability to start a family. Those kinds of additions would give me even more reasons to stick around outside of just managing the tavern. If you enjoy cozy games, management, progression systems, or just watching your numbers steadily go up, I think Travellers Rest is worth checking out. The game doesn't put much pressure on you to progress, and the changing seasons and overall atmosphere give it that cozy-game feeling I enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.