
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Есть баг при игре с другом, очень сильные рассинхроны, иногда пропадают вещи которые ты забираешь из мастерских, т.е. просто потраченные ресурсы зря. Понимаю что ранний доступ, но в целом это не так критично, хотелось бы побольше мест за барной стойкой
Fantastic game with room to grow. It's a very fun gameplay loop but needs more fleshing out of the world its in.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gg. hey dev hey dev, your level up sound jumpscare me !!!!!!!!!!!!!!!!!!!!!!!
I’m obsessed with this game. It absolutely deserves a Nintendo Switch release — it has that Stardew Valley charm, but the whole tavern atmosphere gives it its own personality. I’ve been playing on my Mac and running it to my 65‑inch TV, turning the living room into a full‑on gaming lounge. The kids are all in on it with me.
A fun, cozy, medieval tavern simulator with so much more!
kocham państwo izrael a tą grę jeszcze bardziej
I would kill for the developers to add something like a automated sorting/filling station, otherwise 5 star, love the game.
TLDR; 80% collecting and crafting, 20% actual tavern operations I do recommend this game, BUT it's not what I had hoped it'd be. It functions well, it's moderately fun, but I feel like it fails in some aspects because it's trying to be Stardew, when it's supposed to be about owning a tavern. I like crafting games as much as the next person, but it feels like you do more crafting and resource gathering than actual tavern operations. On top of that, without mods, the gathering and crafting is horribly slow, with your walking speed being even slower. Yes, there are perks to upgrade your speeds, but not until a decent way in and not enough imo. I love the tavern management, from cleaning to serving customers, hiring workers, building the tavern, all the good things you expect from this game are good. But to do all of these things you're spending all day clearing as much of the map as you can to get resources, crafting so you can upgrade, or farming for supplies for your tavern. And don't get me wrong, all of these things work well, but they take so long you're barely in your tavern or you're skipping out on supplies you need to be in your tavern. Back when the game first launched I had really hoped they'd take the route where you could help fix up a town so you'd get more resources from the town. For example, a broken down lumber yard that needs help getting back on it's feet and then with your help is able to provide all the wood you need for a price. And to some extent you can buy ITEMS you need, but raw materials, for the most part, must be collected by the player. It just feels like another farming/crafting sim instead of a tavern sim for 80% of the game. And the collecting isn't anything special, you chop trees, plant crops, mine rocks like any other game. It's tedious and takes away from what you want to be doing: running/building your tavern. I get progression is needed, and collecting crap from all over the map is one way to do that, but there are other ways. It seems crazy that there are all these NPCS that are focused on one profession while the player is expected to work in ALL of the professions. Why have a farmer if I'm going to farm myself? Why have a carpenter if I have to collect all the wood to build myself? It just feels poorly thought out and like it's trying too hard to do what Stardew already did as well as can be. (Also, in Stardew you CAN buy raw materials) Also, the tutorial is too long for what it is, everyone has done all of the collecting and crafting before. The only real needed part is the basic tavern care, which felt like a very small part of the tutorial (unsurprising, with how 80% of the game isn't tavern care). I might finish this play through, it'll be my 3rd, but that's genuinely only thanks to the mods making the game less tedious. If you really like the collecting and crafting loop, you'll like this game. If you've done the collecting and crafting loop 1000 times and were hoping for more tavern keeping content, you might be a little disappointed. If you can make it to mid game, there's a little bit more, but by that point you'll have workers doing most of the tavern care for you, so you can spend more time collecting crap while your tavern runs without you. For the record, playing with mods that let me: Change or stop flow of time, change movement speed, change crafting speed, harvest/collect more items from all resources, increase stack limits, and lets you add fuel to machines in higher quantities. If it weren't for these mods, I'd have given up on my third playthrough, because it just feels like they're trying way too hard to slow down progression outside of the tavern because they couldn't figure out how to do it with the tavern. I won't down vote this game, it's not bad, but it could've been so much more. When it first dropped a couple of years ago I was really hoping for this beautiful tavern game, with notes of Stardew and the other bigs, thinking it could be one too, but instead its Stardew with a tavern in it where the farming isn't as fun and the player has to be a farmer, carpenter, miner, forager, crafter, lawn mower, and finally after all of those, a tavern keep.
one wrd to discribe this game fun
Fun business/farming/crafting sim. Feels similar to Stardew Valley (which I love) and the art is fun. I'm excited to see what the magic and social skill sections look like when they are released!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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