
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1094 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Travellers Rest has quickly become my favorite game. Where many games in this genre go wrong, TR shines. The game's systems, even while in Early Access, have more depth and complexity than you'd expect. The latest update has several small additions that really make the world feel alive, allowing for deeper immersion. The reason I love Travellers Rest more than other games is the full cycle - you buy seeds and grow crops, then you plant/harvest those crops and take your produce to your workbenches to craft them into foods and drinks. Then you sell those drinks in the tavern you've arranged and decorated. You forage and mine and chop down trees to expand and build furniture and more crafting stations and it just feels like you really get the full cycle experience. It's so well done, too!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
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| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
recomendado 100% si te gustan los juegos tipo stardew valley (aunque mucho mejor toparlo en oferta), lo tengo de hace bastantes actualizaciones, el juego ha cambiado para bien, con las ultimas actualizaciones se alargan considerablemente las horas de juego, aunque en algun momento se puede sentir repetitivo, siempre hay cosas distintas por hacer, ya que tambien tiene algunos eventos aleatorios. espero que sigan actualizando con frecuencia, le doy un 8/10.
nice, spend way too much of my life here
Игра огонь, коп работает, но иногда бывает что сервера подлагивают
Gran juego, lo he jugado con mi esposa y nos ha costado despegarnos, solamente porque no nos queda mucho contenido por jugar hemos dejado de jugarlo un poco. Diría que falta mejorar y dinamizar el tutorial de inicio, es aburrido y lento, pero luego al ir conociendo las mecánicas se vuelve adictivo.
Encountered a bug when I first got the game which made it impossible to proceed. I had only played for 22 minutes and asked for a refund, but the refund was refused.
if you like stardew and other similar games then you will LOVE travellers rest. some things i like (there are more that i probably can't think of) : - crafting is simple and fruitful for the effort required to attain crafting materials - mining is easy early game, as is upgrading tools - everything about farming (especially watering tho) is very intuitive and much less punitive early game than other farm sims (no watering one crop at a time) - the art style is gorgeous, and expanding your tavern/decorating is really cool - the gameplay loop of running your own tavern is very very fun - the combat is limited to hitting things 3 times with a broom so you aren't dying, tired, or low on health all the time - really seamless play on steam deck, i go between PC and original non OLED deck with cloud save no problem! - new content and updates for the foreseeable future :)
既然都出现魔法打怪了,希望后续能做魔物料理吸引特定客人。目前还是觉得后续加的内容跟酒馆经营的关系不大
An excellent addition to the genre, this game is already one of the best - and it's still in early access. What makes it better than others? Depth. Many farming/tavern/ sims have a lot of content... but are about as deep as a puddle. Yes, they have 6 regions or 42 crops, but it's skin deep at best. Not so, Traveller's Rest! The world feels whole - activities are spread across the whole map, the different areas (mine, tavern, town, etc) all tie into main story and activities of running the tavern. The choices you make with growing crops and making food/drinks aren't just for the best monetary returns, nor are you only looking to upgrade in order to get the next linear upgrade. There's reputation and monetary bonuses for varying your approach and making your tavern look great (not just for your own aesthetics!), there's a ton of activities - all of which can help towards your main goal of running a successful tavern business - but you don't have to do any of them more than you want to - it really is a game that lets you pick your path. If you don't want to grow your own crops for your tavern, you can buy them (sure, you get less profits, but hey, not everyone wants a farming sim in their tavern sim). You don't have to explore the forest daily to get foragables, you just don't have to use them. You don't have to fish, it's just another aspect of the game that's available when you want to enjoy it. Heck, you barely have to run the tavern after a few reputation levels as you can hire staff to do it for you. Not sure why you wouldn't want to do any of these things, but it's up to you. There's even multiplayer with individual progression that can be shared between players in the same game - and your characters will retain their perks in your own world: no 1.5 player-game where the other players are just there to progress the host! Surely it's not [i]all[/i] good though? Well, it's still in development. More finished than most games on release (give or take the end of the plot, admittedly), but the progress on each update is significant, and I can't fault the devs for taking their time on this masterpiece. But there are some areas that still need some love and attention. Prior to the latest update, I'd have said mining had a lot lacking. Now, I'd argue it's one of the strongest areas - but things that still need attention for me are: - Plot (obviously, needs finishing! The story is excellent and well-rounded and feels good, but prior to release, we need it finished. Can't really fault this, but have to mention it as the game's still early access!) - Multiplayer - it's excellent, feels really good... but there are bugs to smooth out. Still way better than a lot of other games are, but would like it smoother. Minor oversights for the most part rather than game-breaking, but still. - Slightly clearer indication on the values of ingredients compared to the end result of food/beverages: it's apparent which will be worth more when adding them, but not how much more. I suspect this is a balancing thing and will be resolved once the rest of the content has been added, but right now it feels a bit wonky and a guessing game on how values apply. TLDR: Get this game - it is worth your time, whether you're a hardcore min-maxer or a casual gamer. Support these devs, they will put in the time and effort and make it worth your while - they already have delivered so much and I have little doubt they will continue to do so!
It’s the Perfect Balance between Cozy and grindy. I’m really looking forward to 1.0!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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