
An elaborate puzzle challenge combined with an unconventional story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish*languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short and sweet. Definitely cool :>
Like all indie games, this is about a car crash. I have played this game both before and after a life changing car accident involving memory loss in 2013 and in neither case has this game reflected my personal experience in the slightest, although it has helped me think critically about depictions of traumatic amnesia in media. One day I woke up in hospital remembering nothing. My mind had simply ejected the cassette. I have never had a flashback or dream that revealed a forgotten or even imagined detail of the events, even when visiting the site of the accident. This game runs on Flash and although this is an obsolete technology it comes packaged as a discrete executable, so should continue to work for some time yet. I like the light painting, fmj cutscenes and there are some surrealist graphics which I enjoyed. 10/10 best game.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spielwertung: 6/10 Spielzeit: 85 Minuten Spieldurchläufe: 1 (Ende, 100%) Ein sehr experimentelles Spiel. Man sollte so was mögen, da es nichts zu "erreichen" gibt. Ausnahmsweise ist die "kurze" Spielzeit von ca. 1 Stunde eher positiv zu bewerten. Für 1-2 Stunden kann man sich sehr gut auf das Geschehen einlassen. Gäbe es mehr "Inhalt", statt 4 z.B. 10 Karten, wäre es eher ermüdend. Das Spiel ist eine Mischung aus Kurzgeschichte, Fotographie und Schnitzeljagd. Kurzgeschichte: In kleinen, gesprochenen Videosequenzen sehen wir eine Frau im Krankenbett, offensichtlich schwerer verletzt. Da das Spiel "Trauma" heißt, könnte man spekulieren, dass ihr etwas Schlimmes passiert ist und sie jetzt ums Überleben, z.B. ums "Aufwachen" aus dem Koma kämpft. Es bleibt aber alles sehr vage. Fotographie: Das Spielprinzip ist eine interaktive "Karte", die uns erlaubt wie bei Fotographien bestimmte Stellen anzuzoomen und dadurch unseren "Weg" zu beschreiten. Außerdem gibt es spezielle Zeichen, die wir per Maus auf den Bildschirm malen, die uns z.B. nach links, rechts oder Wendekreis gehen lassen, falls möglich. Schnitzeljagd: In allen 4 Leveln/Karten/Erinnerungen gibt es genau 9 Fotos, die entweder Zeichen offenbaren oder kleine Bilder aus dem Leben der Protagonistin. Leider gibt es keinerlei Erfolge, ob wir die Fotos also sammeln oder nicht ist völlig egal. Es ist höchstens der "Gamer-Stolz", der uns reizt. Jedes der 4 Level wird durch eine bestimmte, geforderte "Sequenz", eine Eingabe "beendet", wir können aber beliebig oft zurückkehren, die gefundenen Fotos bleiben "bestehen". Wir dürfen die 4 Level von Beginn an frei wählen. Geht man aber von links nach rechts vor, eröffnet sich im 4. Level so etwas wie ein "Ende". Hier gibt es 3 verschiedene "Endsequenzen" (Stein, Abfluss, Pfad), die wohl alle interpretiert werden können als ein unterschiedliches Ende der Krankheit/Trauma. Fazit: Dem Spiel fehlen interne und externe (Steam)-Erfolge, um einen Grund zu haben alles komplett durchzuschnüffeln. Andererseits konzentriert sich das Spiel so auf die reine, experimentelle Spielerfahrung. Für eine kurze Zeit ist das spannend, danach ebbt das Interesse aber ab. Ich konnte 35/36 Fotos mit etwas Aufwand selbst finden, nur das letzte im 4. Level wollte sich nicht zeigen, sonst wäre ich nach ziemlich genau 60 Minuten fertig geworden. Zum Glück gibt es hier auf Steam einen guten Guide, der alle Fotos zeigt.
It's barely a "proper" game. Like, there's a couple of immediate objectives, but it's more of a "gamified" art project where you'll experience most of it (perhaps all of it, in terms of meaningful parts) as you go for 100% completion. There's a plot which reveals itself as you go along, but that's honestly in the backburner. The gameplay loop is simple but effective (minor spoilers): [spoiler]you explore around four "dreams" all with one main ending. Getting this ending requires learning a specific gesture powerup, and these in turn can then be used in other dreams for other endings. You also acquire photographs which are semi-hidden around the scenery, some of which are specific memories but most of which sadly are either hints for endings or to teach you of common gestures, as there's no enforced dream order. [/spoiler] As someone else has said, not all of the bits work that well as metaphors, but it's always at least visually interesting. The surreal atmosphere is almost "ahead of its time" in how popular empty spaces became in recent years. Some of the edits do show the game's age/limitations of the developer, but I think the overall creativity makes it worth it.
Okay
[h1]Summary[/h1] Very short unique experimental artistic point and click of a person coming to terms with a few traumatic memories. [b]Pros[/b] + Unique + Interesting gameplay [b]Neutral[/b] ~ Unconventional point and click [h1]Overview[/h1] Trauma is a very short unique experimental artistic point & click with 4 levels that uses a unique symbol drawing system to move and interact with the world. Perspectives are taken as if from a camera complete with the sound effects when taking a picture every time you change the angle you are looking from. The story is mainly told through the environment and finding pictures hidden within the levels. Completing a level requires figuring out what the memory is about and essentially working through the trauma as each tackles a different memory that effects her, as each trauma has a main conclusion there are also alternative endings to each level as well. [hr][/hr] If you find my reviews useful do follow my [b][url=https://store.steampowered.com/curator/11028547-Dods-Echo-Chamber/]Curator[/url][/b] page for more!
A wonderful, short game. Enjoyed it a lot.
I played this game last 11 years ago and I still remember it, really good and underrated
A gripping psychological thriller with atmospheric visuals and a deep storyline. each scene captivates and sparks curiosity to uncover secrets. perfect for fans of mystery and mind games highly recommended.
Takie mysterious puzzle, kto co lubi.
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