
An elaborate puzzle challenge combined with an unconventional story.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and sweet artistic project. Started off just mindlessly clicking, but as the pieces came together it was rather thought-provoking and beautiful. I also enjoyed the multiple endings and photo hunts.
Very underwhelming. It's not really coming together for me. Like some other posters mentioned - it's more of an art project rather than an actual game. The visuals were a bit dull and annoying, and I'm someone who normally enjoys 'dull' as an aesthetic. The narration is tacky and there's not that much consistency or clear goal of the game or narrative. Basically, if the visuals and this particular voice acting aren't your cup of tea - this might not be it for you. Though props to the dev for not charging a larger buck considering the quality they've put out.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trauma é uma experiência curta, eu terminei em 30 minutos, isso porque descobri como resolver uma das quatro partes quase que instantaneamente por sorte, se você souber o que fazer em cada levels acho que o "jogo" não duraria 15 minutos. Claro que existem as fotos (colecionáveis) e finais alternativos para cada um dos levels, mas eu não achei interessante o suficiente para dizer que vale o meu tempo. Basicamente o que temos aqui é um point and click baseado em fotos e desenho de símbolos (que você descobre explorando) tudo isso no sonho de uma mulher vitima de um acidente enquanto ela está em recuperação, a história não é nada profundo, não tem nada realmente escondido aqui (embora o jogo faça sim um pouco de reflexão sobre a vida moderna). Não dizendo que experiências assim não têm seu valor, mas pra mim o valor de R$ 6,49 já é alto demais pelo que vi aqui, com certeza é um tipo de coisa que 1% das pessoas vai amar, mas que o resto dos jogadores vai pelo menos ficar indiferente. ---------------------- Trauma is a short experience; I finished it in 30 minutes. That's because I figured out how to solve one of the four parts almost instantly by luck. If you know what to do in each level, I think the "game" wouldn't last 15 minutes. Of course, there are the (collectible) photos and alternative endings for each level, but I didn't find it interesting enough to say it's worth my time. Basically, what we have here is a point-and-click game based on photos and drawing symbols (which you discover by exploring), all within the dream of a woman who is a victim of an accident while she is recovering. The story isn't very deep; there's nothing really hidden here (although the game does reflect a bit on modern life). Not saying that experiences like this don't have their value, but for me, the price of R$ 6.49 is already too high for what I've seen here. It's certainly the kind of thing that 1% of people will love, but the rest of the players will at least be indifferent to.
Remember this main fact before complaining about the game: RELEASE DATE: Aug 8, 2011 It was a flash game converted to an exe. I enjoyed playing it, its $3 USD. I say worth the money.
The vague and obtuse story does little to carry this mash-up of a HoG and a PPT presentation.
10年多前ios上玩的,补个票 对幼小的心灵造成了巨大的震撼 后来才知道这个风格叫怪核
O jogo começa legal, uma musiquinha boa e um vídeo que dá pra entender o início do jogo, as imagens do jogo parece ser tirada de algum lugar do mundo, e tem umas cenas que achei estranhas, ai parei de jogar '-'
Takie mysterious puzzle, kto co lubi.
I played this game last 11 years ago and I still remember it, really good and underrated
https://youtu.be/cOI3NuCfG_Q ?Retro? Flash based FMV gameplay is interesting, with some light puzzle solving and exploration.
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Where this game's players are, estimated from review languages.
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