
Welcome to the world of Trash TV. Cast away into a recycling center, you play an outdated tube television animated to life with a singular goal – find your remote control and become fully functional again.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+1 没中文 没成就 《垃圾电视》(Trash TV) 欢迎来到《垃圾电视》的世界。你将扮演一台被丢弃在回收中心、意外获得生命的老式显像管电视,唯一的目标 —— 找到你的遥控器,重新恢复完整功能。在危机四伏的回收工厂通道中穿行,躲避那些企图将你压碎、碾成废料的机器,收集各种威力强大的破坏武器,用爆炸式解法破解谜题,对抗失控的机器。 作为英特尔 2011 年 “Level Up” 游戏开发大赛决赛入围作品,《垃圾电视》将上头的动作玩法与巧妙的谜题设计融为一体,搭配令人毛骨悚然的环境音轨,完美营造出阴森的背景氛围。贴合主题的视觉效果 ——“模糊” 的屏幕风格与雪花噪点转场,尽显复古电视的独特魅力。游戏包含六个不同场景,每个场景都有独特的谜题待解和障碍需克服,解法通常需要用到八种致命武器中的一种。从能击穿木箱的双乌兹冲锋枪、触发地板面板的 C4 炸药,到可通过 “火箭跳” 技巧将电视角色炸飞过屏幕的火箭筒,《垃圾电视》中的高难度谜题往往需要既谨慎又充满爆发力的解法。 核心特色 武器解谜玩法:操控八种强力武器(包括手枪、双持乌兹冲锋枪、霰弹枪和火箭筒)破解巧妙谜题,当然 —— 还能尽情搞破坏。 六大探索场景:穿越六个不同区域,每个区域都设有阴险陷阱、重重障碍和敌人。 爆炸式解谜:灵活运用你的武器库,通过多种方式突破棘手障碍、躲避阴险陷阱、对抗故障机器。 主题视觉效果:风格化视觉设计贴合显像管电视主角设定,包含条纹色调屏幕和雪花噪点转场。 环境音轨:阴森的环境音景,为回收工厂 “机器墓地” 的场景背景增添沉浸感。
2-Д пиксельный платформер-головоломка с приятными звуком и визуальной частью, не сильно длинный ,не сильно сложный и вполне качественный. Любителям жанра рекомендую ,остальные могут ознакомится на распродаже) з.ы Не дайте пропасть "олдсульному" тв!!!
I love this game. I wish there was more of it. The visual aesthetic and soundtrack are exactly what I want from a game. Thank you for making this :)
A little short but a really great game with some fun mechanics. Graphics are simple but cute and music is good too. Enjoyed this quite a bit.
小电视大冒险,2D解密游戏。有些神秘感的BGM,控制着小电视有一种说不出来的感觉。。。孤独,荒凉,末日,神秘。 游戏没有中文但几乎不需要文字描述什么。[u][b]操作:方向键+zxc [/b][/u] [b]这款游戏非常值得推荐[/b]
Très bon jeu de platefome où l'on incarne un poste de télivision voulant s'échapper d'un centre de recyclage Le seul défaut que l'on peut lui trouver est sa durée de vie très courte: - de 2h pour le finir.
It's short and simple and really nothing special. Mediocre platfromer as it is. I am between recommending and not recommending it, but since there is no such option here - I would caustiosly say YES to it just because it is decently executed and I need to give some praise to a guy making it on his own.
Topzera
[b]Smash TV is a unique platformer-puzzler where the tools you use are guns. Had a lot of fun while playing it, but there are noticeable flaws and bug.[/b] For starters, [b]even with all your guns, combat is pointless.[/b] Enemies then to be either sponges or you get a ton of them thrown your way. Then [b]when you get hit, you loose control and start running left or right until you hit a wall, then you change directions. This last for around 5 seconds and the only thing you can do is jump.[/b] While this does work very well for a platformer, the combat is kinda dull, which is fine since its not the main point of the game. Also the [b]losing control when you get hit could have been used in some really unique puzzles.[/b] (For the guns keep in mind that combat is pointless, so only their functionality matters.) [b]The games gives you 8 weapons: pistol, dual smg, shotgun, bolt gun, C4, archer's bow, machine gun, and tv remote.[/b] You start with the pistol, a simple pea shooter. The dual smgs are automatic weapons which you fire in both directions. This is literally used once and then its useless. The shotgun fires a spread of bullets and is 100% worthless. [b]The bolt gun can best be described as a sticky grenade launcher, and is also the most useful out of all the weapons. In this game you are imune to explosion damage but you still recieve the knockback. In the game, you use it for its aoe to destroy boxes and to jump over stuff with the aid of the knockback.[/b] [b]The C4 is like the bolt gun but it drops C4 on the ground which you can explode by holding down the fire button (which was not well explained). It allows the same freedom of movement like the bolt gun except you no longer need a wall.[/b] It can also obviously be detonated remotely, which is used in some puzzles. The archer's bow and the machine gun both seem to be optional. The archer's bow fires in an arc, powering up the longer you charge it, and eventually gains the ability to pierce. A feature that is only needed once in its area. The bow is also useless. The machine seems to be locked behind a puzzle that requires the archers bow, but it can be aquired with the bolt gun because of an obvious bug. The machine gun is an automatic gun that fires in one direction and constantly applies knockback when you fire. The knockback would be useful in a few areas to gain speed but the explosive weapons are much more useful. The tv remote is a weapon that lets you switch between two versions of the room. It is the last one you get and is only used in 2 sections. It's potential is kinda wasted since its is only really used to switch around the platforms in the room. [b]So, out of all 8 guns only the pistol, bolt gun, the c4, and the tv remote is ever used. The game would have been a lot better if it focused on weapons that expand your movement options instead of useless guns that are used for one puzzle.[/b] [b]There are also noticable bugs in the end portion of the game.[/b] Examples include: tv remote not correctly switching platforms is some areas off the beaten path; game literally crashing if you use the remote in what I think is a secret area; a in game QR code does not work, either becasue of poor contrast or some other reason; mechanical noise not cutting out during the ending. [b]Most of these are excusable since they easily avoided. Also the game ends abruptly. Overall, it was a very good puzzle-platformer and I wish there was more.[/b]
很久以前玩的,很有意思
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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