
You come to your senses in this place, you do not understand what is happening, but you know that it is better to get out of here as soon as possible
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Trapped, psychological warfare in the form of a game[/h2] First of all, I want to state that I had absolutely no fun playing Trapped. But that is the best possible outcome. Why? Because it tortures you in a way that shows the developer understands horror as a whole. The game gets inside your head by introducing mechanics where, even after playing, I have no clue if there ever was a roaming threat or if mechanics such as hiding, blocking doors, and so on were only stylistic devices meant to terrify the player. And that's what makes it so good. It gives you a whole collection of possibilities and what ifs, but doesn't necessarily use all of them. Normally, giving the player mechanics they might never actually need sounds like bad game design, but here it's perfect. Every hiding place makes you wonder what you'll eventually have to hide from. Every door you can block makes you wonder what could eventually come through it. You spend the entire time thinking about when and how these mechanics will become useful, constantly waiting for something that might never even happen. It keeps you tense and locked into the experience. This is aided by the claustrophobic nature and overall tightness of the game, ironically fitting the title Trapped to a tee. The same goes for the scares. Even the direct scares don't offer you any relief or take away from the tension. The game rapid fires them in a way that leaves no room for a breather. You barely have time to process one scare before the next one comes, never giving you the release that would normally follow. Overall, a genuinely amazing experience by N4bA.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Душный кал с минимальным количеством напрягающих моментов. Видимо, проба пера у автора, остальные игры разраба были очень крутые.
самый худший хоррор в который я играл
In [i]Trapped[/i], you wake up in a room. From there, you have to explore a brick-walled maze to find keys and clues, eventually unlocking a combination lock to enter the next level. All three levels have the same goal but it becomes more creepier more confusing the further you progress. It's a very basic and slow-paced game. Most of the time you can't run and the maze becomes so confusing that you might get lost for a while. There are a bunch of monsters roaming several parts of the maze and the sounds are really creepy. I think it's intended to be played in one setting, though the game remembers which level you reached. Even with the lack of graphical variety, I still think this is a pretty nice debut game from a single developer. It can be completed in about an hour.
Kur#a polecam jest czasem strasznie ale i ze wkurza to ze nie wiesz co zrobić ale i tak na to ze grałem ponad godzinne to spoczko polecam kupić na promocji
Absolut schlechte Leistung. Das Game ist nicht zu empfehlen. Einfach nur durch Gänge laufen.
da sa
Hated every minute of it. Reccomend to anyone I dislike.
I think it has good value for the price. Although the maze puzzle towards the end was quite confusing, I found the atmosphere good
Норм 5/10
Players by region
Where this game's players are, estimated from review languages.
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