
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Still fun in 2026 if you wanna play transport fever but your laptop is trash ran smooth
it's a good game but you should get Transport Fever 2 instead; it's way better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hard to say that I don't recommend this one, but I've never seen a transport tycoon-like with such a hostile industry chain and pax network building. (Or at least, based on the early campaign missions) Goods get produced by industries, and then stockpiled to wait for something to come pick them up. Pick up goods from producer, take them to a consumer, get paid. All good so far, try to increase your throughput to make more money, yeah? But for some godforsaken reason, the industries in Transport Fever can choose to keep their goods stockpiled and refuse to load them onto your trains, so your trains will just sit there for 3 minutes until they time out and leave empty or half-handed. These half-empty trips can be the breaking point where running costs exceed incomes for a line, easily leading to a death spiral. You can & should try to send goods downstream to the subsequent consumers in the chain, but it's nailbitingly close each time to try to accrue enough capital to get a new locomotive on the line. It's honest-to-god a better strategy to just use one locomotive to start with, and then truck/wagon the first downstream away, because trying to get a second or third train is going to ruin your bank balance. And even if you DO have the downstreams perfectly set up with a full end-to-end throughput match, goods can still remain in the stockpiles while your wagons sit there begging to be loaded! It's also a huge pain to bootstrap passenger lines. If you put down a couple bus stations and a cheap bus to try to get a little easy income, you're going to have a bad time. You might get only 1 passenger a year if you try to do the minimum, and it'll maybe go up to 10 a year after like 8 years. Okay, so fair enough? So the solution there must be to go whole hog and come out of the gate with a high frequency line? Well, no. You're still going to have lose money hand over fist running empty lines for at least a year from what I've seen. From what I've seen, running costs get way easier as the game goes on in years, but I don't care. I just don't want to deal with the headache of managing these fickle industries and passengers as is, let alone whatever further wrinkles lay ahead. Anyway, if you want a tip, something I've noticed is that you get paid way more if you put the pickup/dropoff hubs as far away from the industry as possible while still being a bright shade of grey. (Yes, the game makes differentiating between subtle shades of grey important, I'm sorry old people)
when it loads it closes
Transport Fever is like if OpenTTD was 3D and otherwise worse in every way. The game is slow, signals are functionally inadequate, elevation and curvature makes everything difficult with train tracks, supply lines are inconsistent, cargo management is a pain, and overall this game just makes me wish I was playing OpenTTD instead. Don't get it.
Transport Fever 2 is better in every way. But I can't give this game a thumbs-down. Choo Choo
Very good game, but cannot be played on newer amd cards anymore.
Don't waste money buying this game. Just get 2. The black map bug constantly happens even after following people's advice on forums.
The game is somewhat limited in concepts, i.e. there are no churches, schools or other entertainment besides shopping, but maybe that exists in TF 2. I downloaded TF 1 bc my computer was unable to run the newer version, so I would say this is fine if you can't play the second one.
WARNING: This game is INSANELY addictive and will keep you hooked to such a severe degree, I'm extremely lucky my wife hasn't left me yet! In all seriousness, this game (or simulator if you prefer) is a transport planner's goldmine. Yes, this is a whole different kettle of fish compared to Cities Skylines. Here, the focus is solely on the management of transport network of a randomly generated map, while the cities grow themselves in accordance to the infrastructure you provide and develop. As a consequence, the sheer depth of micromanagement of every form of transport is to a whole new level, and can be overwhelming in the beginning but very satisfying once you get the hang of it. You are responsible for placing the appropriate infrastructure (roads, rail, stations, ports and airports), then setting routes and buying the appropriate fleet (buses, trucks, trams, trains, ships and planes) for BOTH passenger AND cargo transport. Yes, that's right, you have to manually link the appropriate industries (in a similar fashion to planning bus routes) according the complex supply chains to eventually provide products for commercial and industrial zones in the generated towns and cities. Then you have to buy a fleet of trucks, freight trains (you actually have to decide which freight cars you want your locomotive to haul) or ships (depending on how you linked them) to actually transport the cargo between the industries. To add to the challenge and sense of development, era-appropriate vehicles come and go as time progresses. You go from the cheaper but slower horse-drawn and steam-powered vehicles of the Victorian era all the way to the increasingly practical but pricier diesels and electrics as you progress through the 20th Century all the way up to the modern era. Of course, you have a choice (in free mode) to start later in 1900 or 1950 (or a different decade of your choice), which can switch up the experience. Later starts may get you to the nicer modern era transport sooner, but at the same time you may struggle with budget more, so you have a variety of options at your disposal. Overall, this is strongly recommended for those that love getting creative with the transport networks and would rather focus on this side over building cities. The level of micromanagement of transport (usage of fleet on each passenger and cargo route) is so deep that you will refuse to put the game down, and this is no exaggeration. Of course, this is at the expense of city building options, which are limited (at least without mods) to simply building/upgrading roads and railways to expand the towns/cities that exist on the map. However, as mentioned earlier, Cities Skylines this is not. Both games have their own merits. NB: This game is dirt cheap on a Steam Sale so it's well worth picking up this to get used to this niche style of strategy simulation before considering its pricier successor TF2. However, there is already more than enough on TF1 to keep you busy that you won't be in a hurry to buy TF2 anyway.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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