
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 28Kreviews | 94% | — | $13.3M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a relatively-hidden gem. fantastic music, fantastic art style. this game was the reason I started following Supergiant Games.
Ok, wow. Transistor is really one-of-a-kind experience that I am shocked I haven't seen more hype about. I mean, I saw some of the coverage back in the day when it first released, but the fact that it didn't have a lot of lasting power to be still talked about in the same way that people talk about other indie classics is surprising to me. Transistor is an art-deco futuristic RPG with a pasu mechanic like in old-school CRPGs a-la Baldur's Gate or Dragon Age. Of course, unlike those games this one is a bit more simple, but it's systems actually allow for quite a bit of depth. The game starts in jarring way, with our protagonist, whose name we learn is Red, standing over a corpse of a man that was impaled by a giant green sword that looks like a circuit board, which we later learn is a titular Transistor. We know that Red lost her voice and the guy, who got killed, got stuck inside the sword and can talk to Red. Outside of that, the game really doesn't go out of it's way to tell much about the world or characters. In fact, it actually obscures quite a lot of it, leaving a lot of room for speculation and theories that will never be confirmed. I guess you can call approach of the storytelling similar to Dark Souls, where most of it's lore comes from item descriptions, most of the story of Transistor told through terminal entries and biographies of people, that integrated within the Transistor and their personalities are transformed into new abilities. I don't really understand quite a bit of what is going on in this story anyway, but it really sticks in your head and will probably get stuck in my head for a while. The graphics are a master class by Supergiant Games. It is a massive improvement over Bastion, which already looked really nice, but the level of detail and animation in models and environments is a big step up. Even robotic enemies have some really interesting designs, even though you would expect most of them to be form-over-function. There are optional scenes with beatiful illustrations where Red is hanging out with the sword. And the music is great. There are different arrangements of each track, where you hear the song normally, and the version where Red hums the melody of the track, as well as couple of fully vocalised tracks. The presentaion is A+ here. The only issue I have is the fact that the game's resolution can't get above 1080p, so if you are on 1440p, or even 4K, the game can be a bit blurry up close. Also, I guess it might be a bug with the Linux version, but the game doesn't instatly recognize external sound sources. I use a DAC with my headphones, but the game on launch tries to use motherboard sound, so I always had to Alt+Tab to switch sources back and forth until it worked. But if you are using a singular source like from the motherboard directly it shouldn't be an issue. The gameplay on surface is simple. It's a real-time with pause system like in old-school CRPGs, but you still control Red directly with her movement and abilities. When activate the pause, you can freely move and choose your actions. You can do a limited amount of actions during the pause, and your actions will be queued up and quickly executed, but then the pause and most of the abilities will be on cooldown, so you need to account for that to not get stuck in a bad position and get killed. Where the magic happenes with this system is with it's abilities. So, you use ability directly as an attack or a direct option, but also each ability slot has up to 2 upgrade slots, so you can put an ability as an upgrade to another ability. So, for example, the first ability you have is Crash, which is a fast attack with a short range that can stun enemies for a second and does pretty decent damage. If you add this ability as an upgrade to another ability, it will enhance it by giving it capability to stun enemies. Additionally, later you can unlock slots for passive abilities, and any ability also can be used in passive slot and provide unique benefites, from more health and immunity to certain status effects, to improvements to the pause mechanic, by extending it's time or adding unique abilities there. I don't know if I did a good job explaining this stuff, but there is a lot of depth with how each function interacts with another, and with experimentation you can do some broken stuff. Transistor really is an underrated gem. Even now searching it on Youtube, outside of old reviews and playthroughs, I don't see much of the discussions of it's lore, or any theories. Maybe it just came too soon, or maybe it just didn't get the chance to get stuck in a collective subconsious that other indie darlings got like Undertale or some other pixel RPG that I probably will never play. I mean, Dark Souls lore gets milked dry by the community with any item description and every dialogue being dissected, every little thing getting turned into a meme. But at the end of the day, it doesn't really matter. Transistor is really good, and if you are interested in beatiful indie games with good music and interesting mechanics and somewhat confusiong plot that won't be completely clear after a full playthrough, please play Transistor.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 15.7K | 98% | $39.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
| $6.3M | 13.7K | 88% | $14.99 | |
| $2.7M | 6.6K | 89% | $14.99 | |
| — | 617 | 86% | $19.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $2.3M | 16.3K | 75% | $6.39 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Uno de esos juegos que dejó una impresion duradera, lo compré para switch y luego para steam, y lo volveria a comprar.
haowan
Pure art. Fun, short game. Highly recomend. This game is one of those that you play once, and will remember for a while.
awesome game
https://bckl.gg/vb2B
Experience felt like watching a 4 episode show, very short, quite simple, but interesting with a vague ending. Artwork is really good, world building was interesting
сас
Jogo simplesmente incrivel do comeco ao fim. Eu amo tudo que envolva esse game, poder re-jogar essa obra de arte depois de tantos anos sempre sera uma honra e agora tendo feito 100% dele fico ainda mais satisfeito. Historia 9/10 - Ela eh linda e numa primeira jogatina pode ser um pouco confusa, mas com paciencia eh possivel entender todos os detalhes. Gameplay 10/10 - Simples e complexa ao mesmo tempo, alem de muito viciante e certa forma desafiadora tambem. Graficos 10/10 - O jogo brilha, ja que tudo parece parte de uma pintura. Impecavel Trilha Sonora 1000/10 incrivel como as musicas desse jogo te prendem e eh simplemente impossivel nao querer colocar 2 ou 3 delas em todas suas playlists. Resumo Geral: Na minha visao o jogo eh excelente, do comeco ao fim. Na minha visao um jogaco 10/10.
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Players by region
Where this game's players are, estimated from review languages.
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