
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super, rapide et touchant (avec une BO magnifique)
Спасибо +
Transistor was my first ever Super Giant Games game years ago, and it gripped me unlike any other game at the time. The combat was interesting and felt new and fresh, the story was riveting and heart breaking, and I will never forget hearing the songs sung by Red for the first time. This game is the whole reason I got into SGG and now own most of their library. It's a beautiful game and I cannot recommend it enough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What an absolutely amazing game. Friend of mine showed it to me years ago, but I wasn't interested. Recently we talked about it again, and I decided to pick it up, and I really have been missing out. Everything about this game kept me captivated, and I regret to say I 100% completed it in such little time, because I want to spend more time playing it again. Not too much replayability, but there's no harm in that. Every hour I spent playing it, I enjoyed. And the music is phenomenal, I hope they do a repress of the vinyl in the future, I'm sad I missed out on it when it released. Absolutely recommend this game.
Best soundtrack of all their games
Gra do najdłuższych, ani do najbardziej skomplikowanych nie należy, chociaż nie można jej odmówić przyjemnej dla oka grafiki, wpadającej w ucho muzyki, czy satysfakcjonującej walki, do której trzeba się trochę z początku przyzwyczaić. Fabularnie spodziewałem się czegoś innego. Historia zupełnie mnie nie porwała, a narracja momentami bywała nużąca. Cyberpunkowy klimat też mógłby być bardziej... Nie wiem, czy kiedyś wrócę do Transistor (inne gry czekają w kolejce), ale sama gra nie była na tyle zła lub męcząca, żebym nie mógł jej polecić. Szczególnie, gdy będzie na wyprzedaży ;)
A Stylish Action Combat Experience That Bares Its Soul Through Art and Song Overall Impression This game is somewhat a hidden gem that can be easily missed. It’s an earlier title in Supergiant’s string of exceptional games. You can see how this title would eventually give way to massive hits such as Hades. Transistor is an action adventure starring Red and her great sword like weapon set in a sci-fi universe where you battle robotic enemies. It has a unique combat system and painterly stylized art combined with an evocative soundscape and environment that pulls you into its poetic world. Target Audience This is a game that requires some patience to learn its combat system. This alone may have people drop it early without discovering the hidden gift it offers. There’s actually much more going on with the combat mechanics and skills than you would initially think. There’s a clever combination of planned actions (with a turned system) and active attacks. You don’t see a mix like this often in gaming. Hence those that will really connect with the game will require some patience to learn its systems. For those that do there’s a very stylish action combat experience. Story In Transistor, you play as Red. She is a singer in a futuristic sci-fi cityscape of Cloudbank. The opening sequences show Red by the body of a man who has been killed by a weapon, named the Transistor. Red’s voice is absorbed by the sword along with the consciousness of the man. The voice of the man through the blade communicates with Red and also acts as a narrator throughout your journey. As enemies are defeated, their data can also be absorbed into the weapon opening up new abilities for the player. The narrative has a unique feel to story telling with the role of the narrator being so prominent. It adds a layer of personality to the experience where you do feel like you are going through the journey as a member of the team. Story elements unfold through each section of the city as well as in cutscenes and in some written texts throughout the experience. Gameplay The core combat experience is made up of 2 components. There’s the action combat side where you setup various skills and use them when necessary. Then there’s the planned action combat. This is where you can pause the action and input a string of commands and have them executed all at once. After this planned chain of actions, there is a reset period where you won’t have access to certain abilities. This is where things can get a bit complicated. During the reset period, if you modify your skills appropriately you can still use certain abilities thereby allowing you to constantly be able to attack. This makes it so that in combat you’ll be alternating between planned and live real time attacks. Adding to the complexity is that skills play multiple roles. Skills can be equipped as an ability but they can also be used to modify other skills. This mixing and matching allows you to customize your skill set. From this setup, you can already see the layers of complexity and depth that will take some time to learn and experiment with. Another interesting aspect of combat are the skills themselves. Although Red utilizes the Transistor, her abilities are more diverse than what you would expect from a melee type weapon. Throughout the journey Red can acquire various skills. Some of these include the ability to shoot and bounce projectiles, cause clusters of explosions and stun enemies. As discussed earlier, each of these skills can be further augmented to produce different effects depending on the modifier that is added. Altogether this gives a pretty diverse range of abilities that are at the player’s disposal. Art Design & Music One of the defining characteristics of Supergiant’s games is the art direction. This is no different in Transistor. There’s a beautiful and imaginative painterly aesthetic to the overall look. The characters and the world are rendered in wonderful and vibrant hues that pull you into this imaginative universe. The characters and the surroundings are unique, charming and memorable. The music is another core component that draws you in. The soundtrack for Transistor could be an album on its own. It’s a beautiful anthem for the character’s journey through this world filled with challenges and hope. Through song you feel the emotion and soul of the protagonist. It forms a powerful connection that only music can evoke. Moreover, the voice acting is also equally impressive. The overall art direction, music and voice acting display much care and dedication to true artistry and craftsmanship. This is a defining quality of the studio and why so many fans are drawn to their games. Challenges The main challenge of the game is understanding its core combat system. Most modern games have refined their on-boarding process to introduce elements to a player that are natural, intuitive and not overwhelming. The combat system here is pretty unique as you don’t often see a combination of turn based action planning and real time combat. Along with the option for skills to be used as abilities or modifiers, and there’s an interesting depth and customization that is available. All this means that it will take some time especially in the early play-through to slow down and understand how these systems work. Another aspect that can be challenging is how the narrative is told. Although the voice acting is incredible it can be challenging to follow the story. The narrator is intriguing but a lot of the context of what is actually happening here isn’t always explained. Furthermore, with the player trying to learning all the mechanics in the early game can add to some challenges following the story in the early parts of the game. Closing Thoughts Transistor is a unique action game with both an active and turn based combat system. Exceptional art direction, music and voice acting are standout features of the title that have long defined Supergiant games. Here you can see much of the building blocks that would eventually lead to other popular titles in their catalgoue. The on-boarding process to understand the system is a bit rough but those who are willing to go through the journey will experience a unique game with a lot of heart and a beautiful soundtrack.
casi 10 años ya... sigue siendo muy buen jogo
Определённо лучший игровой опыт, который я получал за много-много лет. Начинал трогать игру из-за рассказов своих друзей, и убедился, что потраченного времени вот вообще не жаль: ни на 100% достижений, ни на несколько перепрохождений подряд. Оригинальный саундтрек - просто пушка, никогда не покидает моих плейлистов, и по праву может считаться, если не основной, то одной из главных составляющих игры. Транзистор это не просто игра, а маленькая камерная история, у которой нет вводных данных, нет чёткого и ясного конца, это именно опыт, который стоит пережить хоть раз, тем более в первый раз на прохождение уходит +- 13 часов, а в дальнейшем прохождение становится быстрее, но и не приносит тех же эмоций, как когда добираешься до концовки в первый раз.
Excellent voice acting, music, pathos and vision; extra points for originality. The unique gameplay took me a minute to adjust to but there is a very fun game beneath the intriguing artistic package. There is no other game like this. Took me about 10 hours to complete the story once, then I took a multi-year break. I started the new game plus recently and I feel like the gameplay and story are really clicking. I wasn't quite sure what to make of this game but after revisiting it I know: Transistor is wonderful.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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