
Build railways, manage traffic and stay accident-free. Play in Europe, America, Japan and USSR in 1830-2020. Complete the story mode from the Gold Rush of 1849 to the first manned spaceflight, and then explore the random mode. Management. Construction. Trains. Welcome to Train Valley!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 0.71/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun puzzle game but im not any good at it
Jogo muito bom! Quando comprei o game, tava de férias, mas eu peguei 10h no primeiro dia. Viciante. É uma pena que é curto, mas os níveis finais de cada mundo são beeem difíceis, vai tirar muitas horas pra passar eles.
이 게임은 기차역을 연결하는 시뮬레이션이라 보기도, 퍼즐 게임이라 정의하기도 다소 애매합니다. 오히려 플레이어 본인의 순발력과 멀티태스킹 능력을 실시간으로 시험하는 타이틀이라 보는 편이 타당합니다. 플레이에 가해지는 제약이 많아, 기차가 꼬이지 않게 동선을 최적화하는 본연의 재미보다는 시스템이 요구하는 불합리한 조건들을 억지로 뚫어내야 하는 피로감이 훨씬 앞섭니다. 그렇기에 진득하게 파고들 만한 철도 시뮬레이션을 기대하신 분들의 취향과는 거리가 멀 확률이 매우 높습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Romanian, Japanese, Simplified Chinese +1 more
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
マルチタスクのパズルゲーム。だんだんと扱える列車を数が増えてくると自分自身の上手くやれている感があり満足できます。 割と難易度が高いように感じました。初めは1台を見ていればよいのですが、ステージ1の後半くらいから同時に2台見ないと間に合わなくなります。その後も難しくなってはいきますが、1台から2台になるこの辺りが一番、難易度上昇を感じました。ここを突破できればクリアまで行けると思うので、急に難しくなったと思っても、それはまだマルチタスクや操作に慣れていないだけなので繰り返し遊べばきっと慣れですんなりクリアできるようになると思います。
游戏难度偏大,追求3星要重复打,还不一定能过,重复度高,娱乐性不足,每次我都重复打才能过。
玩的有点累,有些关卡玩的红温,能拿到全部邮票的真是牛逼
охуееная
bardzo lubię tą grę, fajnie jak by się ukazał kolejny dodatek.
鉄道運行シミュレーターではなく、鉄道を題材にしたパズルゲームです。 限られた線路とホームをやりくりしながら、列車同士が衝突しないよう目的地へ送り届けます。時間が進む中、効率よくレールを敷き、ホームの空きを見て列車を出発させ、ポイントを切り替えていかに流れを作るかが本作の醍醐味です。 ステージが進むにつれて列車の本数が増え、忙しさも増していきます。鉄道の知識は不要で、状況を見ながら素早く判断するパズルゲームが好きな人にはおすすめです。
什么垃圾地图搞那么多障碍物干什么
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $1.2M |
| 1.5K |
| 83% |
| $24.99 |
| $1.2M | 2K | 96% | $24.99 |
| $1.2M | 10.1K | 82% | $6.24 |
| $1.2M | 2.1K | 80% | $24.99 |